Dragon Age II: BioWare Signature Edition
Ok, I was reading a lot of these and I just wanted to say. I am excited for DA2, and most of you people saying that you have no customization, well. There's still some customization. You can choose gender(yea, that got me confused at first also) and class and even skin tone (which does affect something in the game, though minute it may be. I don't know about other facial or body characteristics) and there are romances in the game as well. And another reason why they wanted to focus on one person/race was cause they wanted to get on a more personal story with the character. All you did in DAO with your main character was practically find his/her ambition to why he joined the Grey and fuel why she/he is doing his/her duty. It's good to get more personal if you do it correctly like how they did with John Marston at the end of Red Dead. and while the battling is to add more of real time action to more audiences. I can't blame em, they will probably still make a good game, but we know we want a better game than the original.
Dragon age Evolves
We all remember dragon age for its great quests, moral choices, and lovable characters. One of the new methods EA will be adding to this great sequel is something we have seen in Mass Effect. Yes Ladies and Gentlemen the silent hero is no more, upon your choices your character will speak upon the choices you make. For those who have played Mass Effect. The events of Origins follow you in the game (who became king and so forth).The graphics are more realistic than Origins. Before going to the story, on the game informer magazine two old friends of ours return... Morrigan and Flemeth (even though she dies in origins). The story starts with Hawke who's back story is not really clear. Though many stories of you go around Thedas. The stories of you recall you surviving the attack of Lothering, found in darkest parts of the Deep Roads, and some claim that you are a powerful mage. Time: Between the first game only you are in other parts of Thedas (Orlai, Kirkwall or some other nation its not clear) Hope this helps and for the record this is my first preview hope you enjoy it :)
Since the announcement of this game, I've eagerly awaited its release. Being a hardcore gamer (especially for Bioware products), I think this game did not deliver on the two most important aspects, storyline and combat. I didn't feel the storyline had a real epic feel to it, other games they've made (KOTOR, Mass Effect, Jade Empire, DA:O) have a much grander feel to them. They've simplified the main character's role from the last hope of civilization to someone who has to solve every petty squabble in an unstable city. Not only that, but there's no sense of travel either. It's alright that they would just cycle through the same zones for every quest, heck, they did that kind of stuff with the Mass Effect titles, as long as they don't use those for the main plot. The combat on the other hand is alright except for the fact you need to press X(A), for every single normal attack. I can see the flaws they had in their hold system, but making us mash the same button for the whole game to kill anything makes me miss DA:O. Other than that, I think the combat system is quite accomplished.
Never let RPG's die
We cannot let good RPG's slip by. There are so few good RPG's anymore. Yes I like the music styled games... and the graphic power of great shooters will always rock.... but the games where one is immersed into the plot of a good story are so rare. It is indeed a legacy left to be remarked upon by those of us whom could imagine a time where we would choose to have our actions .... our input ... make a change or difference. So much a difference, in fact, that fates of dragons, kings, and entire kingdoms might be swayed.
I own all the additions to Dragon Origins.. its absolutely an awesome game! They should make a Movie of this game! its a great story.
Dragon Age: Origins is one of the best console RPGs I've ever played. I've high expectations for this game and I'm certainly hoping it lives up to them. My only complaints with DAO are that it wasn't open world like Bethesda RPGs and that the level cap was awfully low unless you bought Dragon Age: Awakening. I don't care too much that we apparently don't get in-depth character customization because this means the plot will most likely be more in-depth instead. I just hope it's possible to do something with the characters or items we gained in Origins like possibly importing them like most console RPGs are doing now-a-days so that all of that looting and questing wasn't just time wasted.
True RPG's ..... Starwars fan said it BEST
I agree with Starwars fan. The days of the tried and true RPG's have gone by the way of online MMORPG... like WOW, Or they have turned into rush alongs with minimal player input and limited ability to develop with story lines that limit player development. The thing about DAO was you had a finite level. While some look at this as sucking it is the single best thing of an RPG. That in itself makes for re-playability. The fact you created a mage in the Entropy class of magic, next time try a primal, It allows you the ability to reply and have a different character every time, DOA also had the ability to have romances with characters, yet another bonus to a true RPG, I am not seeing any of these as returning in DA2. Baldours Gate was the first and foremost, regretably since then they have all gotten shorter campaigns, and thrown in the mass appeal for all audiences. I say keep it an RPG for RPGer's. Deliver us an in depth plot, true character development through actions and choices, a realistic leveling system (DAO was PERFECT!), larger open maps not just for leveling but exploration if you double the encounters but reduce the exp payout it would make for a much more interesting game. Personally I would rather level at a snails pace if I enjoy the game that run like a rabbit and wonder whats next?... It seems that the console RPG's are just getting too easy.... but yet PC RPG's can take you so deep into a game that you wake up at night thinking "I need to remember to go back and look at the other area I missed..." I ask WHY? its not the game size, or the storage capacity of the consoles, the user interface can be accomodated for controllers instead of keyboards.... so tell me why..? Diablo III is in the making, and Blizzard is still holding off on the release date so it can be perfect.... So in short.... get us offline.... and get us sucked into a game that true RPG'rs want..... Class choice, Gender choice, Race choices, and last but not least full character customization right down to the skin tone and size of the nose. Then put us in a game with a plot so deep and dense it challenges the minds as well as the senses, Antagonist, neutral, protagonist, and the ability to have the choices we make determine if we get stone in a village for stealing from a noble or revered with a discount at vendors for ridding the town of the band of thugs..... Dont call them RPG's if its NOT a true RPG!...... Nuff Said....!
