Rated 3 out of 10 by spearhead31 Eh
The first twenty minutes into this game I was regretting ever purchasing it, even for this amount. The graphics are ok, but soooo bland and absolutely boring visually and of course there's this "fog of war" that reminds you of silent hill without the fun. The sound is pretty non existant as well, but the worst part of this game has got to be the controls. A mech is shooting at you from who knows where and your shield won't do anything at all to stop it unless you can get it directly in the line of fire. Of course then your shield just blows up and you're completely defenseless. Having said that, yeah it's a crappy game, but after I got around that, being a fan of the series I am surprisingly enjoying myself. The problems didn't go away, maybe I just really like Gundam. You'll probably hate it, but if you can get past the first 10 missions or so... who knows.
Rated 7 out of 10 by Hishudo Kin A definite for the Gundam Fan
Ok I was uneasy on buying this game after reading so many negative reviews for this game. Big mistake! i got it for a great deal. when i started to play it i could easily see why in the beginning it seems a lil slow. but it picks up really fast. if you are a fan of both the PS2 Journey to Jaburo game and the 08th MS team gundam Anime then you'll appreciate this game. its a more realistic look at Giant robot weapons fighting each other. and i MEAN realistic. I shot all my ammo and took out my sword. my hand got blown off, so i beat the enemy with my shield... the that got blown off, so my MS grab my second sword with my left hand...then AFTER that arm got blown off i started kicking and tackling the enemy. Ive never had such epic fights in gundam games before. if you really like gundam then this game will definitely grow on you. it did on me
Rated 9 out of 10 by RandomChromosome Great For Gundam Fans
This game has recieved many bad reviews, but its a great game. At first the gameplay is a little complicated and the game is kinda slow, but after a couple of missions the game really picks up. The coolest part about the game is probably the ability to purchase cool mobile suits like the Kampfer or the Xamel, and leveling their abilities up, and changing their color to fit the mission area. There are a couple of things that could have been better, like the ability to use a shield, or how to use the cannons on certain suits, but its still a great game. The ability to target certain parts of the enemy mobile suits and destroy them is awesome, it makes the game alot more realistic. Although the game did have certain things that could have been polished a bit more, it is still a great game, especially for people who really love gundams.
Rated 4 out of 10 by Sipioc Unfinished and Rushed
I had high hopes for Crossfire, the cover alone looks great and the graphics are quite impressive.
The actual game play feels bulky and non-responsive at times. The weapons seems to lack any stopping power, and the suits seems almost too unbalanced.
In one instance I had little to no health, both arm's blown off, and I was able to beat three, full health Zaku's just by kicking them, not exaggerating.
The game felt unfinished. It had a lot of really good foundation in the storyline, and the basic concepts of the game, but I felt it should of been more flashy, with Anime style pilots, anime cut scenes and communications.
It was as though the game was released before it was finished, rushed so it could be released by a certain quarter.
I played an hour an really couldn't latch on and I really tried.
Rated 1 out of 10 by shinx You can't take it with you.
Look, i dont know why there is a couple of reviews that are giving this a 10 or a 9 because, this game is TERRIBLE!!!!!!!!!!!!!!!!!!!!! I dont mean to be imature or anything but i hated this to death. first of all, let me say that i had no sound, my sound thing kept glitching up and at points would admit extremely loud buzzing sounds. next, the storyline was generic and the voices were typical(providing i could even hear them). Never waste a cent on this game, and if you do and something in your system messes up, dont try to fix it because you cant, you cant take it with you. just eject the disc and break it before something bad goes wrong.
Rated 9 out of 10 by Champion525 Pretty Good!
This game is pretty fun, the things that r messed up is that theres no aiming, u could use the sniper scope but i'm talking about just aiming in general. Besides that, the game is fun, i like how u can buy and customize ur mobile suit. U could make ur mobile suit to be a jungle custom or marine custom and other customs. U could choose ur weapons (whenever u unlock them) and choose ur pilots. I like how u could have support with other mobile suits. The game is kind of difficult but if u like transformers fall of cybertron then u most likely will like this game.
