Mortal Kombat X
Could've and Should've Been Better
I just don't understand microtransactions and why these games need. them. I bought this game new and I regret it. I should have bought it pre-owned because after 7 days I was back to playing other games.
- Ermac is a beast. I never thought much of him before but now he is one of my favorites. They did a great job with his character.
- Shinnok returning was a good idea (too bad Quan Chi had an early departure at the hands of Scorpion.)
- No Noob No Smoke they must not even want a good review
- Corrupted Shinnok not playable now.
- All the new characters are trash except Erron Black and Cassie.
- why have old characters like Jax, Cage and Sonya if you got these new younger characters that are their family. Or why have these new characters at all?
- Realistically they could have added more classic characters.
- Wack campaign (as expected tho)
- Wack online
- Kotal Kahn isn't even half the emperor Shao Kahn was
I can go on but what's the point it doesn't matter I already spent my money. Buy it used if you have to get it.
Fun for about 10 hours
There is no doubt this is a great MK game but this series is getting pretty tired. They amped up the gore and finishing moves and added classes to the fighters. Alot of the identity of these fighters has been completely lost from where they started out. Its like they tried to make everyone who was cool a good guy and everyone we didn't care for a bad guy. Its really odd and doesn't really work for me on how the lore has played out. The story mode is extremely short and the ending was super painfully awkward. Its very tempting to just skip the videos the lore has gotten so bad. As far as the actual fighting its very precise (until you go online) . I was able to chain combos to completely wipe my opponents health when using raiden. That was a really cool feeling as well as seeming very broken. After about 10 hours I was pretty good at online but got sooo boring. Im not sure how people can play these games for multiple hours on multiple days. Good game for parties though. Get drunk people fighting on a video game and you will keep people from fighting IRL.... known party fact
Great game, Good graphics, Good Sound, To much DLC
This game has got to be the best Mortal Kombat game in the series. The fighting is smooth, combos feel great, the game looks great, the sound is great. Its a really in-depth game with each character having 3 different variants. The only problem i have with this game are the amount of characters there is only around 25 characters (excluding DLC) which brings me up to another problem... There is WAY to much DLC in this game, every where you look there are microtransactions, skins, characters, and one of the worst DLC ever created in a game "Easy fatality" Overall its a great game with a good story great visuals but way to much DLC
Everything about this game is just thrilling and exciting. I love the idea of faction wars, and besides playing online the game in general is great.
The graphics have improved drastically since 2011 and its great because for those who have never played a game in the series and is interested in getting this one, they would still be able to understand the story line because in the game they generalize pretty much everything that's happened. I still miss a lot of the characters removed, but there adding DLC and hopefully I'll be able to play as them again and a lot of the new characters are great. So, to sum this up, any MK fan or anyone interested in joining in the series, I recommend it.
MKX Doesn't Feel Finished
What I hate about MKX is the different fighting styles for all the characters. This makes the characters feels watered down from this new feature and each fighting style only brings one or two "new moves" and takes out some original moves for the fighter. Now all these special moves all could have just fit into one style instead of creating 3 different styles, but I assume the creators wanted to make the game not get boring fast. The X-ray move looks great, but what gets boring about them is it is the same X-Ray for all characters 3 different fighting styles. The Fatalities are extremely limited with only 2 fatalities for each character and 3 or more brutalities, but no other kind of finishers. The roster is very limited to older MK characters because of the new characters, I have to say there should have been a bigger roster without having to buy a season pass which is $29.99. The season pass is something that is not worth investing because you don't even get Goro ($4.99 extra) who is one of the best characters to play as or against. The stages to fight in also are very limit and boring. The Krypt is very fun to walk through and unlock stuff, though a lot of stuff to unlock is just music or art, I would have liked more costumes to unlock there are about 3 costumes for each character but the costumes are just MK 9 skins. The good stuff is it is gory, it feels like MK, and it is on ps4, but compared to MK 9 MKX can't compare.
Mortal Kombat X has exceeded my expectations Immensely. For those that are just starting this game, definitely do the tutorial first before stepping in because while there are mechanics similar to both the previous Kombat as well as elements for their other previous fighter, Injustice: Gods among us, There are lots of different mechanics in this game that make it a fresh take on fighting games, overall. First let's talk story. Story is short, dependent on difficulty of course, at first glance but it does keep some interesting elements do keep you entertain. The non-death QTE events provide interesting elements and outcome to certain scenes and the plot is pretty solid. Some gaps are still in this that have yet to be unanswered, but for a fighting game, that is to be expected and not a huge nag. Story mode does let play through multiple characters, and even different variations of the same character at times, so it is a good introductory point for those getting into the game but don't want to jump immediately into online play, which I have yet to test out but will soon and provide later feedback on that. Aside from story, there are multiple challenge tower modes, standard arcade ladders, and a very intuitive practice mode for those trying to prep themselves for human competition or want to get some single player feel as well. You will have a choice one of five Factions prior to starting the game overall and you will gain experience and rewards as you play through the game aligned to a set factions. In addition, you are not locked to the faction you pick, so at any time you can change to a new one if your previous one doesn't appease you; however, your experience recorded will suffer if you do defect from a previous faction. Sound is great even playing from a single TV standpoint, which I use; however for you sound system junkies, you will definitely get the full feel of being in the fight in this game with the sound quality.
