Wii U Pro Controller - Black
its awesome so worth 50 dollars
i like the way it fells looks and everything.you should really buy it the black one is god it might have been 50 dollars but its worth it
Best controller I've ever used.
First off, the first thing everyone will notice about the controller: both sticks are located at the top. If you are used to the diagonal sticks on the 360 controller, or the the bottom sticks on PS3 or the Classic Controller Pro, you will need to adapt. But, it doesn't take long, and feels natural once you do, so don't be scared away by the analog stick placement.
Ergonomically, this controller is VERY comfortable. It feel incredible once you get it in your hands. The contours of the controller are similar to that of a 360 controller, but...something just feels better. Also, and I can't state the importance of this enough: the battery pack is sunk in, behind a cover that is flush with the rest of the controller, and follows the same contours. For people who have played on wireless 360 controllers, and have large hands, the battery pack that sticks out is horrible. This is a wireless controller - but in your hands, it FEELS like a wired controller.
The controller is easy to set up. The sync button is not under the battery or anything, it is on the back. It is placed in a small hole, so it can't be accidentally pressed, but you don't need a pen to get to it, either. Simply use the sync button on the controller and on the Wii U (both of which are extremely easy to reach), and your setup is done.
The build quality is outstanding. Anyone who has used the CCP knows that it didn't feel like a top-notch controller. This controller, on the other hand, I would say is superior to the 360 controller...even the GameCube controller. And the buttons are very well made, they don't feel like they take too much or too little force to operate. The d-pad really stands out, and isn't "mushy", like the 360 or CCP controllers. The one area where I can see people having mixed opinions is the triggers. The triggers are digital (read: buttons) rather than analog. This gives a shorter trigger throw that will be very useful for first-person shooters, especially with semi-auto and burst-fire weapons, but removes the precision necessary for games that utilize it, such as racing games. I expect that when NFS:MW 2012 is released in March, it will use the second analog stick to accelerate, much like PS2 racers, rather than the triggers used in current racing games.
The controller claims an 80 hours of battery life without rumble, and 40 with rumble. I was skeptical...80 hours seems too good to be true for a controller, but I was wrong. I've only recharged this controller once since owning it. It recharges through a USB cable, that you can plug into your Wii U. The cable is plenty long enough to play comfortably, but that shouldn't be a concern...you won't be using it that often anyway.
My only real gripe with this controller: it doesn't function as a stand-alone controller, like it should. Right from the moment you turn on your Wii U, if you use a password to login...you're typing that on the gamepad. If you are playing online and need a mic - this controller has no mic slot, and the Wii U doesn't use USB mics. Gotta go grab the gamepad. Batman: Arkham City...designed with traditional game controllers in mind...doesn't support the pro controller (someone please explain this to me. It was a 360/PS3 port. It has no excuse.) Assassins Creed 3 made a step in the right direction, by letting me type using an onscreen keyboard, but if you play Black Ops 2 and want to rename a class or send a text message...touch-screen keyboard on the gamepad. This isn't really a gripe with the controller itself, but just to be clear, don't expect to use this controller stand-alone.
When Nintendo launched their new console, the Wii U, they also launched the Wii U Pro controller for a standard in gaming on the system. The Wii U Pro controller isn't just meant to replace the touch-screen-GamePad; this is what you want for multiplayer. (Only one GamePad can be used on the system, and it's confirmed that two can be used in the future). Many of the launch titles do not utilize the Pro Controller and force your friends to pick up Wii Remotes. This is the fault of the game developers for not implementing it into their software, not the fault of the controller. Upcoming games are bound to promote this controller and do away with holding hold Wiimotes sideways. When games such as "Smash Bros." are released, four of these controllers will be the only viable option for you and your buddies. The GamePad will remain the ultimate in single-player experience.
The U Pro is as sturdy as a Nintendo product, it's very responsive, and the overall design is what gamers have come to expect in a controller. Two clickable analog sticks, diamond layout face buttons, four (digital, not analog) shoulder buttons, D-pad, Start and Select, Home and Power. There's no motion control and has decent rumble. It feels comfortable in the hands, not too light or heavy. Fingers reach all the buttons and sticks with no strain. The sticks are tight, having virtually no stagger, which is good for longevity. The back is nice and flat, no bulge to hamper your fingertips. It boasts an 80-hour battery life and it lives up to that expectation.
Besides the GamePad, this is *the* controller for Nintendo Wii U. If you plan on doing any intensive multiplayer, this is a must-have.
Really good but cant be used in every game.
