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Be fast, be first and be famous as the race returns in GRID 2, the sequel to the critically acclaimed, multimillion-selling GRID. Experience aggressive racing against advanced AI and become immersed in the race with GRID 2's new TrueFeel Handling system which powers edge of control exhilaration behind the wheel of every iconic car. The next generation of the EGO Game Technology Platform delivers genre-defining visuals and jaw-dropping damage as you prove yourself across three continents in a new, evolving world of motorsport. Earn fame, fans and fortune as you blaze your way to the top in intense, relentless races on licensed circuits, beautifully realised city streets and lethal mountain roads. GRID 2 will also set the new standard for multiplayer racing with innovative modes, an entirely separate progression system and deep integration with RaceNet, the free online extension for Codemasters Racing games.
GRID 2 is racing, redefined.
In GRID 2 we're delighted to offer you the chance to drive some of the most exciting cars in the world, every one bursting with personality.
Our eclectic, handpicked vehicle selection is split into four tiers, grouping together contrasting classes of cars, each delivering a unique driving experience and requiring different skills to handle, but competing on an equal footing in the same events.
We believe you shouldn't have to earn a license or grind your way through the tiers to drive something truly special, so from the first race we're putting you in some of the most spectacular vehicles from manufacturers that you might or might not have seen out on the roads.
These aspirational vehicles span five different, contrasting classes featuring stunning vehicles from all over the world - dive into Classic Muscle cars, Hot Hatches, contemporary Sport Coupes, turbo-charged Japanese speed machines and classic European Marques.
You've earned your stripes, now it's time to push things forward.
Each of the vehicles in this class is a mouth-watering, shining example of automotive engineering excellence that'll put a smile on your face every time you get behind the wheel.
Contemporary European Roadsters, Japanese Performance cars and race-ready road cars from only the best manufacturers from around the world, each present a distinct driving challenge where the rewards keep on coming.
It's time to drive the dream - awe-inspiring, head-turning cars rarely seen on public roads are what you'll find in tier three.
Weight and power combine for brutal speed on the edge-of-control in GRID 2's stunning GT class, perfect for blistering straight line speed and exhilarating to throw around corners.
The Lightweight class offers visceral thrills of a contrasting nature - feel exceptional acceleration and nuanced control as these low-profile rockets-on-wheels deliver mind-blowing power-to-weight ratio for undeniable excitement in each and every race.
Welcome to the best of the best. Only the most exclusive and exciting supercars sourced from across the world make the grade in GRID 2's tier four selection.
These outrageous vehicles demand you to find your limit, then go beyond it with top speeds in excess of 250mph.
No one said it'd be easy, and mastering these cars is a true challenge, but if you want the ultimate in racing rewards and to compete with the elite at the top level of GRID 2's new world of motorsport, tier four represents unadulterated driving nirvana.
Fall in love with racing again as you speed through some of the world's most iconic cities in GRID 2's street races.
From Paris to Chicago and beyond, feel the sheer exhilaration that comes from getting behind the wheel of the most exciting cars ever created and unleashing them on urban asphalt.
Freed from gridlock, each beautifully realised city becomes an automotive auditorium flooded with cheering fans as sparks fly and paint is traded from racers tearing through the streets.
It's not just a range of handcrafted circuits - our city circuits play host to GRID 2's LiveRoutes events, the ground-breaking new system which dynamically changes the race on the fly.
Offering an unpredictable challenge with near limitless possibilities, test your reactions and racecraft in events where you never know which way the track will turn next.
For many, shaving seconds off every lap is the purest form of motorsport - it's about nailing each apex, carving your way through the pack and taking the chequered flag as you send the crowds in the grandstands wild.
Test yourself here - from the sheer thrill of racing open-wheeled speed machines to piloting turbo-charged street cars and more around legendary circuits with enviable heritage like Brands Hatch and contemporary classics like Red Bull Ring and Yas Marina.
We select only circuits bursting with personality that beg for repeat racing - then it's down to you.
