BEST GAME EVER
Saw a video on Youtube. Never though I would get addicted to it. I love this game. This game is for everyone.
I first heard about this game from some friends of mine who I do parkour with. They were all saying how awesome it was going to be because there isnt any game dedicated to the basics of parkour. So I bought it. the controls take a little getting used to but the story is great the interactive environments are phenomenal, and I am amazed by the datail they put into the movement. When I play Its like im outside training. It is the closest thing possible to actually doing parkour I have ever found. Other games have reffered to using parkour but alot of them are only doing backflips or climbing simple walls. The fact that this game puts so many actual parkour movements in it and they are done properly is truly awesome. Some gamers might not find this game to be so great because its not the normal pick up a gun and run around shooting people. It makes you think and react quickly and always observe the environment your in. I would recomend it for everyone to at least try because this game is a whole new experience. If youve played one call of duty youve played them all but there is nothing that can compare to Mirrors Edge.
really, really frustrating
First this is a really good idea for a game and the actual game was pretty decent. The only problem was how freaking frustrating this game was I would get to parts that would take me over 30 tries just to get past it. Most of the time it's not the running parts though. Just the running part of this game is amazing. The controls are pretty good but can be a little sloppy at times too. The one thing I didn't really like was the shooting parts. They were dang near IMPOSSIBLE at points. The aiming system made it hard to shoot far away enemies and they never really tell you how much ammo you have left. You just have to hope that when you charge a guy that has a shotgun you have enough ammo to put him to sleep. Also you have very little health and no real way to dodge bullets which makes gun battles even more frustrating. Overall it is a really cool game that everyone should at least try. I would recommend normal difficulty to very patient people and easy to not-so-patient people.
Mirror's Edge: A Success
This games has truly been one of the most enchanced games i have yet to play. It's bright colors and amazing action sequences naturally captured my attention. The trailor didn't inspire at me first, but when i played the demo i was thinking "Wow, this is ten times better than i expected!" I thought the demo would suck as much as the trailor, but it didn't. I was so enchanted with this game, i actually bought the game just to play the rest of where the demo stopped and it was astonishing! This game: Mirrors edge is a complete success, the studio should be proud of themselves, the customers should acknowledge this game. This HUD-less game really makes you feel that you are Faith, the runner and protagonist of this action packed video game of 2008: Mirror's Edge. I enjoyed this game so much I want to tell other people how much I loved it and gave out my opinions. Mirror's Edge is NOT the perfect game out there, but it is the best so far.
So here's the scoop... The storyline leaves a lot to be desired and the controls could've been better but other than that... I LOVED IT! The vibrant and brilliant colors used really set off the already amazing graphics and the whole idea of the game is awesome. The shooting/fighting parts were a bit difficult as were some of the maneuvers you have to do to get to the next level but, if your up for a challenge then this is the game for you. I liked the idea for the objective finder. It makes you use your head and be creative with what you can do. The addition of more characters to the game could've given it more dimension. However, having just a few characters gives it a more personal feel. The first person point of view coupled with the graphics makes the whole experience feel so real. And since it's called 'Mirrors Edge' I should at least be able to see Faith in a building window. She's real on the cover of the game and she's a cartoon IN the game... I just wanna see who i'm playing as. All in all it's a great game and i'm glad I bought it!
Mirror's Edge, start of a new genre?
Mirror's Edge has been one of the most interesting games I have had the pleasure to play in a very long time. The first-person perspective of the game is enhanced by ridding the player of a HUD and replacing it with a clear view of the world, with hands and leg motions to suit your actions. Some friends of mine have hit this game hard on the lack of a hud to provide them with an ammo counter, health and reticule, yet, would you check your ammunition while running across walls? I feel that the lack of HUD makes the game more realistic, Faith is not a superhuman meant to run threw walls or a cyborg designed to save the human race, she hasn't spent years training with weapons, its common sense that your shooting capibilities in the game would be wacked up. To counter this the producers give you a advanced melee system which gladly makes up for the horrid shooting. The melee system goes beyond the "weak attack" "strong attack" of adventure games or the "hit" button of shooters, instead allowing the player to time counter attacks based off the kind of weapon your opponent is holding, attacks are even capatible with movements. This alone takes Mirror's Edge beyond the adverage game. Another hit towards the game is the graphics, I agree with the bad graphics, but I do not believe that it is caused by a lack of attention to the graphics of the game, but the program handling the graphics. I do not know anything whatsoever about graphic programming so I am going to leave it at that, but the simple designs used in the game does not attribute to the bad graphics, but takes a simple system and simple designs to transform the bad graphics to good ones. The animations of the cutscenes help support the graphics by giving a retro theme to it. As I said before the game takes simple origins and, instead of trying to outshine those downsides, it builds on it. Mirror's Edge uses a different system of controls than other games have, mastering them is quite important to a smooth game, but their is no "master" strategim in the game, your mind has to think of the best way to use the actions to suit the environment, your opponents, and to avoid the pitfalls, then preforming them. This isn't the only way to play the game, which is one of the beautiful parts of Mirror's Edge, this is MY preferred method to playing the game, nothing is set in stone, if you prefer to slowly go threw the maps like a puzzle, than you can. The main thing is this game requires thought, you can't just "hang on for the ride", it rather requires logical reasoning. The sound track for Mirror's Edge fit the game almost perfectly, whenever I was faced with a hard predicament in the game, the in-game music practically helped me to calm myslef down so that I could go on instead of getting frustrated at it. The responsiveness of the game I thought I had problems with, yet I cant recall a time where I hit a button and it flat-out refused to preform the action, rather when approaching a wall walk, instead of wall walking I would fall, yet this could be so many player problems as well. Finally the pitfall Mirror's Edge fell into, the storyline was lacking, I feel that it could have been extended and detailed more. Charecters are quite shallow, and the overall lenth of the game hurts it badly. From all of this though I applaud the team who did Mirror's Edge, from everything that makes for a bad game they made a good one, which may be just the start of an new advanced system genre which will show us more of the good effects of Mirror's Edge and progress on all of its negitive attributes.