This controller is really good overall and works really well when used. The main issue is that some games that it makes sense for it to be able to be used (like batman arkahm city armored edition and new super mario bros u) don't let you use it.
At E3 '12, this controller didn't seem to rumble, that may change by US release on 11/18. Player 1 controller typically will be the Wii-U Gamepad, this Pro Controller will allow you to play classic NES games but not the wii games; you still need the Wii-mote and Nunchuck for those games. If you're playing a two player game, 1 controller must be the Wii-U Gamepad and the other can be the Wii-mote or this Pro Controller.
Wii U will be providing fun for every gamer!
With the addition of accessories such as the Pro Controller and games such as Batman: Arkham City, Mass Effect 3, and exclusives such as Bayonetta 2, the Wii U is being marketed to attract the attention of every type of gamer out there! Whether it's Mario or Rayman for normal gamers, Mass Effect or Black Ops 2 for hardcore gamers, things such as the Virtual Console for retro gamers, or games such as Nintendo Land for casual gamers, there's something for everyone! **The games that I chose for Product Recommendations are games that I believe will appeal more to those wanting to use a Pro Controller instead of the GamePad.**
A big reason the Wii U will excel
This is going to be a huge reason for the continued success I think the Wii U will have. Americans generally don't want to be active while playing a game and thay is why I think the Wii faulted here in the US, but this controller that will be compatible with every game (pretty much) is going to change things around for nintendo. It looks to have a nice compact structure and seems to be light. I can't wait to get this along with my Wii U on november 18th.
Amazing controller that looks as good as it feels.
Very good controller, feels as good as it looks. Same design as the old school NES controller. Nintendo has aways made great products.
Lack Of Info
The thing that has me most upset about this product is that I expected it to work, with all Wii U games, as of now only a few of them and by that is probably like 10-20% of them let you use this controller. Like at least you'd expect it to work with the Mario Game right? I mean it's their top selling item but no. I should have researched better but I have never had this issue with any other console where a controller doesn't work with it's launching games. So I wound up going back to return it but guess what, open item policy on electronics states you can only exchange it for one of the same......<.<....there's a whole forum out there about people complaining of this same issue and people calling Nintendo for a list of the games compatible with this remote and they don't even know themselves which I find ridiculous.
In the end I had to sell back the remote for half the price I paid to get the Wii Remote which again it's partially handicapped unless you get the Nunchuk on some games.
I think this is my only review ever but I don't think I been this upset ever. It's not only for me but for those who fell under the same lies and the lack of information provided by both Nintendo and retailers at the time of purchase.
Great for local multiplayer
The Pro Controller is one of the Wii U’s best accessories. Its shape is sure to please Xbox fans or anybody else who desires a more “mainstream” controller for the Wii U. The analog sticks’ positioning above the letter buttons and D-pad isn’t as problematic as some might expect, considering that that’s how they are positioned on the GamePad. The controller feels good in the hands, and the sleek gloss and matte combination makes for a visual marvel. The long battery life, ease of recharge, and easily accessible sync button are nice touches, too. But the Pro Controller’s greatest feature is not an immediately apparent one. Consider this situation. You go over to a friend’s place to play Mario Kart 8, or Super Smash Bros. for Wii U, and while they get to play with the GamePad, you’re forced to use a confusing and awkward Wii Remote. The Pro Controller, however, can easily ameliorate this problem, as its button layout is virtually identical to that of the GamePad, so you don’t feel like you’re at a gameplay disadvantage. This local multiplayer functionality is why I bought the controller, and I recommend doing the same if you’re in a similar predicament.
The controller performs nicely as a GamePad alternative in certain games (e.g. New Super Mario Bros. U), but I find that other games (e.g. The Legend of Zelda: The Wind Waker HD) just work better with touchscreen options. Also, the Pro Controller cannot be used on its own, with the GamePad needing to be on as long as the console is, even when not in use. I can see this being a bummer to some, though I personally don’t mind too much. If given the option, I also would have tweaked the ZL and ZR buttons to make them wider like the GamePad’s, and I would have slightly altered the button layout so that my right thumb rests more in the middle of the letter buttons than on just the X and A ones. The fifty-dollar price seemed a bit steep at first, but considering the Xbox One and PS4 controllers’ roughly $60 pricing, I can appreciate the relatively low cost. Personally, I wish Nintendo would do more to popularize the Pro Controller; releasing special editions of it to tie in with games would be a good start.
Overall, I think the real reason to buy a Pro Controller is the mere fact that the Wii Remote is a much worse alternative. I’d also recommend it to those who hate the GamePad and would rather a “traditional” approach.