You should be proud to own this game...
The open-world genre has seen many fantastic titles, but none have quite the power and playability of Sucker Punch’s Infamous. It has great gameplay, excellent storytelling, and satisfying combat.
If you’re into PS3 exclusives, chances are you’ll know something about Infamous. If not, let me enlighten you: Infamous is a third-person open-world game by Sucker Punch. You play as Cole, a regular messenger who’s been gifted with electrical superpowers.
The storyline in Infamous is one of its main assets. It all begins with Cole, a citizen of Empire City, who is delivered a mysterious package. Once he opens that package, a huge explosion destroys a massive portion of Empire City, setting off a cataclysmic chain of events.
When Cole wakes up, he’s in the middle of a massive crater. How he’s alive, he doesn’t know, but he’s out to find answers. He later learns that Empire City has gone to Hades, and violent gangs have taken advantage of the destruction to seize control of Empire City’s three districts: the Neon District, the Historic District, and The Warren. More importantly (to us, at least), Cole has gained electrical superpowers that escalate his abilities beyond that of a normal human. He can now survive any fall, blast baddies (or citizens) with electricity, and do parkour like it’s nobody’s business.
The storyline takes off from there, introducing us to some very deep characters and giving us a reason to care about them. As you continue playing Infamous, it is impossible not to become emotionally attached to the story at some point. For me, it was when I had to make a very hard decision (I won’t spoil it for you, but those who’ve completed Infamous know what I mean). Another reason to become attached to the game is Cole himself. He doesn’t have many friends to start with, but as the story progresses, he loses almost all of his friends, and becomes increasingly lonely in his hunt for Kessler. This loneliness deepens after the very hard decision you have to make in the Historic District (again, I WON’T spoil anything, but trust me, you want to play this game to find out), and you find yourself empathizing with Cole on a regular basis. His story becomes more and more tragic later in the game, and you’re always there to see Cole’s tortured soul endure hardship after hardship. It is truly a humbling experience, and an inspiring one, due to the fact that Cole stays emotionally and physically strong throughout this ordeal. The story takes many twists and turns, and plot twists happen on a regular basis, but they’re not so abrupt that you feel like the story’s going to change every 5 minutes. The end will be guaranteed to blow your mind, however. ;)
The most important and interesting character in this story is Cole himself. How does he react to the destruction of the city? What does he think he should do? These are all questions that you yourself must answer. You are in charge of Cole, and you must shape his character, reputation, and ultimately, destiny. How you act and what you do matters in this game, and the repercussions of your actions will matter in the long run. Will you be a man of the people and prove yourself as Empire City’s guardian? Or will you live only to destroy, satisfying your own selfish desires? This is entirely up to you.
Now, let’s get down to the actual gameplay. Cole’s movement and aiming controls work smoothly. These controls really come to life during parkour and climbing sequences, and trust me; there will be a lot of them.
See, Cole was a bit of an urban ninja before the blast, and he’s got some pretty mad parkour skills. These are escalated and elevated after his strange rise to the status of superhero. Like I said, Cole can now survive any fall (and I mean ANY fall), climb up the side of buildings with ease, tightrope-walk across electrical wires, and generally traverse the city with ease. Cole’s climbing and parkour controls work very well, and he’s able to grab on to most every surface where’s there’s a handhold. Cole can climb straight up pipes, ladders, telephone poles, and much more. This makes climbing both fun and practical, and trust me, it’ll get even better as you get more into the game.
There’s a lot to talk about in terms of gameplay, but Cole’s powers cannot be missed. Cole’s basic abilities are a simple shocker bolt, a shockwave-type blast of electricity, and the ability to drain electricity from anything powered by it. Cole’s powers remain basic as you get used to the shooting and basic combat controls, but it’s when you unlock more powers that things get really interesting. Cole’s full arsenal includes shock grenades, precision/sniper bolts, lightning storm, electrical rockets, the ability to fly, the Gigiwatt Blades, a polarity shield, and a few karma-specific powers. His touch-based abilities include the ability to heal a citizen, restrain a person, or leech the electricity out of anyone. These powers give you new and increasingly satisfying ways to dispatch your enemies. The enemies get increasingly harder to exterminate, and you’ll need to use every tactic in your arsenal in order to win.
Empire City itself is a city that’s been brought to its knees. You constantly hear the cries from people in the street; how they were only supposed to be here one day, or about how they can’t find their parents. The people of Empire City don’t play a huge role in the story, but they do affect your reputation. How you treat them and the city in general reflects onto your reputation. A meter in the upper left-hand corner models your reputation, ranging from the saintly Guardian and Hero to the despicably evil Outlaw and Infamous.
Who you choose to be affects how the people of Empire City treat you. If you set yourself up as their savior, they’ll treat you like a hero, applauding you after a skirmish with gangsters, taking pictures of you as you fly between missions, and generally treating you as their personal god. If you care not for the lives of Empire City’s citizens, terrorizing them and living for your own selfish desires, they’ll despise you, their contempt growing as your reputation does. They will flee from your presence or throw rocks at you, depending on the situation.