there really haven't been games like this in a fist person game, but this is done so well, it's hard to believe this is the first of it's kind. while there is shooting in this game, you mostly platform and jump across buildings. you mostly use hand to hand combat, which works well (so does the shooting). this is the kind of game that deserves a sequel.
not for everyone
as you can tell by looking at other reviews it is divided on this game. i for one enjoyed the challenge it brought. one poblem that kinda irked me was how short the game was. i finished in like one sit down but i did finish the story about three times because each time you play it you can set new challenges for yourself seeing if you can complete a mission in faster time until you get so fluent in your parkour movements through the game that you wont even need to use a gun. its a great game if you want you can rent it but it is very cheap just to buy and has some good replay ability. this game does have its faults and isn't great for everyone but you won't know til you give it a try.
Good game if you are perfect.
This game is frustrating, beyond belief! I cannot believe how beautiful it is graphically, the sound is top notch the story is gripping and everything looks amazing! Where this game falls 100 stories flat on its face (which you will do a majority of the game) is the controls and the gameplay. In order to make all your jumps and leaps from spot to spot and grab onto ladders and pipes, you have to be spot on, perfect! Otherwise you fall, most of the time to your death, or into the sights of an enemy you fills you full of lead, reload and do it again and again. The system in place to let you know where to go, is horrible, and will have you wandering, not knowing where to go. The objective finder might as well be a guy pointing saying "that way" cuz thats how helpful it is. It can show you something close and in front of you, or point to somewhere way off in the distance, not even clueing you into how to get there. I am greatly disappointed in this game and have just about given up on it. If you enjoy being frustrated and attempting areas over and over and over again then pick this game up. I'm just ticked off that it's so frustrating and irritating that I wont find out the rest of the amazing story!
Just Missed The Mark
Mirror's Edge was so close to being at that "must have" level. However, it still is a sequel or two away from that point. First off, the presentation is amazing. Thanks to the art style, the graphics look amazing. This is some of the best I have seen on the next-gen consoles. They are colorful, varied, and detailed. Along with the graphics, the game also has a decent soundtrack. The music isn't forefully pushed into your eyes. Rather, it is in the background as it should be and really calms the player. It has a Enya-like feeling without being boring if that makes any sense. However, I did have some gripes with the story. I don't mind the graphic novel look to the cutscenes since they were cool and fit the game well. The thing is I just don't care for the story. It was boring and meaningless. They didn't do a good job of immersing the player into the story. Even the ending was terrible. There was no true conclusion to the story. The gameplay is where it's at though. It's just fantastic, for the most part. The parkour-style gameplay works real well and the developers really separated itself from the hundreds of FPS's being released these days. However, they do this in an entirely different way. The shooting is terrible. For a well-established developer (creators of the Battlefield series), the shooting mechanics feel stiff and terrible. I would have rather have had a more varied melee system then a wonky shooting one. The environments are also a small complaint. They're all nice but for every open area, you get two or three confined ones which ruin the flow of the game. To tell you the truth, the game really shines in the time trial department. There are dozens of time trial levels as well as the ability to run through the story levels as quick as possible. Your times are also compared with others around the world which is real nice. Overall, I had an eye-opening experience in this game. I saw what games could be like in the future. Still, there were some weird developer decisions that never fulfilled it's potential. Mirror's Edge reminded me of Assassin's Creed. I am awaiting news of a sequel to ME as I am excited to play a more refined ME experience.