Rated 3 out of 10 by arcgriffon Not a Fan
I was expecting something like FFT or other Ogre Battle-esk games but was completely disappointed and was unable to get into the game. Leveling a 'class' instead of individual players takes the fun of building a team of your favorite people and growing with them. Combine this with having to individually level each weapon skill per character the game becomes a daunting task to just become successful. There is no real tutorial either, where as some give to much, this had like nothing to explain how the confusing mechanics work so you go 10-15 battles into the game and suddenly you're getting wiped out each battle and to make things worse, you can't even go 'grind' levels because everything scales! Most of these games are pretty obvious, this one not so much. I have to say there's at least 20 copies of this returned at the local Gamestop, which should serve as a warning, you will be disappointed!
Rated 0 out of 10 by Izaleu Bad Description
"Square Enix's FINAL FANTASY TACTICS series takes a major step forward as a lost tale of political intrigue, conquest, and rebellion, set in the Valerian Isles during the age of Xenegidea, is retold." This is an awkward statement, in light of the fact that the core of the dev team for Tactics Ogre left Quest to join Square to work on Final Fantasy Tactics, which would be released two years AFTER the aforementioned Tactics Ogre. If anything, I would've tried billing this game as the spiritual predecessor to Final Fantasy Tactics, instead of all but implying this is another game in the FFT series. But do as you will, marketing wizards. The game itself is an outstanding title, and I feel this re-release is way overdue. If Square-Enix gives Tactics Ogre the same treatment as it did to FFT: War of the Lions, this game will be an absolute staple in the RPG fan's PSP collection.
Rated 0 out of 10 by Stronglight Practice makes Perfect
I have collected the Ogre Battle titles since the Japanese Super Famicom version and later SNES translation with Mode 7 graphics. The first title was March of the Black Queen and was later resurrected for the Playstation 1. Another fine title was Ogre Battle 64: Person of lordly Caliber, for the Nintendo N64, with new storyline and combat graphics features. These earlier titles used a three tier combat field where you placed your combatants in a formation with each type of unit benefiting from the area placed. Combat was autonomous but you could chose styles. Tactics Ogre first appeared on the Nintendo Game Boy Advance in 2001 and this recent update of that title is long overdue. The gameplay is similar to the other 'Tactics' series of games where combat is on a isometric multi-elevation field and a large degree of flexibility is available.
Rated 1 out of 10 by DisappointedTacticsFan Game updates ruined the experience.
Square took what was a great role-playing game and tried to put a new spin on it. Sadly the new spin did not sit well with me.
The main problem is the classmarks. Instead of leveling up a character, you level up a class. This takes all the personalization out of the characters. I personally, like leveling up my characters and making them unique. This does not happen in this game. Also, the game is way too depended on class levels in determining the outcome of the battles. In the last Ogre game strategy really mattered and you could really manage battles better. In this game class level is god. If you are not a high enough level you are toast. The "Vanquish Farrel" mission is the best example.
Overall, they should have left some things alone and concentrated on other areas.
Bad, bad game. Too bad, I used to love this series.
Rated 9 out of 10 by KiwiJohn A Thinker's Game
For the game genre that this game belongs to, it has to be one of the best. I only played Tactics Ogre Advance, and the changes from that title to this one is amazing. The biggest change is the classes. Upside-Instead of units leveling up, classes level up. Most people see this as a negative since it doesn't leave room for units to be unique, but it sure comes in handy if one of your units dies. You can just hire a new one, and he/she will be ready to hit the field. Downside-Since classes level up, when a new class becomes available, it starts at 1. So having a level 1 something on the field with level 8+ units makes it a sitting duck. So leveling up new classes is difficult, but not impossible. Another thing I don't like is the classmarks, which are necessary to change classes. Whereas in Tactics Ogre Advance you could change class by fulfilling certain requirements, in this title you have to obtain the classmark before you can change a unit to that class. All in all, I think it's a great game. I play it at least an hour every day. The game is challenging, yes, but if it wasn't, would you be reading this review. And the chariot tarot is lovely if you make a mistake, or if you want to just do things differently. If you have played tactical rpg's before, this title is sure not to disappoint.
Rated 8 out of 10 by wasoverlyexcited Original was better, but this is still good.
For years I had been searching for the PS1 version of Tactics Ogre: Let Us Cling Together, to no avail. So imagine my joy upon finding this title republished for the PSP. I bought the game and immediately went about depriving myself of sleep for work later that night. Here's where my enthusiasm began to take a dip. The class system, which I had greatly enjoyed, had been COMPLETELY redone. Long gone was the system that allowed for a character to be customizable due to your stats remaining the same regardless of class change. Instead, in it's place was what looked to me to be a spin off of Final Fantasy Tactics where your stats depended upon your level and changed with your class. This aside, the story is still phenomial and while I enjoyed the difficulty of it on the PS1, some of the added features to make the game easier (such as the Chariot Tarot), or in some cases less frustrating when trying to complete a battle a certain way are nice. All in all, the gameplay is still there, albeit altered to my personal dissatisfaction. The music is rather nostalgic and even improved upon with this version. The game should also have a fair amount of replay value with the various branching storyline options. As for the last rating left, graphics.... well, let's face it, if you're into this sort of game, graphics aren't the highest of priorities in your agenda.
Rated 9 out of 10 by FinalFantasyOwner Good Game
This is a good game. The story is pretty good. Classes are pretty cool setup. The fact that the class has a level not the character is pretty cool. The things that annoy me are the fact that you have to have a line of sight for magic and nothing can be in your way, totally stupid idea. And the success rate for doing a move is not always correct because it does not account for anything in the way. Arrows being the biggest problem because they can miss even if they have a 100% of hitting. But over all i would recommend this game. Your choices do effect the game greatly.
Rated 10 out of 10 Great game
Tactic ogre let us cling together was a game that left a lasting impression on me as a child. The game's soundtrack still has the lasting music but with a new remastered sound to it. The game play seems to be more updated and the features to go back a few steps is wonderful for the casual gamer. Hardcore gamers will choose to ignore thsi feature and simply play the game. The challenge is still there the game play is still intense the storyline dream huanting and lasting in your memory. Enjoyed this game with a passion
Rated 0 out of 10 by JKitty Good game bad description
This is a good game it was slow to get started and took a while to actually get used to combat but, still fun. However the Gamestop description isn't right as this game is in no relation to Final Fantasy Tactics in fact. It was originally a competitor of Squaresoft before them and Enix merged. This game is actually related to the Ogre Battle series which was an excellent series as well I hope they remake it for the PSP also.
Rated 5 out of 10 by RavenJP not a good game if you like personalization
the game was good at first, it had a good story to it, nice drawings but then came the lvling up and it just went downhill, i mean the game is not hard but i don't like the fact that you level up the class and not the character, I am more used to other tactic and RPG games that you lvl up the character, also it does not have many skills, i played it for 2 days and i returned it. Good thing i bought it used