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Hyrule Warriors by Nintendo of America

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$29.99

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$59.99

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  • Downloads to U.S. addresses only
  • Download orders are not eligible for returns or credits
T
  • Fantasy Violence
  • Suggestive Themes
Hyrule Warriors is rated 4.2 out of 5 by 40.
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  • Platform: Nintendo Wii U
  • Publisher: Nintendo of America
  • Developer: Tecmo Koei America Corporation
  • Category: Action , Adventure
  • Players:2 Players Simultaneously

Product Details:

Cut down entire legions of enemies as Link, Zelda, Midna and other characters from The Legend of Zelda franchise using over-the-top powerful Dynasty Warriors-style moves. This tour de force through the beloved locales of Hyrule will have players battling some of the fiercest enemies in The Legend of Zelda history. Two players can play local co-op, with one player joining with the Wii U GamePad controller and another with the Wii U Pro Controller or Wii Remote + Nunchuk controllers (additional accessories are sold separately).

amiibo in Hyrule Warriors

  • Tap the Link amiibo figure to receive a new weapon to use in battle: the Spinner from The Legend of Zelda: Twilight Princess game.
  • Tap the Zelda amiibo figure once per day to get a weapon rated 3 stars or higher.
  • Tap any other amiibo figure once per day to get randomly selected materials, weapons or Rupees in the game.
  • Software update coming in late November 2014 will add amiibo functionality.

Hyrule at War

The Sorceress Cia has begun her conquest of Hyrule. Great armies of good and evil are clashing, but the tide of battle can be changed by a single, powerful warrior. As the conflict unfolds and objectives change, use special weapons and items to fight your way through hordes of enemies. You can even find materials on the battlefield to upgrade your characters and weapons for future battles.

The Way of the Warrior

Each warrior has unique weapons and ferocious, over-the-top moves that you can unleash with the right combination of button presses. You'll need to master them to traverse battlefields, crush enemies and capture areas for Zelda's forces.

Battlefield Heavyweights

While you'll spend much of your time doling out high-volume punishment to hordes of enemies, you won't secure a battlefield without facing at least one powerful boss character. Find and exploit their weaknesses - use an item if need be - or they might just bring your battle to a premature end.

Items

Sometimes courage and skill will only get you so far, and you need the right tool for the right job. Find critical items on the battlefields - like a bow, hookshot, and bombs - to defeat tricky enemies, solve puzzles, and access new places on the map.

The Bazaar

Collect Rupees and other useful items to upgrade weapons and craft badges, which you can use to bolster each warrior's abilities.

Co-op Play

If the going gets tough, grab a friend to help you get through the story in a local 2-player co-op mode where, thanks to the Wii U GamePad controller, there's no split screen in sight!
(additional accessories required; sold separately)

Fields of Destiny

The campaign against Cia and her dark forces is split into several stand-alone battles that take place in both brand new locales and also iconic settings from the Legend of Zelda series.

Hyrule Field

As Featured in Hyrule Warriors
The story begins in the plains that surround Hyrule castle. The fields were once home to flowers and a pristine river, but are now overrun with horrific monsters. The towers and forts built to protect the kingdom are either captured or under siege, and it's up to you to reclaim and protect them.

Death Mountain

As Featured in The Legend of Zelda: Ocarina of Time
Death Mountain is a fiery nightmare filled with scorching lava and loathsome creatures. The rivers of lava are more than just eye candy on this battlefield - you'll need to find a way around them to accomplish your missions.

Twilight Field

As Featured in The Legend of Zelda: Twilight Princess
The Shadow Palace has re-emerged to loom over this dark landscape from The Legend of Zelda: Twilight Princess. Fight your way across landmarks like a large bridge in the north valley that was once the scene of an epic battle with King Bulblin. To the south is the legendary Kakariko Village.

Skyloft

As Featured in The Legend of Zelda: Skyward Sword
Touch down on Skyloft to do battle beneath the gaze of Levias, the whale-like sky spirit who protects the floating island. Pumpkin Landing, formerly a separate island and home of the Lumpy Pumpkin bar, has somehow crashed into Skyloft and now sits prominently in the battlefield.

Adventure Mode

Want to take a different path to glory? Try Adventure mode, which features a map inspired by the original Legend of Zelda overworld. Play it to unlock additional characters, collect hard-to-find materials, and to upgrade character features.