There's nothing quite like the unchained feeling of hurtling full-throttle out on the open road and GRID 2's road racing events will take you to that special place again and again and again.
From insanely fast cliff-top roads to barrelling down the sides of spectacular mountains, these events demand that you become at one with the car, whatever lies ahead.
Whether you wrestle the car around each hairpin or prefer to pick the perfect line to glide through these stunning landscapes, performing under pressure when there's no safety net is what's required to conquer the competition.
Patrick Callahan is the driving force behind a new motorsports series.
It's always been his dream to crack what he sees as the closed shop of the professional sports market, and enjoy the profile that goes with it.
This series combines his passion for speed and driving with the chance to break new ground and enjoy the financial rewards that go with success. He loves success.
Starting from scratch, Patrick Callahan is approaching different Car Clubs from across the world - the best of the best - to come together in one unified, globe-trotting series to set racers from different disciplines against each other to find out who is the greatest.
To get where he wants to be, he knows he needs stars - racers whose performance and personality will make the front pages of newspapers, will be invited to movie premieres and transcend the sport to become part of popular culture.
Have you got what it takes to become Callahan's rising star?
He'll be in touch...
Name: Patrick Callahan
Patrick Callahan is the man behind a new motorsports series which sets out to find the ultimate racer.
Callahan is a petrol head, racing superfan, sports junkie and promoter.
From humble beginnings, he's become a self-made multimillionaire who moves in high circles. His friends include sports stars, celebrities and CEOs of major corporations. He hosts the hottest parties in Hollywood.
However, Callahan is no playboy. He is focussed. Driven. A workaholic. And it's his dream to crack the closed shop of the professional sports marketplace.
Patrick Callahan believes life is a race. And he intends to win. But to set up a new mototsports series, and get the rewards he craves, he needs a star.
That's where you come in...
GRID was pretty, GRID 2 is taking things to another level. So today we asked Technical Art Director Jorge Hernández Soria and Associate Art Director Daniel Oxford to reveal how GRID 2 will put you in the race like never before.
Our lighting model evolves through the development of all of our racing titles, with each project highlighting specific, unique requirements that influence the lighting technology. GRID 2 has allowed us to concentrate on per-instance lightmaps, skymaps, real time shadows, improved layered fog and sky simulation; all of which combine to achieve a lighting direction that feels grounded in reality, and a huge step forward from the original game. The single biggest visual achievement would have to be the development of our spherical harmonics system, which gives us accurate lighting calculations based on the car position within its surroundings. This means the car looks and feels fully integrated into the scene - Jorge Hernández Soria (Technical Art Director).
We begin by sourcing reference photography and imagery and use this to inspire and inform the base lighting. Once the sun position for the track is locked down, we then define the right colour and contrast values for the sun, sky, ambient and all scenery (physically) placed light sources and values. These values are then baked into the lightmaps, from where the terrain and buildings derive their detailed ambient and bounced light information. These lightmaps include shadows, which allows us to have seamless, consistent shadows across not only the track (as in DiRT3), but also the buildings.
The technology that really defines the visual style of the game is the post-process system. This is another element we've upgraded, with the inclusion of colour palettes facilitating the ability to change the look of the whole track instantly, whilst retaining the richness of the underlying lighting - similar to how you would grade film or photographic imagery. A simpler version of the colour palette system was utilised with great success in DiRT 3, but amongst other enhancement tweaks, we have improved them by including gradient maps in their creation process.
The application of these palettes is unlimited and can be easily shared between tracks to create a coherent look for the whole game - Jorge Hernández Soria (Technical Art Director).
GRID was obviously ahead of the game when it came to the sheer drama and emotion evoked by the lighting and presentation of the race. We've ensured we retain the highly effective meta-real' look we pioneered in this genre, but cranked it up to the next level. Inspiration is drawn from the best Hollywood films, both in terms of cinematography styles and the pacing of the action.
