Rated 8 out of 10 by 3
Rated 10 out of 10 by hunt_for_ninja i would keep it forever!!!
This game has a awsome story line alongside characters with sokka and the airbender. This game has really awsome martial arts combat and cool specials. it is one of the best games out for psp that i have played!The game can be interesting to people who actuaally watch avatar the last tairbender. even though the game may be challenging it is fun and exiciting as you go throgh the levels. If your and avatar fan you may see some fimiliar faces from the show!!there are a large variety of moves that you can perform with your chacracters. Moves seen in the show and new moves you havent seen before! The abilitys are both exicting and diffulcult to use that is if you use the target lock. The storyline is long and fun to go through. This action avendture packed game is sure to be a worth time playing!! Its a really great edition to the psp console!
Rated 9 out of 10 by peaceforlife One of the funnest games for psp
Sometimes the game is a cheat but i will still play usually but i hope u guys enjoy the game when you buy it
Rated 5 out of 10 by lobothesacred3 Avatar the Last Airbender (PSP)
- RPG Elements
- Simple Beat-em up Action
- Includes the use of Haru
- Includes the iconic opening of the TV show
- RPG Elements feel poorly implemented
- Not enough use of bending to solve puzzles
- Gameplay feels highly repetitive with little variety
- Character's have poorly designed faces
- Sokka feels entirely wasted in this game
The story of this game is rather simplistic and involves Aang and company joining forces to put an end to the maker's designs to replace the avatar and benders in general with machines in order to bring about peace. In Aang's opinions that machines are harming innocent people and that even if these machines can harness all of the elements is that there is more to the Avatar then simply being a master of bending. Sadly, the story is rather short so it doesn't go into a deeper philosophical discussion about the Avatar and his/her function in this fictional universe.
The game is a rather simplistic beat-em up style RPG where you gain experience as you defeat enemies in combat. Sadly this system feels poorly implemented since the only stat worth developing in this game is power. The ability to end fights quickly is far more useful then being able to spam more special attacks that will quickly drain your available chi down to nothing in matter of seconds.
Another problem with the gameplay is that the bending moves are practically useless since they cost so much chi to cast if you increase their damage or execution times. Because of this you'll spend most of your time running around kicking and punching your enemies into submission. This lack of an emphasis on bending outside of combat and a few cut-scenes is rather depressing since many problems in the show or solved with the use of bending. Instead this game treats bending like its entirely a combat art. This emphasis also means that the only skill you'll truly need to develop is melee combat since you'll want to be able to keep enemies stuck in a damage cycle if it's at all possible.
Another issue with the game is just how useless Sokka is. The problem with Sokka is that he doesn't bring any unique or useful skills to the table. The only thing he can do is break rocks, but Haru can do this task as well and Haru doesn't require you to spend your hard earned coin on bombs. Add in the fact that you have a highly limited supply of bombs and will need to spend money on equipment and upgrades and you'll fine Sokka to be a character that sits on the sidelines outside of a few times the game forces you to use him.
And to add to these problems is the fact that the ally AI is rather weak. It tends to waste its time running around and following you then attacking during combat. The AI is also prone to knocking enemies away from you as well just before you deliver the finishing blow with your melee combo allowing enemies to sometimes get in free hits because of this. And, finally the inability to switch team mates out on the fly is also annoying since you'll sometimes advance in a dungeon only to need to go all the way back to town to switch out characters to someone that you need to solve a simple puzzle or activate a bending scene.
Graphically the game is alright outside of a few hiccups. One of the biggest problems you'll have is that in a few areas you'll be in forests with trees obscuring your vision while engaged in combat. This inability to see your targets is highly frustrating to me and feels like something that should have been caught in play testing.
Another slight bump in the road is that the character models look terrible from the front. I guess, the developers skimmed over this section since the game is viewed from an overhead view outside of a few cut-scenes.
Outside of these issues the character designs, dungeon layouts, and town designs feel true to the show.
The game does have a decent track, but there aren't any stand out pieces. All of the music is background music that adds to the ambiance of the game, but are highly forgettable once you stop playing.
There isn't much to offer in this section. While the game does include some side quests none of them are accessible once you've completed a chapter and there is zero post-game content. And the side quests themselves tend to be rather boring fetch quests or item collection and serve little purpose outside of gaining points to upgrade your skills, but you have little use for such points to be honest.
Lasting Appeal: 3