Features:

  • The delicate balance of the Triforce has been disrupted and Hyrule Kingdom is once again being torn apart by a dark power, this time led by Sorceress Cia.
  • Heroic Link carves through a huge onslaught of enemies as he executes flashy moves with combat attacks. This also marks the first time that many other iconic characters from The Legend of Zelda franchise are playable for any length of time, including Princess Zelda, Impa and Midna.
  • Protect and reclaim recognizable landmarks from multiple games in The Legend of Zelda series, including such classic areas like Hyrule Field and the Palace of Twilight.
  • Push back armies of classic enemies from The Legend of Zelda, as well as powerful enemies making their debuts in Hyrule Warriors.
  • Advance the story to unlock new playable characters, each with unique moves and weapon types. Collect Rupees and other useful items to upgrade weapons and craft badges, which players can use to bolster each warrior's abilities.
  • Two warriors are better than one: Battle armies with a friend using local co-op mode, with one person playing on the TV and the other on the GamePad, providing each player with his or her own screen.

Specifications:

Game Features:

Number of Players
2 Players Simultaneously
Rated 2 out of 5 by from Everything wrong with hyrule warriors This game i find to be very very frustrating & difficult. First of all, its confusing to call the main game legend mode & the bonus missions as adventure mode. The story mode should be adventure mode & the bonus mode as legend mode. But onto the game. The game gets extremly unfair in the harder missions or yet not hard just really stupid. Enemies always. ALWAYS. Outnumber you, over power & our smart. Missions include not taking a hit just once cause in order to get every weapon you must get A rank which is the hard part due to enemies getting buffs. Hurting you & your allies. If they fall, you fall yet the game keeps you very busy doing other stuff you might end up losing, your & the enemy team foot soldiers just happen to be slow and stupid. But once in a while may hit you. Bosses are too smart & strong always blocking & have super armor. I really want to get the other weapons but its too hard & stupid. The game expects you to be fast & get everything done in time, its impossible & its chaotic, maps are annoying too, the layouts are horrible & it wants you to take a long path around when you could take a short cut but no sorry the door is closed. Why must i take a longer way when i can be thier sooner? The only time your base should close is when its under attacked. Nope its always open & will always hurt the player. especially when your on the clock, but you cant go to the enemy base like they can at any time. Also the amiibos, you can only do five. Rewards include: 1 rupee & items u have. This game sucks
Date published: 2016-06-25
Rated 4 out of 5 by from Just stupid fun this game is funif you wanna play a hack and slash game where the story takes a back seat i usually play it when i finish a long session of zelda
Date published: 2015-07-19
Rated 5 out of 5 by from Amazing Zelda Experience This game is hours and hours of awesome. I can't think of anything negative about it (other than the sometimes heavy-handedness with the "we have to find the hero" aspect of the story instead of leaving things open to interpretation). It's fun to play alone or with others, and the DLC is mind-blowing. Getting to play as all these different characters is amazing. There's a good opportunity for mindless fun in the vein of Mario Kart as well as harsh challenge. The only thing this game needs is the Magic Armor as a costume for Link and it would be the perfect game.
Date published: 2015-06-11
Rated 3 out of 5 by from Dissapointing This game is just flat out bare bones. This game is pretty OK at first but then this game gets EXTREMELY boring, i found myself never ever touching the game after a day or 2, definitely not worth more than $30, iin my opinion this game is one of the worst 1st party games on wii u, its extremely boring and the graphics are not to good. This game has a 2p mode but its ridicously laggy, almost unplayable. Overall the game is not that great and the only redeeming quality about it is the roster of characters, there are many characters you can unlock (if u are not bored by the time the 1st level ends) there is also quite a few DLC packs, although this game is missing a few iconic characters that i question why they did not decide to add in the game for exmaple Skull Kid. This game just was a huge dissapointment
Date published: 2015-05-19
Rated 4 out of 5 by from Great Spinoff, but Still Bland Hyrule Warriors was a great way for Nintendo to explore different game styles appealing towards adults. I consider this a success among it's genre but as a game in general it's still missing something. I got bored of this game way too quickly but then again that's where DLC comes in. Nintendo is finally doing DLC and they're doing it right! If you're interested in this game and you're already a fan of Dynasty Warriors or other games in this style I highly recommend it and I wish you to purchase the DLC. It's worth every penny.
Date published: 2015-05-06