The technology we utilise, as Jorge says, has advanced to the point where we can control the lighting and grading like a movie director - from unifying palettes to give each location a flavour to selecting hero' tones to exaggerate, enabling car liveries to standout for example - Daniel Oxford (Associate Art Director).
Having such a powerful suite of lighting controls means we can carefully light and grade each race and location. We can emphasise the underground, edgy flavour of early races by setting them in a dramatic sunset scenario. The presentation evolves with player progress, so when you move through the ranks, the lighting will reflect the more glitzy, professional nature of the action. By the time you get to the top level of your career, it will be full on prime time' - fully illuminated night racing tracks, with the highest end flood lighting setups and race day pyrotechnics - Daniel Oxford (Associate Art Director).
GRID 2 is the blockbuster, "Hollywood-movie" title amongst the Codemasters Racing portfolio - we are at the cutting edge of all the technological advancements made in the DiRT and F1 games and GRID 2 harnesses this power through the lens of an action film director. We're aiming at Total Race Day Immersion. It will be the most cinematic, intense, action packed game we've ever made, all centred on serving that core racing experience - if you've ever wanted to be a driving superstar, at the very pinnacle of the racing world, GRID 2 is the game that will take you there - Daniel Oxford (Associate Art Director).
Since we've announced GRID 2 it's been great to speak more openly about its development. Many of the recurring questions we've had involve TrueFeel - our new handling model for GRID 2. I thought I'd take a little time out to explain why we think it's so important and how it will help make GRID 2 become one of the most immersive and rewarding racers... ever? Why not? We aim high.
TrueFeel is the result of our unique approach and process of vehicle handling development that we've developed for GRID 2. Within the Racing Studio we're nuts about cars and we really care about communicating the unique character of each of the amazing vehicles we have in the game to the player. We want you to understand how each car truly drives, moves on the track, carries/shifts its weight, when/how it breaks traction and ultimately how easy or tough it is to recover when things go wrong. These character traits (along with a multitude of other subtleties) represent the true spirit of each individual car. It's this spirit that we want to share with people who play GRID 2.
When we set out designing GRID 2, capturing a car's true personality for players was our goal. In order to achieve this we had to make a number of decisions. One of these was that GRID 2 should not feature any artificial assists. While our racing team have done fantastic work with assists for previous titles, ultimately having a system artificially braking or modulating your throttle input and potentially even turning into corners for you all detracts from the direct connection the player should have with their car. We want the player to feel everything the car is doing in order to fully understand how it reacts and adapt their behaviour accordingly. This way the player will truly understand the unique character of some of the greatest cars in existence. "Reflecting world class engineering" is a phrase we coined in the studio... some of the world's leading automotive engineers ploughed years of their lives into refining the handling models of many of our vehicles, it would be criminal not to accurately reflect these handling models in GRID 2.
You may be reading this thinking "well that's all well and good, but I didn't think GRID classed itself as a simulation title?" You'd be right; we don't class, and it never has been. This is where TrueFeel comes in. This process allows our handling team to develop each vehicle to retain the core handling characteristics and subtlties which define the real world car, and by allowing players to feel that connection, enable a spectrum of performance for a range of players. Novices will be able to get the car around the track, but experts will be able to take advantage of TrueFeel's depth to really push their car to the limit and dominate races.
When initially setting the car up from a purely "simulation" perspective we aim to involve drivers with real-world experience of the car. We've been lucky enough to work with some amazing drivers over the years, along with several manufacturers' in-house test drivers. These guys are invaluable when it comes to ensuring that the character of each vehicle is captured and reflected in-game.
The handling team (working with real-world drivers where possible) will then identify the defining characteristics of each vehicle. These could be the way the car handles on corner entry, how it shifts its weight through bends, how traction is lost in various conditions and so on. Once identified, these characteristics must be maintained.