Rated 9 out of 10 by GundamFan4Ever This game is best for Gundam Fans.
I must say, in the begining it make be confusing. But after that it gets very interesting. I mean you get to pick whos side your on, as the Earth Federation to being the Principality of Zeon. I recommend this game to any Gundam Fan, and those who are looking for "mecha" type games. Overall I rate Gundam CrossFire a 4.5 out of 5.
Rated 8 out of 10 by eXDork Short but Sweet.
This game is something I would personally like to see more of in the Gundam game world. It actually seems like developers put thought into how a giant suit of metal and hydraulic gears with nuclear powered engines would move in regards to lugging all that weight. The battles were realistic to machinery movement and the damage system being able to allocate which part of the Gundam was most damaged and still being able to go on fighting when parts had been broken off, which in true Gundam battle form is what the pilots in the anime keep doing. The story line was good and reminded me of the Gundam 0083, if I'm not mistaken, (it's been a while) and the availability to enhance game play by playing the opposing view of the Zeon is always nice. Although, I'd go with a Gundam over a Zaku any day of the week. Once I figured there was a targeting system that locks on, versus what I had thought to be a first person type system of get them in the crosshairs, the game became way easy. You can simply kick another mobile armor into destruction, but again if two giant suits of metal where bashing on each other it would give way eventually. Plus if your beam rifle overheated, you'd switch to projectiles or beam saber for close combat, and if your limbs were cut off and you could still function you could use up your head and shoulder turrets, and best of all weapons were not unlimited, which meant you had to pilot and fight smart to win at times. The only thing that was a let down was the length of the story, although I finished the game in a span of no more than one complete day, I would have like to see longer story arcs and more battles on both sides of the story coin. The game lives up graphically and does not disappoint in the game play, but I think they should make more games like this one for the Gundam series or expand the story to inculed more battles and back story. If you're a Gundam fan this game is easy to fall in love with, and if you're a fan of a game with a lot more thought process than hack and slash this game is perfect, not including the short story..., but otherwise PERFECT!
Rated 2 out of 10 by PusoPimp For Gundam fanatics who are real masochists only!
*Sigh*....I had wondered why people had said the PS3 had a bad launch...NOW I KNOW! This is probably the worse game I actually ground out and beat. This game is bad.....and it's bad on every level. Here's why: First off let's start off with the gameplay. The controls are very unstable, sometimes they'll be stiff as wood and others they'll be very slippery. Even the simple task of pointing yourself in the right direction requires some effort. Moving is a chore too. You are very slow, as would be expected in giant robots. You also have a limited boost gauge that will let you move faster, but it's hard to control at times. Combat is precision based, you have to hit enemies in certain places to beat the. This sounds good right? NO!!!! Why you might ask? Because the gameplay and melee attacks are not precision based. Very weak and common enemies that both you and the game both count on being east can require 15-21 hits to kill. As you are trying to kill them other enemies will be firing at you with their guns. some of which can 3 or 4 hit kill you. You can also shoot from a distance but you cannot move in sniping mode and if you're found you will probably die (for reasons I'll explain later) and aiming your gun is almost impossible in third person mode unless your nearly point blank. Your ally NPCs have bad AI. Your supports will often stand around and jump into walls the whole mission and the other will do well in some missions but not in others. So a lot of the time you gotta do almost everything on your own on missions. which usually consist of killing all enemy units, protecting something or escorting it out of a map, and destroying a certain target or targets. The Maps are usually badly designed and offer no protection from enemy fire and they can shoot you dead from across the map. But that's not the worse part, it's that enemies can just walk out of the map and shoot you from there and you can't go after them. It'a always an invisible wall block off too, so you'll often find yourself walking right to your death because you can see them coming from behind the map but won't know they're out of map when they're coming unless you monitor the radar well. When you do they'll shoot you dead. Anyhow now for the graphics. They are OKAY by my standards. They are PS2/Gamecube/Xbox/Wii quality. For me that's not so bad since I'm fairly new to the PS3 and this is what I'm essentially used to. For some this may be a problem though. In the way of sound and audio, it's glitchy and will distort at complete random. The music itself is sort of decent and the voice acting is too. But the commands often glitch up on you and repeat sometimes at times and will mislead you. As for story...it's VERY loosely based on the first Gundam series. It's mainly just a premise and a string of missions in this game. Not much to see here. Over all, unless you like wasting money and are a massive gundam fanatic who can't stand to not have played on of it's games.....don't get this. Ever!!!
