Tactics Ogre: Let Us Cling Together
"Square Enix's FINAL FANTASY TACTICS series takes a major step forward as a lost tale of political intrigue, conquest, and rebellion, set in the Valerian Isles during the age of Xenegidea, is retold." This is an awkward statement, in light of the fact that the core of the dev team for Tactics Ogre left Quest to join Square to work on Final Fantasy Tactics, which would be released two years AFTER the aforementioned Tactics Ogre. If anything, I would've tried billing this game as the spiritual predecessor to Final Fantasy Tactics, instead of all but implying this is another game in the FFT series. But do as you will, marketing wizards. The game itself is an outstanding title, and I feel this re-release is way overdue. If Square-Enix gives Tactics Ogre the same treatment as it did to FFT: War of the Lions, this game will be an absolute staple in the RPG fan's PSP collection.
Should be really good
The original Tactics Ogre: Let us cling together on the PS1 was a very rare and elusive, but well made game. The classes didn't have much variety, but with this reboot SE seems to be making a much better game. With a storyline the depth of Final Fantasy Tactics: The War of the Lions and gameplay all its own, this should be a very excellent RPG gem added to the PSP's low line-up of RPG games.
Good game bad description
This is a good game it was slow to get started and took a while to actually get used to combat but, still fun. However the Gamestop description isn't right as this game is in no relation to Final Fantasy Tactics in fact. It was originally a competitor of Squaresoft before them and Enix merged. This game is actually related to the Ogre Battle series which was an excellent series as well I hope they remake it for the PSP also.
When I had just gotten this game, I had just finished a third playthrough of FFT, and I thought to myself "What tactics game could possibly be better than FFT?" Well i can tell you, that this game is defiantly one of them. From the moment you pick up the game, you can notice some well done graphics, very smooth, but a little childish, something I wish Square could have done in FFT's image, but other than that they are superb. The leveling system is completely unique, as you level the class of the character, not the character. It might seem easy to just play with one class the entire game and have a very powerful class, but its not so simple there are so many classes that you will always be weak to something or other. Speaking of which, there is so many unique classes and characters with their own backgrounds that your going to spend tons of time figuring out who you want on your squad. There is also many ways to outfit your characters, so many finishing moves to discover and unlock, and so many different clans classes, that simply, you can make an army, and literally an army as there 50+ spots for characters, of any size, strength, power, or class. The sound does get a little repetitive after a while, but nothing too bad. There are tons of spells to find, and there are tons of items to craft or refine. The world map has many areas to it, ranging from the gate to heck, great standing castles, deep forests, forts, volcanos, deep rivers, dark caverns, villages, the snowy tundra, blazing deserts, and long forgotten ruins of old. This allowing for unique battle anywhere, and it even has a few dungeons, and trust me, these dungeons can take weeks to complete, for example, the palace of the dead is a 100 floor dungeon on its first run, but then goes even deeper next run. Battle is fun, as the many abilities a character can learn allow for more customization, and it allows for special and unique abilities to be used during battle. Also battles are very realistic as well, as anything can happen. The story itself is very immersiful, as there are so many twists and turns that anything can happen. Also, your choices as the leader of an army affect how the story unfolds, and ultimately choose your path and your alignment. There are three different story lines, each with its own unique story, outcomes, unique characters, side quests, and bosses. A single playthrough can take up to 300 hours of gameplay, and with the many ways to play the game and story lines allows for tons of re-playability. Ultimately, there will always be something to do in Tactics Ogre, and with such a great story, gameplay, and customization, why wouldnt you buy the game? I mean it took me this long to write the review, just go and buy it already!
Tactic ogre let us cling together was a game that left a lasting impression on me as a child. The game's soundtrack still has the lasting music but with a new remastered sound to it. The game play seems to be more updated and the features to go back a few steps is wonderful for the casual gamer. Hardcore gamers will choose to ignore thsi feature and simply play the game. The challenge is still there the game play is still intense the storyline dream huanting and lasting in your memory. Enjoyed this game with a passion
This is a good game. The story is pretty good. Classes are pretty cool setup. The fact that the class has a level not the character is pretty cool. The things that annoy me are the fact that you have to have a line of sight for magic and nothing can be in your way, totally stupid idea. And the success rate for doing a move is not always correct because it does not account for anything in the way. Arrows being the biggest problem because they can miss even if they have a 100% of hitting. But over all i would recommend this game. Your choices do effect the game greatly.
A Thinker's Game
For the game genre that this game belongs to, it has to be one of the best. I only played Tactics Ogre Advance, and the changes from that title to this one is amazing. The biggest change is the classes. Upside-Instead of units leveling up, classes level up. Most people see this as a negative since it doesn't leave room for units to be unique, but it sure comes in handy if one of your units dies. You can just hire a new one, and he/she will be ready to hit the field. Downside-Since classes level up, when a new class becomes available, it starts at 1. So having a level 1 something on the field with level 8+ units makes it a sitting duck. So leveling up new classes is difficult, but not impossible. Another thing I don't like is the classmarks, which are necessary to change classes. Whereas in Tactics Ogre Advance you could change class by fulfilling certain requirements, in this title you have to obtain the classmark before you can change a unit to that class. All in all, I think it's a great game. I play it at least an hour every day. The game is challenging, yes, but if it wasn't, would you be reading this review. And the chariot tarot is lovely if you make a mistake, or if you want to just do things differently. If you have played tactical rpg's before, this title is sure not to disappoint.
Not a Fan
I was expecting something like FFT or other Ogre Battle-esk games but was completely disappointed and was unable to get into the game. Leveling a 'class' instead of individual players takes the fun of building a team of your favorite people and growing with them. Combine this with having to individually level each weapon skill per character the game becomes a daunting task to just become successful. There is no real tutorial either, where as some give to much, this had like nothing to explain how the confusing mechanics work so you go 10-15 battles into the game and suddenly you're getting wiped out each battle and to make things worse, you can't even go 'grind' levels because everything scales! Most of these games are pretty obvious, this one not so much. I have to say there's at least 20 copies of this returned at the local Gamestop, which should serve as a warning, you will be disappointed!
Practice makes Perfect
I have collected the Ogre Battle titles since the Japanese Super Famicom version and later SNES translation with Mode 7 graphics. The first title was March of the Black Queen and was later resurrected for the Playstation 1. Another fine title was Ogre Battle 64: Person of lordly Caliber, for the Nintendo N64, with new storyline and combat graphics features. These earlier titles used a three tier combat field where you placed your combatants in a formation with each type of unit benefiting from the area placed. Combat was autonomous but you could chose styles. Tactics Ogre first appeared on the Nintendo Game Boy Advance in 2001 and this recent update of that title is long overdue. The gameplay is similar to the other 'Tactics' series of games where combat is on a isometric multi-elevation field and a large degree of flexibility is available.
Game updates ruined the experience.
Square took what was a great role-playing game and tried to put a new spin on it. Sadly the new spin did not sit well with me.
The main problem is the classmarks. Instead of leveling up a character, you level up a class. This takes all the personalization out of the characters. I personally, like leveling up my characters and making them unique. This does not happen in this game. Also, the game is way too depended on class levels in determining the outcome of the battles. In the last Ogre game strategy really mattered and you could really manage battles better. In this game class level is god. If you are not a high enough level you are toast. The "Vanquish Farrel" mission is the best example.
Overall, they should have left some things alone and concentrated on other areas.
Bad, bad game. Too bad, I used to love this series.