Once everybody is happy with the car from a simulation perspective the level of feel' is explored and iterated. Essentially, the handling team will assess any "blocking characteristics" that the vehicle may have, for example this could be excessive under-steer on corner entry leading to players repeatedly running wide or off-track. Elements of the vehicle setup will then be very carefully tweaked, rolling back the blocking characteristics to an acceptable level while ensuring that everything identified in step 2 is maintained. This is where the talent within our handling team really comes into play, coupled with the depth of our handling/physics systems - the team have in excess of 300 parameters to carefully balance here.
This approach doesn't mean one difficulty level nor dumbing down. It's about connection. When you connect with the car, you get the most out of it. Pushing yourself and the car becomes intuitive, keeping you in the moment. And it reflects reality - drive a monstrously powerful "over-steery" rear-wheel drive hyper-car in the same way you might a lesser powered, front-wheel drive road car and you will get your ass kicked. The diverse selection of cars necessarily demands a learning curve, so our vehicles are divided into a tier structure, becoming available to the player as they progress through the game (but that's for another article...).
Ultimately, we want players to truly experience and understand the defining characteristics of some of the greatest cars in the world - TrueFeel is how we're going to do that. - Toby Evan-Jones, Associate Producer
One of the things we're very excited about with GRID 2 is our new LiveRoutes system, so we thought we'd look at the thinking behind it and what we believe makes it a game-changer. LiveRoutes is our new system which gives players unpredictable, dynamically changing routes through our city environments. It adds a new way to experience racing. You have to be on your game - you can't predict what's coming next, because we can't either.
The original GRID has two key development ideals. Firstly, a push to over-deliver on the core racing experience; making the title all about the race - tension, moment-to-moment excitement, intuitive decision making and how the cars feel on track... The second ideal was innovation - that desire to do things that hadn't been done before. This gave us focus yet a lot of scope for new ideas. And those overarching ideals remain at the core of GRID 2.
LiveRoutes was a product of the latter aspiration to break new ground. Our game design and level design teams devised the system along with the support of a number of other teams within the studio as a way to provoke the player's driving instincts and produce unexpected gameplay scenarios which keep the action fresh.
In a race, you generally have to have the basic criteria of a start and end point. Without those criteria, it's easy to find yourself drifting into the realms of just "driving", which is not what GRID 2 is about at all. However, we wanted to investigate how we make the race experience more variable. Open world games have many benefits; the sense of awe a player has when something happens they didn't expect, the variety of gameplay, finding new challenges , etc. However, retaining a clear focus for players is pivotal to racing - without that purpose, you're just driving around.
So we took some open-world sensibilities - near limitless possibilities and permeations - but framed them inside a system with clear goals. In simple terms, LiveRoutes gives players variation whilst retaining the competitive nature of getting somewhere faster than your competition.
How does it work? LiveRoutes dynamically streams in alternate sections of city tracks seamlessly. When LiveRoutes is running, the system selects which direction the track should go in at various junction points at random and on the fly - be it straight on, left or right. It does this a number of junction points ahead of the player. This means that the relevant crowd, barriers and race-day placement - grandstands, signage and so on - are all loaded into the environment seamlessly to suit the direction the race will then travel in.
We're devising a number of race types in GRID 2 which have had LiveRoutes specifically in mind. Players will get these in a mixture of scenarios - scattered throughout sections of the career mode and in custom race setups. The real beauty of the system is that we can do everything I've explained in the online modes. More to come on this another time...
The most important thing with LiveRoutes was to change the race experience. With LiveRoutes the focus is no longer to better yourself a lap at a time - that's something we serve up in our other modes. Instead, LiveRoutes challenges players to better their reaction times, driving skill and intuition. If you turn left on the same junction twice - who's telling what speed you'll be entering that corner the second time round - it could be 80mph as you come out of a tight chicane, or over 200mph as you fly into the corner from a flat out straight. The nuances of the challenge LiveRoutes poses are not quite infinite, but pretty close! We can't wait for you to experience it yourself. - Iain Smith (Producer)
The USA is home to some of the world's best Race Clubs. Two have emerged as candidates for Patrick Callahan's new racing series. Let's check them out.
