Don't see your question? Visit our help section.
Get access to great in-store deals and local pick-up
Sign up for our email deals newsletter!
The glitz, glamour, and unbridled decadence of the 80s are back in Yakuza 0. A prequel to the long-running series set in Japan's criminal underworld, this entry introduces mainstay protagonist Kazuma Kiryu and series regular Goro Majima as they fight like hell through Tokyo and Osaka in their climb through the yakuza ranks. Along the way, players can interact with all the vices 1988's Japan had to offer: from discos and hostess clubs to classic SEGA arcades, there are tons of distractions to pursue in the richly detailed, neon-lit world.At its heart, Yakuza 0 is a classic 3D brawler, where players roaming the streets of Tokyo or Osaka will encounter all manners of goons, thugs, hoodlums, and lowlifes to beat up. Featuring an engaging combat system allowing players to switch between three different fighting styles instantaneously, Yakuza 0 gives players fluid, free-flowing fights that are easily learned and a joy to master. Take combat up a notch by using environmental objects such as bicycles, sign posts, and car doors for bone-crunching combos and savage take-downs.
Help two different heroes navigate Japan's criminal underworld while participating in a staggering amount of side content in this prequel to the long-running series
The cities and most characters look good overall, though occasionally you see a face or model that looks like a last-gen refugee
Ambient noise helps build the illusion of being part of a bustling world. The Japanese voice acting is appropriately melodramatic, and the catchy score keeps pace
Multiple fighting styles have their own satisfying quirks to learn. Minigames cover a wide variety of genres, but controls are solid whether you're managing a hostess bar or playing a skill-crane game
Don't be intimidated by the series' long history - this is an accessible starting point that's likely to convert you into being a full-fledged fan
Who would have thought that an empty lot would cause so much drama? The unused patch of land is the only thing standing in the way of a massive development project in Tokyo, attracting the attention of Japan's criminal underworld and forever changing the fates of two men. The property in question may be small, but Yakuza 0 is a massive open-world game that provided me with some of the most fun I've had in years.
Yakuza 0 is a game for fans, and also a good starting-off point for players like me, who may have been curious about the franchise but haven't ever gotten into it for whatever reason. It's a prequel set in 1988 starring series' fixtures Kazuma Kiryu and Goro Majima, showing off their formative years in fictionalized versions of Tokyo and Osaka. Despite moments of clear fan-service, you don't need to have played through previous games to fully enjoy Yakuza 0. I was worried that it would be like jumping into The Sopranos mid-season, but thankfully that wasn't an issue.
You take control of both characters throughout the campaign, with the perspective shifting every few chapters. I liked experiencing events from both sides, seeing Kiryu navigate around the Tojo crime syndicate while retaining a sense of personal honor, and trying to figure out how many more indignities Majima will suffer before inevitably snapping. There aren't any world-saving stakes here - you're watching thugs in garish suits squabble over piles of cash - but the strong performances made me look forward to the next well-produced cutscene and story turn. It's worth noting that the acting is all in Japanese, so be prepared to read subtitles.
Unlike most of its open-world contemporaries, you don't drive in Yakuza 0. Instead, you roam the streets of Tokyo and Osaka on foot. The campaign plays things appropriately straight, but the side activities are where the tone gets endearingly loopy. I enjoyed exploring the neighborhoods, tracking down secrets and stumbling across the often-bizarre side missions; I impersonated a TV producer, tracked down a pants-stealing bully, and helped a drug company test their experimental products. Thanks to the scale, you don't get the sense that you're seeing a lot of copy-and-paste buildings in the world, and an interactive restaurant, shop, or minigame waits on nearly every block.
See more of the review at Game Informer
The story follows Kazuma Kiryu as a junior yakuza member who finds himself in a world of trouble when a simple debt collection goes wrong and his mark winds up murdered. Meanwhile, Goro Majima is living a "normal" life as the proprieter of a cabaret club, but is doing whatever it takes to rejoin the yakuza. What that entails isn't exactly easy.
Kiryu and Majima can each switch between three brutal hand-to-hand combat styles on the fly to create the most fluid beatdowns ever experienced in a Yakuza game. Use Heat Actions to trigger violent special attacks, or pick up environmental objects to whale on enemies!
Kiryu and Majima will find themselves interacting with many of the colorful denizens of Tokyo and Osaka in some of the most absurdly comedic and heartwarming tales from the red light district. From helping a budding S&M dominatrix learn her profession to ensuring a street performer can make it to the bathroom in time, there are 100 incredible stories to discover. Players can go to hostess and telephone clubs for some female companionship, disco halls and pocket car races to blow of some steam, hit up the CLUB SEGA Arcades for classic 80s video games, and more!
Enjoy the original Japanese voices and new English text.
PowerUp Rewards Pro members get 10% off pre-owned games and accessories. Enter your rewards number in the cart to see discounts.