Trinity: Souls of Zill O'll
Trinity: Souls of Zill O'll Impressions
Trinity: Souls of Zill O'll is a game that I've had my eye on, but didn't know if I would actually purchase it. When it was released, it was during a dry patch in my gaming so I figured why not. After spending a good 10 hours or so playing it over the past couple days, I've finally been able to make a decent first impression on the game and the pro's and con's that may help you decide if you're interested in getting it. Keep reading to find out.
Trinity: Souls of Zill O'll (Trinity from here on out) is an action RPG from Koei, the team behind the Dynasty Warriors series. You can see this in some of the gameplay elements but besides that this is a completely different game. The game starts with a nice cutscene describing the story. You play as Areus, a half elf who is destined to kill the emperor, your grandfather. When the evil emperor finds out about his fate, he has his pregnant daughter killed and your father murdered. Your mother manages to escape with you on a boat but his men are in hot pursuit. Fast forward many years and you're an adventurer who fights in the arena in a major city. To avenge your father, you need to get stronger to be able to take on the emperor. By doing quests and going on missions, your character knows that the experience will come which ultimately will lead up to the final confrontation with the emperor.
The story is fairly decent for an RPG game. Don't expect anything out of the ordinary though. It's told through nice cutscenes and text dialog between two static pictures (a very popular Japanese RPG style). Along your travels, you'll meet two new characters who will join your party who each have their own story and secrets about them. Finding that out and having them trust you isn't as easy as it seems though. While they'll divulge the knowledge over time, you are left hanging for long periods of time when the story does feel to get a little stale. It does pick up though and it seems it's right before it gets overly tiresome.
The gameplay in Trinity is similar to a Dynasty Warriors game in theory only. You control one of three characters and each button on your controller does something different. X jumps, while square, triangle, and circle all have skills mapped to them. You can change the skills at any time and they can even be upgraded with orbs you collect by killing enemies. When you get really good at fighting, you can even combine attacks from multiple characters and have one character kick someone in the air while the others jump up and beat them down. These attacks take skill and patience, but it comes easy enough through some trial and error.
The RPG elements in the game are light compared to others on the market but they are still pretty decent. You'll be able to find items, sell them to stores, and pick up new armor and weapons to equip. You can talk to people at the tavern or find quests at the adventurers guild. This game is really for the hardcore RPG fans only though, and the reason I say this is because of the way the non combat gameplay, especially in cities, was created. Everything is done from a menu and when people interact, a dialog pops up between two images. The artwork is good, but some people may be put off by this decision.
The game costs 60 bucks at launch and I'm sure it will come down over time. I am really enjoying playing it, but looking back, knowing what I know now...I don't know if I would have paid full price for admission. The game feels like a decent full priced game, but a great bargain priced game. So, who should play this? If you're starving for an RPG, give it a try. If you have other games you're currently working on and don't care too much for the RPG genre, this is a definite skip.
Demo was lacking but could be a good bargain bin
Wait for this game to fail and turn into a bargain bin find. The demo wasn't all that bad it just was short and I thought it was a PSN budget download game while playing it. I said at $10 or $15 this could be satisfying but at $60 it is a big fat NO! The combat isn't bad it just involves a lot of button mashing attacking air too often instead of the enemies on screen. A targeting system would have made this much better although the quest from the demo was pathetic way too easy. I knocked off 3/4 of the end-quest enemy's health before he attacked anyone giving me a trinity attack that instant killed him, granted his one attack nearly killed one of the characters it just felt so cheap. The first rating for the game is out and it was given a 7 out of 10 which is on par with my rating of 3.5 out 5 for the demo. What I liked about this game was the action rpg elements and it looks like the battles could become huge at some points was fighting 30 trolls they just didn't provide much of a challenge. What I didn't like was the story it was so cliched big brute = dumb as rocks when talking. It also suffered from a lack of graphics for a hyped franchise from Tecmo/Koei I say save your money let this thing fail and become a cult hit lol.
Xore-Elon here with my thoughts on the Trinity: Souls of Zill O'll. After suddenly discovering that this was coming out in the US, I had previously only known about it coming out in Japan, I decided to try the demo and here is what I found. GRAPHICS - While not the best I have ever seen they are not bad either, better than Last Rebellion and Venetica but not as good as Demons Soul's or Mass Effect 2 as far as characters go. The environmental graphics are about like Venetica which is actually pretty good. SOUND - There is no speech but the sound effects and music were nice, not outstanding but it would definitely take awhile before I would want to turn off the sound. GAMEPLAY - The gameplay seemed good, you ultimately have 3 characters that you acquire each with different abilities; for instance, Selene is the only one who can double jump which makes her the only one who can get to the higher ledges to look for treasure. Switching characters is done with the touch of a button so it is easy to change when needed or wanted. You can upgrade skills in each of the souls that you unlock, each soul having a different skill set with a total of 9 souls, each character starts with 1 and acquires 2 more as you progress. CLOSING THOUGHTS - Overall, I really liked the game and will probably be a release day buy for me. The only problem I had with the game is that the speech had words missing at 2 or 3 points, while this is nothing game breaking, it is the most negative aspect I found in the demo. Now again, this was just a demo so there is no telling if it will actually be like that in the released game. If the missing word bit continues then I would give the game a 3 or 3.25 out of 5, if the speech text is fine then I would give it closer to 3.75 or 4 out of 5.
I was apprehensive for some time before I actually picked up this game. I had gone into the store many times just to look at it. After carefully checking out the reviews on Gamestop and Amazon, I decided to buy it. I am not disappointed! I bought it yesterday and played it for a couple of hours. I woke up this morning looking forward to turning on my PS3 just to play this game. If you are looking for an action rpg that is fun to play and not too terribly mind numbing, this is the game for you! The only reason why I gave this game a 9 out of 10 is because I would have liked to have been able to play multi-player co-op on a single or split screen.
going to give final fantasy a run for its money
this game is pretty impressive. its goin to be a very good game. i played the demo and i was impressed with it.