An international crew come together in a club with all-American style, pushing their classic US Muscle cars to the absolute limits in whichever race they enter. Lead by American Harrison Carter in his Chevrolet Camaro SS 1970 and Mexican Jorge Espinosa in his Dodge Chaser RT, New Union Race Club are rightly feared and respected.
These guys race one on one. Faceoff, as it's known, is racing stripped right down to the bare bones - two racers, one winner. The Pacers are fearless drivers who love their cars, regardless of where they're from - classic American, European and Japanese marques all sport the TransAmerica Pacers livery. Look out for Brazilian Bruno Silva who makes his Mercedes Benz 190e25 fly and Félix Wilson, the Canadian who drives his Nissan Fairlady 300 2x like he stole it (he didn't by the way - he won it fair and square in a pink slips race before he went legit). They'll push you. You're gonna have to push back.
Speed down insanely fast and dangerous cliff-top roads against the stunning backdrop of the California coast. Prove yourself in heart-pounding point-to-point races in iconic American Muscle cars, from 70s legends to modern classics.
Racing gets wild in the Windy City as you trade paint underneath the El train and weave between soaring skyscrapers. We're closing down huge sections of this town, creating circuits out of the city streets and flooding the stands with fans - it's an ideal stage for GRID 2's aggressive racing experience where each inch of asphalt must be fought for.
Here are just two examples of GRID 2's roster of American cars...
Feel the power - this modern-day incarnation of the classic muscle car delivers nearly 450bhp through the rear wheels, epitomising the raw, untamed character you'd expect from an American icon with a motorsport heritage stretching back to the 1960s.
Brave the beast - the Original Camaro was built as a direct competitor to the Ford Mustang (codename Panther) and proved a more than worthy rival. This is our favourite example - a second generation model with a big block engine pumping out a brutal 350bhp. At over 15.5 feet long, it's a car with undeniable presence that delivers thrills every time you get behind the wheel.
European racing clubs are home to some of the most naturally talented drivers in the world. Here's who you have to impress...
It's not unusual to see the Eliminacion livery through the windshield when you enter Elimination events - this team pioneered them after all.
Led by Portuguese Miguel Sousa and Spanish driver Lorenzo Vela, they pilot outrageous Japanese imports and the finest sports coupes to give them the performance and precision that's earned them a continent-wide reputation in this discipline.
Europe is the home of circuit racing and Euro Rand are the current lords of the ring. They've long attracted speed merchants famed for powering through the pack and doing whatever it takes to get on the podium.
Brit driver Callum Kirkwood and German Christian Bergmann represent the finest this team have to offer - a natural talent for racing, refined with traditional motorsport schooling.
DiviZéro specialise in hitting the redline. Time attack events are their speciality and they are formidable opponents in races where it's all about hitting the perfect racing line.
Frenchman Lucien Galfione and Italian Enzo Frittelli lead this team who eke every last ounce of performance out of the hot-hatches and sports cars adorned with the DiviZéro livery.
Here are just three of GRID 2's stunning locations in Europe...
Scream through the south of France and tackle the climbs, plunges and hairpins set amongst some of the most stunning scenery in the world.
Experience white-knuckle racing as you clatter through tunnels and speed along roads cut into the cliffside.
Experience the $250 Million, state of the art Algarve International Circuit in Portugal which makes its console debut in GRID 2.
Commonly known as Portimao Circuit, the track was opened in 2008 and has quickly gained a reputation as one of the most exciting circuits in motorsport, with constantly undulating asphalt and wide areas built for overtaking.
Fall in love with driving again as you speed through the City of Lights, rendered with unprecedented detail.
Paris is the perfect canvas to experience GRID 2's handpicked selection of outrageous supercars to blast down magnificent boulevards, slingshot around the Arc de Triomphe and speed past the Eiffel Tower.
Check out three examples from GRID 2's roster of European cars...
Feel the phenomenal power of the ultimate light-weight, open-wheel sports car brought to life with GRID 2's TrueFeel system.
