MLB Front Office Manager
Upon Further Review - This Game Is Terrible
Okay, so I wrote a review of this game the day I got it. After playing through some more, this game is beyond terrible. The idea was awesome - the GM mode without game play. The interface though is so poorly put together. The filters on this game (i.e. being able to sort by rating or potential) is terrible. Every move is so tedius. Here's an example: when trying to do call ups/send downs, all you have on the screen is the minor league players' names.....not their ratings or potential. You have to go into each player to check out these ratings instead of them being on the screen and being able to sort by highest rating and highest potential. In the GM Mode in the MLB 2K series, the interfaces (signing, trading, etc.) is really good. Not sure why 2K Sports didn't just build off of this. Anyways, I am trading the game back in once the MLB 2K game comes out. Again, this game could have been great, but is such a pain in the rear to play. I would NOT recommend this game to anyone.
Good Start But Definitely Next Needs Improvement For Their Next Go
I love the game so far. It is definitely in depth and gets you very much involved with the hole aspect of being a front office manager. The game does need improvement but for a first go at the idea 2K Sports did a very good job at creating and bringing a good idea to the screen and MLB Front Office Manager is a great overall simulation as well. If you like games that are challenging and has thought involved and are a baseball enthusiast and loves the wonderful game of baseball then this is the game for you. If not then you need to try something new. At the price you can't go wrong. Great job 2K Sports. And those of you who read the rating that Game Informer gave it don't believe in that you have to try it and then base the game off of that and not what they said because they obviously didn't give it a fare shot.
Way Better Than NFL Head Coach
I just finished playing an hour's worth of MLB Front Office Manager and I am happy to say that it meets my expectations. I'm one who never plays individual games....i always play franchise modes. A few years ago when NFL Head Coach was released, i was really disappointed on how poor the game was, so I was a bit skeptical about MLB FOM. Playing erased my concerns. It really is a great simulation and for those who like to just be the gm and not play games day-to-day, this game rocks. You can even create your own GM - ethnicity, background, you can even make your gm gay, which I thought was an odd feature, but at least it adds to the real life diversity you find in the major leagues. I would highly recommend this game for people who like building a dynasty and running the day-to-day, behind the scenes management of a major league team.
This game looks good. I like that you will have the ability to customize your GM even down to his outfit. One thing I am hoping for is that it won't be like NFL Head Coach. That game was TERRIBLE! Let's just hope that this game is better. And one other thing I hope for is that they will let you play some of your team's games. I am seriously considering getting this game.
i recall the franchise mode in the show being very similar
Worst Baseball game ever!
This has to be the worst baseball game ever made. While this game offers a lot of depth and statistics, what it doesn't offer is anything worth playing for more than 5 minutes. If your smart, do not buy this game. Go buy a real baseball game like MLB The Show 10 or Major League Baseball 2K10
again another managing\coaching game it is a horrible horrible game
Very hard and confusing game
I got this game thinking it would be a fun simulation for my future, since i plan to go to college for sports management and become a GM or some front office. This game just made me cry because it is so horrible. Lets start off with stats. There is a rating between 80 and 20. Thats dumb, i think 80 is just an average player. Ryan Howard started with a 75 rating, but the next season he just randomly dropped to a 50. A 50!!!!!!!!?! The menus are confusing and a lot of them dont allow you to do what you want to do. If you want to send down a player to AAA and bring up a player from AAA to MLB, well you cant do that because thers only one move at a time. So you have to send your player to short season, call up to mlb, then call up to AAA. Confusing? Yes. Also, completing trades is next to impossible. Usually in a game there is a Interest bar to tell you how interested the team is in your trade. Well there is none of that. You have to play the guessing game, and then wait 2 days to be rejected by the team. you have no clue what they want in return. Also signing free agents are rigged. I could not sign Scott Eyre because he wanted a $2 million bonus for a Cy young award and alll star award. He is a reliever, and never will be an all star or a cy young. Come on developers. The AI is not smart like they said, its FUSTRATING!!! Also you are not alowed to play the actual games, obviously. I could care less about playing them. If you are a baseball fan, stay away, this game might be good by 2014 if they make a game every year. PS; on the back of the case it says the game has trophies, its a lie. This game does not contain any trophies.
An obtuse interface
MLB Front Office Manager needs a lot of work to be ready for the big leagues. The game offers an impressive amount of depth and great support for online leagues, especially for management-sim-deprived consolers. But playing it is such a chore that anyone seriously interested in such simulations will quickly move on to a more serious, if PC-only, effort like Out of the Park Baseball. Finally, some of the decisions made by computer GMs are beyond bizarre. Every team in the game seems to be working under the same management philosophy. Each offseason, everybody appears to go after the same big-name free agents no matter what sort of budgetary restrictions they may be operating under. So this leads to ridiculous scenarios where poorer clubs like the Kansas City Royals waste $16 million a year on a washout like Jason Giambi, or the Cincinnati Reds dish off $21 million a year on Mark Teixeira. Sometimes these single big-name signings fill up nearly a third of a team's overall payroll. Team budgets are also all over the place. The LA Dodgers start off with a budget of $111.6 million, while the cheapskate Toronto Blue Jays begin 2009 with a whopping $139.2 million. Somebody either hasn't checked the lowly value of the Canadian dollar lately or has a hate on for Dodger blue. Some trades come from the dark side of the moon. While most are nondescript affairs shuffling minor leaguers around, the game hits you with a Bizarro World blockbuster on a regular basis, like when the Red Sox trade away Jonathan Papelbon during spring training for some guy named Nate McLouth. There may be some kind of bug in the game with Papelbon though, since the Sox seem to ditch him for a lower-rated nobody in the first spring training every time you start a career.