Great for The Casual Gamer...
First this game is not as bad as you may think from all the reviews. Many hardcore RPGers and gamers are likely very upset about the direction Bioware, but they went with a slimmed down version of the predecessor. In actuality the game is quite deep in its innerworkings, but the setting, sound, and story did succeed in immersing the player into Hawke's world. I blame the idea that a city supposedly bustling with people has barely anyone on the streets. Also the fact that every set piece takes place in a variation of the same 10 places. Overall I found that game enjoyable once I let go of the fact that it was suppose to be a major RPG and looked at the game as an action game with RPG elements and an ok story. Hey, bottomline Bioware is in the business to make money and this new direction should open up the game for casual gamers.
I have had the game for about 5 hours now, and it is everything you would expect, however in some spots the music either lags or bugs from another zone, but the background music seems out of place (I.E. calm music in a fight, or action music in a calm setting) only noticed it once or twice so far. It really is everything you would expect from a Bioware game. I really do not know how much longer until the end, but I am already thinking of how the stories of certain characters could end up in Dragon age three. Very good game, just as good if not better then the first.
Enjoyed it despite many grievances
Now I LOVED the first game and was very excited about the second one despite a sense of being very unsure since it felt too soon for a sequel. And it seems I was right in feeling unsure. I'll try not to ramble too much, so i'll do a quick Pros and Cons type thing to keep myself from doing so. But overall they seemed to have sacrificed a story for a decent improvement in combat:
- Some of the graphics during combat, primarily with Mages (ex: effects of primal spells such as fire and ice spells)
- Voice acting was top notch! Especially Varric and Fenris :)
- The characters personalities were also great.
- The bantering/conversations between party members while running around in-game was most definitely one of the best parts of the game.
- Some of the boss-like enemies were very fun and challenging to fight, especially the High Dragon :)
- The story, where was the story! I can understand if they were trying to go for the whole "Start as a nobody and become a great somebody" type story, but it didnt feel like I was achieving anything.
- No real antagonist until the VERY last hour or two of the game. In the first game your whole mission from beginning to end was the destroy the Archdemon, so there was a main villain and main goal in sight the whole time (and the final boss battle felt very satisfying when completed). In this sequel you dont discover any real main antagonist until the last chapter, and even then they felt like any other "mini-boss" of sorts that you come across in the game. The final bosses of this game were quite easy and felt very unsatisfying to beat.
- Enemies spawning out of thin air. It did, at times, get quite tiresome to constantly battle random enemies in the streets or caves with no real reason behind why they hated you in the first place. But the main thing that bothered me was that after every group of baddies you beat another group would spawn out of thin air, sometimes even just feet away from you. It just felt so sloppy and not well done. I wouldve been way more convinced if they spawned them around a corner or to come walking out of doors or something!
- All armor you picked up could only be used for YOUR character, so you couldnt customize your companions armor. the only way you could "upgrade" your characters armor is by shopping around and finding some under the "Gift" section of any shop. But even then they had no stats behind them. I just felt very underwhelmed as a RPG gamer to not be able to customize party members like I could in the old game :/
- Recycled Areas. Theres only about 15 caves/areas (give or take) in this game, and they are CONSTANTLY recycled for soooo many quests. Basically they would block off certain areas in the same cave for later quests to try to conceal the fact that they are recycling it all. Compared to the first game the amount of areas and cities to explore is an absolute joke in this game.
Theres probably a few other things I couldnt think of. But overall the characters are the main reason I love this game. The combat is decently improved and one of two of the mini-bosses are VERY fun to fight. But it lacks any real story or main antagonist throughout the whole game which is very very unfortunate. I feel like an 8 might be TOO much to give because of the HUGE lack in story, but I cant help but admit I did enjoy the game enough lol