Overall gameplay is very expansive. Tutorial will teach you basic overall mechanics of this game, but what truly makes it shine is the variations of characters in this game which are very expansive to fit a lot of playstyles, from zoning control such as GrandMaster Sub-Zero or Balanced Kenshi, to straight rushdown suffocation from Kitana's Assassin and Liu Kang's Flame Fist variations. there are over 20+ characters, each with 3 variations, so possibility are limitless. Interactibles with stages have returned from Injustice with new twists. Traversal interactibles, featured very minimal in Injustice, are littered in multiple stages of MKX along with weapon interactibles and you can armor these interactions at the expense of one bar on your X-Ray meter. X-Rays have returned more damaging and more brutal than the previous MK. Also the stamina meter (a la MK3 and MK4) has returned in this game and has great influence on gameplay for things such as backdashing, running to extend combos, and using interactibles, to even combo breakers. Management of the Stamina meter is a big must for optimized gameplay in this Kombat. Basically, No Stamina=You're stuck and you have to play defense and know when you can attack. There is virtually no limit to how much you can extend your combos for your character and create the most damaging sequences ever seen in a fighting game, very close second to MVC 2 and 3's damage outputs. The game won't, however, teach you the longest combo strings possible for each character and their variations. That task is going to be up to you and your execution and creativity. So don't expect this game to hold your hand when trying to optimize your character and styles (to all you salty reviewers complaining about lack of guidance in this game, get some creativity and learn Mortal Kombat). Practice mode will allow you to tag special moves to figure out timing of moves and execution, change variations of character(s) you are practicing and stages, with very minimal load times, and has a custom practice stages to even set interactibles based on other stages in the game as well. The krypt is back to unlock finishers, art, and costumes for the characters of the game, in addition to changes in the perspective of it. Similar to the previous MK, you traverse through the krypt from a first person view and spend "Koins" earned through various means in-game to unlock the tombs and Kontent. There are beasts hidden that can pop on attack you at any second, though you will not die from their attacks, you will just a good (or bad dependent on P.O.V.) spook and damage moment before moving on; however, if you react to the QTE moment displayed when it appears, you can kill that attacking beast and get a small Koin award for that accomplishment. Overall, the most immersive, expansive, and, dare say, greatest experience of the Kombat in 20 years of gaming. Great Job, Netherrealm and I cannot wait for more to come with Mortal Kombat X.
Good gameplay for a fighting game.
Mortal Kombat X was one of the most broad fighting games i have ever played. The graphics were good, and the different variation on the variety of characters you could play as gave the game a good sense of diversity . The story however i felt took me away from the original MK universe and every boss felt so weak and stale, as the characters you played just mauled them down one after another.
Solid fighting game, but hardly perfect.
I'm going to start off by admitting that Mortal Kombat is not my favorite fighting franchise. I find its mechanics to be stiff and robotic compared to other franchises like Street Fighter, Tekken, Soul Calibur, and Virtua Fighter. This one doesn't change my opinion of the franchise too much, but I still find it to be much more fluid compared to past entries, and certainly an improvement over the dev's previous release, Injustice. The game introduces some interesting ideas like the fighter variations that essentially triple the roster via differing combat styles. Long time fans will miss some characters, but I would not be surprised to see them appear via future DLC. Noob and Baraka are the missing characters I noticed the most. I personally find the input timing and invulnerability frames to be counter-intuitive and somewhat frustrating to understand, but this is a polished experience throughout with great presentation. The campaign has a totally corny kung fu action movie opus vibe that makes it amusing if you're into B-movie fare (think JCVD movies from the 90s). There is a lot here that long time MK fans will love, and the over the top action and gore will probably be very entertaining for more casual players. However, if you want a more technical fighting game this may be a mixed bag for you. The roster and combat style variations give you a lot to sink your teeth into (some of which offer some really interesting strategies), but you may need to be patient with some of its clunkier mechanics in order to really enjoy the game. Like Injustice, I can't help but feel like this is pretty unbalanced from a competition stand point. Not perfect, but pretty good and it stands out at a time when the PS4 doesn't have much in the way of current gen AAA fighters. Tag team is missing, and hopefully it can be patched in (or offered as DLC). Totally worth picking up if you want a "summer blockbuster" experience with some robust multiplayer options.
One of the best in the series
I love this game but it can get really frustrating at times, so i suggest a lot of practice with every single character so that you have no weaknesses with a certain character. I figured out in these fighting games that only perfecting your skills with one or two characters is not very smart especially if you were intending to play online. The only thing that bugs me is the 5$ price tag on Goro. Why couldnt he just be in the game already? But anyway this game is a big step up from unjustice and mk9.
Don't waste your money!!!!
The game is horrible. The graphics are great, but the people move so fast you wont be able to lay a hit on them. You can tell how its going to end from the start. You don't get to choose who you want to be for the campaign. Blocking hardly works. The only good thing about it is if you have a friend over playing with you.