Rated 10 out of 10 by nearlyprescient A massively underrated RPG/Shooter/Simulation
First off, let's get something straight; a Gundam is a type of high powered mobile suit, and a mobile suit is a massive humanoid weapon of war. This game covers an event called the One Year War, and is in fact the conflict in which mobile suits were first developed. In the beginning there are only the most basic mobile weapons, but as the conflict draws towards it's closure on Earth, more advanced mobile suits become available. There are two factions in this war; The Principality of Zeon, humans who live in space colonies, and the Earth Federation Forces, a coalition of Earth-bound nations. This game covers only the Earth-based portion of the war, beginning shortly after the space-faring Zeon has invaded the Earth and continuing to the conflict's closure (the game follows Gundam canon regardless of which faction you pick or how you perform; there are periodic updates on the war in general and specific operations in other parts of the world and in space that Gundam aficionados will recognize). Picking a faction gives your pilot access to different mobile suits and different AI teammates, as well as opposite mission objectives. This game follows a day based structure in that once loading or creating a game, one is brought to a new menu screen. Here the options are to embark on a Mission, check on repairs or upgrades of mobile suits in the Hangar, request additional pilots or new mobile suits from the Supply, save or load game data on your System, see in-depth statistics on pilots and mobile weapons under Data, or simply move ahead to the next day. Missions have deadlines, meaning that after certain dates, they are no longer available; one can pick which missions they embark on and ignore others, though there is little consequence. On different difficulties, deadlines are closer, putting more stress on completing them in rapid succession if you don't intend to skip any. Mobile suits are customizable in the Hangar in a number of ways; you can upgrade their defense, their attack prowess, their weaponry load-outs and ammunition, or their environment type to give boosts in certain areas. Mobile suits are allowed a main weapon, used by the square button when in combat, and as many as two sub-weapons, which are accessed by either the circle button or R1. I've yet to come across a mobile suit without a melee attack activated by the triangle button. Mobile suits take damage during combat; that much is obvious. But in combat, different parts of mobile suits take damage as well. This means that you can effectively disable an enemy by taking out their head; this will send them over the edge and destroy them at first, but on later difficulties, it'll only give you the advantage of reducing their accuracy. You can take out a mobile suit's legs to reduce them to a slow limp and cut down heavily on their mobility. Taking out a mobile suit's arm will prevent them from using whatever weapon it held, or take from them their shield. A tip to new or future players; when your on shield has been taken out, you can still use the L2 button (the button your shield is typically mapped to) to cover your midsection and cockpit with your other arm. Damage taken directly to the cockpit block will result in the rapid destruction of your mobile suit, regardless of how many other parts are still in the green. After a brutal combat, mobile suits will appear in the hangar as in Repair, Breakdown or Critical; this means that you won't be taking them out today. Moving forward a day will often be enough for suits already in Repair, but Critical suits can take days to be usable. This means it pays to have a back-up unit waiting for you int he event that a mission deadline is rapidly approaching and you have doubts of your main unit's ability to be ready in time. Sometimes, it won't matter that you have a back-up mobile suit waiting; if you've taken Critical damage, in reality barely surviving the mission, your created pilot's status will be set to Critical, representi