Rated 4 out of 5 by from The legend of speed fighting Zeldastyle As a Fan of the Zelda Franchise I found Hyrule Warriors an entertaining game but not really the type of game play most expect from a Zelda game. This all-action spin-off excluded the traditional dungeons and puzzles found in Zelda games, it’s actually a Dynasty Warriors-style layout with a Zelda theme. The graphics of the game are amazing compared to most Zelda games, but the game play was far too quick and removed the challenge most Zelda games offer. It really was just a button mash game. Aside from its different game play it has a story that ties three Zelda games together with an interdimensional crossover, allowing player to choose some of their favorite Zelda characters to play. Essentially Hyrule Warriors is all about fighting. The process of attacking your way through spawned enemy armies is simple and repetitive, but what keeps you from getting too bored too fast are devastating special attacks that launches enemies into the air. This was especially fun whenever a lot of enemies would appear on screen. In my opinion it is genuinely satisfying to watch the number of simultaneous KOs flash on screen as the flying enemies die by the hundreds. You pretty much play the role of a hero with the power to single-handedly turn the tide of a conflict between lesser soldiers. I liked the feeling that your character was always stronger than 80 percent of the enemies on screen, and the option to change charters was a nice change for a Zelda game. Whether capturing enemy bases or fighting mini-bosses, I always felt like there was something I needed to do or needed to kill, even if the actual act of slaying is pretty much the same thing over and over again. As I mentioned before Hyrule Warriors the game has a diverse playable roster of 13 familiar Zelda characters including Link, Princess Zelda, Ganondorf, and more. Each has their respected familiar weapons and unique abilities. Each weapon can be upgraded through a surprising depth materializes collecting crafting system. You can collect materials by killing mobs or mini-bosses by replaying stages and farming materials. I was able to build useful equipment to developed character combos, weapons, and special abilities to use in the game play. Creating special badges makes a character more resilient. You can also synthesize cool new weapons at the Smithy and carry over handy traits that add strength or magic properties. It’s handy that you can spend rupees to level up weaker characters, because I felt encouraged to experiment without needing to grind each one for experience. Boss monsters are the main reason to level up characters and what make the tedious game play worth it. Each main boss reflects from the five different games, such as; Usurper King: Zant from Twilight Princesses, Demon Lord: Ghirahim from Skyward Sword, The Demon King: Ganondorf From almost every Zelda game, and so on. They also offer an impressive bit of power scale, and in keeping with the Zelda series, each boss has an exploitable weakness that makes the games seem more a part of the Zelda series but still far different. Although at the same time these oversized foes feel like weak copies to their Zelda inspiration. In the Legend of Zelda series, a big part of the epic boss fight were designed through smartly laid out maps, which require some situational awareness. The battle against King Dodongo in Ocarina of Time, for example, takes place in a closed-off chamber with a pool of lava in the center, forcing you to use a narrow dry path to avoid getting run over by the beast or fried by the lava. Dropped into the wide-open battlefields of Hyrule Warriors, Dodongo and the other bosses come across as generic damage sponges. Overall, Hyrule Warriors the game just isn’t much of a challenge compared to the other Zelda games, and even turning up the difficulty level doesn’t do anything for it. On higher settings, the average mini-boss just inflicts more damage and requires double the hits to vanquish, but doesn’t change up his attack pattern. It becomes a monotonous chore to finish one off. I was able to squeeze an hour or two of entertaining game play out of the clever Adventure mode, which repurposes a detailed recreation of the original Legend of Zelda’s map for a clever item hunt. Most of the secrets littered throughout this 8-bit map all tie to existing ones from the NES original game. Using items like bombs or candle flames unlocks a cool new prize, and claimed by engaging in a standard Hyrule Warriors battle on the choosen tile. Since completing missions in either mode will unlock more secret weapons, characters, and styles of combat to enjoy, it gave me a good reason to stick with Hyrule Warriors a little longer. Surprisingly, Hyrule Warriors does a good job of tying together the combat and graphic styles of Dynasty Warriors and the revered characters plus lore of the Legend of Zelda series in a way that makes me feel like there can be so much more potential for future games. Characters customization feels like there is a unique bonus to the simple combat, and the satisfying weapons, rewards, and story make it a fun alternative to the typically serious Zelda games. I surely hope the next game keeps this type of fighting style and graphic so that the new Zelda games can truly reflect from the original idea of having a full world you can explore.
Date published: 2015-04-24
Rated 4 out of 5 by from Great Game! This is a Legend of Zelda spinoff game that mixes the action of Dynasty Warriors, which I've never played, with tons of Zelda fanfare. It is very fun to play and the gameplay and controls are solid. The graphics are fun to look at, and also, the game has a high pixel count. The lasting appeal is high as the Adventure Mode is long and it is fun to replay.
Date published: 2015-04-11
Rated 5 out of 5 by from Dynasty Warriors + Zelda For a cross over game it is not that bad taking out waves of enemies is fun and the boss battles are challenging at times but with the DLC that made the even more fun this is a must buy game
Date published: 2015-04-03
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  • bvseo_bulk, prod_bvrr, vn_bulk_1.0.0-hotfix-1
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  • co_hasreviews, tv_0, tr_40
  • loc_en_US, sid_115561, prod, sort_[SortEntry(order=SUBMISSION_TIME, direction=DESCENDING)]
  • clientName_gamestop
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