Picking a side of the karma meter has its advantages and disadvantages. For instance, a hero can count on the citizens of Empire City to assist him when they can. They’ll throw rocks at your enemies, kick them while they’re down, and generally assist with the one-man war effort. However, ignoring the people of Empire City to fulfill a quest or get some extra xp will result in a drop in your reputation. Thus, you have a responsibility to Empire City, and it is truly a double-edged sword. If you’re Infamous, however, the people will not help you. They’ll either cower in alleys, run from you, or throw rocks at you. You may not have the public support of the people, but you care only about yourself, not the people of Empire city.
Your karma meter can be affected by both small and large-scale actions. For example, bio leeching citizens and enemies will bring your reputation down slightly, and healing citizens will bring it up slightly. These small actions still affect your karma meter, but not as much as the bigger actions. The story missions and the side missions present you with many different opportunities to choose your karmaic path, usually in a decision to do good or evil. Your choices are usually pretty clear, and the game doesn’t make it hard to decide in most cases.
The graphical department is where Infamous sinks to average. The visuals are by no means ugly; the graphical detail in the characters is top notch, and the environments are well-designed. This is an open-word game, however, and it’s when you look at the details that Infamous falls a bit short in the graphics department. Empire City itself has some visual rough edges that seem almost painted on, although this is hard to notice when you take in the city as a whole. Up-close, though, you sort of wish that the devs had taken more time to remodel the rough edges of a city. Again, however, this is an open-word game, and the massive expanse of the city more than makes up for the graphical rough edges.
One other thing to note about the graphics is the cutscenes. These are presented in a comic-book style, and tremendously add to the elements of the game’s story: the despair of Empire City’s people, Cole’s loneliness, and the nature of the characters themselves. These graphic-novel cutscenes are a great addition to Infamous. One small gripe I have, though, is that the cutscenes are so story-driven and deep that they seem a bit detached from the sometimes comical dialogue. This is a very small gripe, however, keep in mind.
The final verdict? Infamous is one of the best reasons to own a PS3. It’s a fun, expansive, and story-driven affair, and any PS3 owner can be proud to say that they own the best open-world superhero game of all time. Infamous gets a final score of 9.7/10. Thanks for reading my review; I hope it was helpful!
A unique but fun game
when i first started playing the game i was like wow but as i started to play it more i got really addicted this is a really good game i can't stop playing it.
inFAMOUS, at age 5, is still GREAT.
This game is like BOSS. Even better than GTA V graphics, which is 4 years older than this, the game can beat the hech outa some other games. Graphics are boss, not too bad in usage of profanity. This is a must buy.
By Far, the Best PS3 Game I've Ever Played
I heard from a friend that inFamous was a pretty good game, so I thought, "Eh, why not? It's only 7 dollars." I picked it up the next day, and I am SO glad I did. The story, the gameplay, the fluidity of everything is absolutely amazing. The characters are all amazing, and it's just great how they all tie into the story. This should be in every PS3 owners collection, and if not, GET IT. They reduced the price again.
Excellent Super Power Game
This game is amazing. You play as a hero or villain with several electric powers that you upgrade throughout the game. You make decisions through the game that determine whether your good or evil, its got a nice story and voice acting. Basically you run around completing either the main story or side missions and explore Empire City. This game has tons to do, and you'll probably still play a few weeks even after you beat it cause of side missions and just exploring the city. You'll probably play it again just to see what happens if you played a hero and wanted to be a villain and vice versa, The only minor complaint is there are a few minor glitches throughout playing the game, but there nothing to worry about. And at this price you really should buy this game
good sony game
A very good game with action and climbing and lots of bad guys.I bought for my birthday so I was very excited to play,and I was stunned when I played it.
Really great game. This is the ultimate superhero game. It's so fun. Great story and you get to choose if you want to be good or bad. Help citizens or kill them. It is an incredible game. If you have a PS3, you need this game. I am definitely going to get Infamous 2.
Loved Arkham, but this should have been G.O.T.Y
i loved arkham asylum, but this was better, a story of love, hatred, the moral of right and wrong, courage, survival, and bravery, if a movie it would be rated R for intense mildly bloddy action through out, a suggestive reference, strong language, drug elements and disturbing images, but a great video game, a must buy
Such a fun game to play! and the fact that you can play it twice by being good or evil just makes it tht much more fun to play again.
INFAMOUS WILL SHOCK YOU!!!
Infamous is just amazing. Let's start with the campaign I mean with all the twist and turns it leaves you speechless. Gameplay is amazing as well it fells so right I doesn't feel wrong. Lasting Appeal you will always remember this game. Graphics: as you roam this hopeless city you will just be caught up in the sadness. Overall it gets a 9/10 I would give this a 10/10 but, there was a couple things holding it back