Developed by the Ariel Motor Company in Somerset UK, its huge amount of grip, face-shredding acceleration and unique exoskeleton design, where the majority of the chassis is visible from the outside, has quickly established the Arial Atom as a modern icon of motoring.
Don't be fooled by the elegant lines of this Grand Tourer - the Vanquish generates monstrous power from its mighty 6 litre V12 engine delivered through the rear wheels to give a ride as aggressive as you want it.
No wonder it's the choice of ride for the world's most famous secret agent.
Why drive a car when you can drive a hypercar?
The Koenigsegg Agera R represents the bleeding edge of automotive engineering with outrageous styling and unbelievable performance powered by a 927 bhp 5 litre twin-turbo V8.
Dreamt up and developed in Sweden, it's quicker than a Bugatti Veyron Super Sport and is full of tricks, including an auto-adjusting rear wing which angles itself based on air-flow for maximum downforce.
The Koenigsegg Agera R truly is a behind-the-wheel experience like no other.
Whether you want to dive in to a quick race, be rewarded for specialising in your favourite events or become one of the best cross-discipline racers in the world GRID 2 offers a multiplayer experience that revolves around your play style.
GRID 2's wide range of game modes can be played online with up to twelve-player races, including custom races based on your own preferences, choosing from pre-defined playlists or creating your own events.
This is just the start though - GRID 2 multiplayer offers an entirely distinct progression system, separate from career mode, which gives you constant challenges and objectives and rewards your progress with new car unlocks and modifications.
In GRID 2 multiplayer, every race matters - earn XP and cash for unlocks as you expand your garage and move through the tiers.
You can also modify your car with performance upgrades and customise cars with a simple yet powerful tool which allows you to create your own paint jobs, and choose wheels and sponsors. GRID 2 multiplayer offers depth, flexibility and progression, bringing the finest aspects of modern online gaming to the racing genre, offering you a customisable and persistent multiplayer experience that opens up a whole new world of online racing.
Game modes: Race (Including LiveRoutes), Endurance, Drift, Tougue, Checkpoint, Face Off, Time Attack. Global Challenge events also includes Overtake and Power Lap.
RaceNet, Codemasters' free online extension which tracks your races, rivals and rewards launches fully with GRID 2.
Visualising your progress in-game online is only just the start of the platform - RaceNet is the beating heart of the GRID 2's entirely separate multiplayer mode and is integrated fully in the game.
Providing you with new objectives, rivals and rewards for progress, RaceNet ensures you always have a new challenge whenever you fire up GRID 2. You can also track community stats, leaderboards and participate in weekly Global Challenge Events, earning RaceNet Awards and more for your achievements.
RaceNet can also be accessed on your desktop, tablet or mobile device and with dedicated apps set to land around launch you can keep track of your GRID 2 activity wherever you are.
Always have someone to play and always have a challenge with the GRID 2 Rivals system.
Compete directly in races or make progress towards objectives even if your opponent is not online with asynchronous challenges against your Rivals.
You can choose four social Rivals to challenge your friends or settle scores with people you've previously raced. RaceNet also automatically selects a weekly rival for you to compete against based on your ability and activity in the game so you'll always have a well-matched challenger and you can choose a Custom Rival where you can select your own parameters, for instance, on event type or geographical location.
Desperate to beat a Croatian in a Drift event? We're not here to ask why. We're here to make that happen.
GRID 2's Rivals system means every race matters.
Do the business on the track and gain online fame by increasing your RaceNet follower base.
Every race counts as you look to grow the number of followers you have. The better you perform, and the more objectives you complete, the larger the increase in followers you'll get - and you can steal followers from others by beating your Rivals.
You can also gain followers on RaceNet by taking part in online competitions, participating in community Global Challenges, completing RaceNet Objectives and uploading highlights of epic crashes and spectacular overtaking moves to YouTube. You'll also unlock RaceNet Rivals cards on the site to show off your follower achievements.