Red Dead Redemption
Rockstars Best Game to date
Red Dead Redemption is basically R*'s take on the old west, Grand Theft Auto style. From its sandbox structure to the font used to display the lettering of quest giving characters on the map, Red Dead Redemption makes Grand Theft Auto fans feel right at home.
Visually, the game is amazing. From the living, breathing landscape and numerous wildlife types populating the area, to the stunning thunderstorms, to the motion captured horses, to the absolutely sick gunshot reaction physics mapped to the character models, this is one of the best looking games I have ever played.
The sound is very well done, all the weapons reflect their real life counterparts, the roar of thunder after lightning flashes and lights up the night sky, the sound of the horse's hooves at full gallop, all very very well done.
In regard to gameplay, only a couple of irritations are present. Trying to use the A button to sprint and turn the camera stick at the same time is still impossible. Cover (RB) should have been switched out with sprint to alleviate this without any problems. Sometimes the game will glitch and all of the action prompts will disappear, forcing a re-load. The movement in tight spaces can feel clunky as Marston cannot make tight turns. This can prove tricky while in a gunfight and trying to maneuver, but fortunately these instances are few and far between.
Gunplay is exceptionally tight. The game offers three modes of aiming, casual, normal, and expert. The first two offer varying degrees of auto aiming, while expert leaves the user in complete control of the aiming reticule at all times. Combined with dead-eye, and the pop in/out cover-system, the shooting is very good.
In terms of immersion in the story and world in general, the game can fail here at times. If general store owner Herbert Moon catches you cheating at cards and you go out into the street and put one between his eyes in a duel, you shouldn't expect to see him back at the poker table the next day. Many of the bounties you are sent after are the same way, whether you kill them or not. Ive dragged Link Huston back to Armadillo probably fifteen times through the course of my gaming time, and Ive shot him dead twice, yet he still shows up on those posters.
John Mars-ton himself is not always accurately reflected in the story cinema scenes. Say you're playing Mars-ton as the most evil son of a man to ever strap on an iron. You kill anything that walks or crawls without hesitation. Then a story scene is triggered and your ruthless evil of a character is suddenly reduced to errand boy for an irritating character that your character as you play him would probably just shoot dead on sight. Why should my John Marston care about helping out this person? In some cases, you just have to look past this flaw.
How you play should have more of an effect on how he acts in the cutscenes. Yo have an honor meter, as well as a fame meter. Fame stays what it is no matter what, but honor will decrease with each evil act, and increase with every good deed that you do. It doesn't seem to have much effect on how man handles himself in the story sequences however, and that definitely is noticeable.
Size and scope are amazing. There is a ton of stuff to do in this game. Survival challenges that require you to get familiar with the plants and flowers in the land, hunting challenges that pit you against nature, sharpshooting challenges that will test your aim, and treasure hunting that will see how well you know your surroundings. On top of that, there are various outfits that have a set number of requirements that need to be met before they can become usable, safe-houses to buy, Wanted posters to cash in on, random strangers needing help, random events, various gambling games where you can quickly make money, there is just a huge amount of stuff to do in this game.
One thing that might put off the explorer type players is that the entire map does not become playable until about 20 hours in on the main story. This also governs what weapons are currently available to the player. If your looking forward to owning all the weapons, your going to have to get story almost all out of the way first, and for a sandbox title many players prefer to do story the very last thing. However, if you have PSN, you can play the same side quests and challenges in online free roam and have full map access. Team up with friends and hit the trail together in a completely separate game from the single player experience.
Overall, this game is an amazing achievement by Rockstar. Its easily the best western game out there, and while not overly difficult or challenging, it is extremely fun to play and that should be all that matters.
Play it NOW!
John Marston is single-handedly the greatest protagonist that Rockstar has ever created. The game's ability to capture his personality and simultaneously recreate the picturesque Wild West setting, makes for a compelling narrative rarely accomplished in games. Much of this has to do with the excellent voice acting and animation, making the scenes very cinematic. There are also the usual Rockstar tropes of dialog containing social commentary on American life, but Redemption executes these without disrupting the narrative.
With Great gameplay mechanics, ambient challenges, and believable characters, there is incentive to go beyond the main storyline. Rockstar develops this in a variety of ways; from the hunting of animals, to the picking of flowers, to the various random NPCs the user may find himself either helping or hurting. No decision you make can truly affect the outcome of the story, but instead your actions affect how NPC’s treat you. Sure, John is an honorable outlaw in personality, but Rockstar allows you to play the game anyway you would like. Therefore, if you want to go around being a generally unsavory fellow in the Wild West, the choice is yours. In the grand scheme of the storyline, the outcome does not have the same impact if you play the game as a villain. That said, this is the Wild West, and ultimately you are going to kill many people. Luckily, the combat mechanics have improved significantly over at GTA 4. Marston is able to utilize cover and execute a series of attacks sequentially, using a slow motion targeting system called Dead Eye. Dead Eye comes in handy when riding horse back and trying to shoot at the same time.
apon variety is fantastic for the period, offering up everything from bolt-action rifles to high-powered pistols. Even mini-guns make an appearance on occasion, increasing the blood shed in some missions significantly. There is also an open world component to the online play, where up to 16 people enter a free-roam session. In the multiplayer one can posse up to run gang hideouts, complete a new set of ambient challenges, or even run through some of the free co-op DLC. There are also some competitive modes online like deathmatch, capture the flag, and various objective-based matches. Really, the only thing missing are some of the mini-games from the single player like blackjack or poker. I do not understand what limitations are in place, but the option of gambling amongst your friends after running through town causing a ruckus would fit this game perfectly.
not for everyone
it has a decent mp but the story gets really boring after awhile gta was and is wayyyy better than rdr
red dead is sick
red dead is a game about graphics and storie and most other stuff is still great