Dead Or Alive 5
By Far The Best Dead or Alive To Date
I've been a huge fan of the Dead or Alive series and this was a much needed evolution and return to form for the series after the disappointments of Dead or Alive 4 and Dead or Alive: Dimensions. If you're looking for a well made and fluid fighter or are a long time fan of the Dead or Alive series, this is a worthy addition to the series. Highly recommended!
Looks impressive so far
It's been a while since we've seen a console Dead Or Alive release, but DOA 5 seems to be shaping up nicely. Expect some new mechanics and much-improved backround interaction with this one. In fact, it looks like the stages will play a vital role in the gameplay this time--everything seems much more alive than it does in other recent 3D fighters. The character models are impressive and are probably the best I've seen in this generation of fighting games, with lots of nice textures on the fabrics (although most of the female faces still look too anime-ish). Ryu Hayabusa, Hayate, Hitomi, Kasumi, and Ayane are confirmed to return...but most if not all of the DOA veterans will likely be in there, plus rumored newcomers Mila and Rig (and even an appearance by a few Virtua Fighters!). Don't be surprised if DOA 5 steals a bit of thunder from Tekken Tag 2 later this year. Check out the demo included with Ninja Gaiden 3 for a sneak peek.
DOA is Back!
Being a Wii owner, I can't get this game, but It still looks awesome nonetheless. The only DOA game that own is Dimensions, but that was enough to get me hooked on the series. I hope that DOA5 includes characters like Tengu and Alpha 152 as playable characters. Also, Virtua fighter guest characters! I was playing Virtua fighter 4 at my friend's house, all I could think of was how similar to DOA it was. Especially Akira and Sarah. I'm hoping this comes out on Wii U too, but that's just wishful thinking on my part. Anyway, this game looks awesome!
One of the most fun fighting games
The last DOA game I played was DOA3 over a decade ago and I loved it. I'm not really familiar with the plot or characters of the series, but I know one thing for sure: this game is FUN. I feel like most fighting games focus too much on the hardcore high-level players and completely disregard the casual players who just want to play for fun. This game has the "easy to learn, hard to master" feel to it. It may seem like a very simple game; however I played many high-level players online who countered, blocked, and performed combos effectively. This game caters to every skill level and has very fun gameplay. I'll state the pros and cons of this game so you can better understand. PROS: accessible to any type of player, beautiful graphics, 4-5 hr. story mode with great plot twist and post-credits scene, fast and fun gameplay, 24 distinct fighters, lots of unlockables. CONS: Online is very laggy at times, no "extra" kinds of modes (basic modes: survival, practice, time attack, arcade, etc.), no customization. Overall: I don't know if it's just me but I bought the game for $30 (trade-in credit from Gamestop) and I definitely thought it was worth it. However, I don't think this game is worth $60 due to the basic modes and online issues. I recommend buying this game for $40 or less by trade-in credit or waiting for a price drop.
I will say that I NEVER understood why any one said that DOA was great next to Tekken! Tekken (even newest) was never better then DOA Hardcore let alone in the same league. And now with DOA5 it really doesn't compare. Now don't get me wrong , I was a Tekken fan way before DOA. But that all changed with DOA Hardcore on the PS2. Tekken was just walking back and forth and just punching and kicking! DOA brought us 360o movement,grabs,blocks,and depending on where you were standing or what your opponant threw at you the counters were different which was a blast to see what new moves you could find. And being able to use the envirionment to inflict damage was a great plus and it's nice to see it still is. And I love that DOA5 in the story mode is also a training mode at the same time. It's awesome to see you get better and better. I've had Tekken before DOA and I've had them all(Tekkens) after DOA Hardcore. But the only one that still in my library is DOA Hardcore. I am soooo happy to say that DOA is back!!! DOA5 will stay in my library right next to Hardcore. Can't go wrong with DOA5.
A Very Longawaited Game
I have been playing this series since DOA3, and I remember when DOA4 came out. It was said to be the very end of DOA itself as a series. So this possibility was rather... disappointing, and when the Original Creator Tomonobu Itagaki left the possibility of there being another DOA seemed to be unlikely. But then, DOA made it's come back with DOAP, DOAD, and now DOA5 itself. It came out almost 7 years after the DOA4 release.
With this DOA game, they went in a different direction in terms of Graphics, voices, gameplay engine, and everything. Even the story. Which I will admit, I miss the individual storymodes and Leon but the chapter system was new, and I think they did a good job with this. this is something (I don't think) hasn't be done before in a fighting game, and when you think of it most of the characters did indeed have their own story, it was just presented in a different format.
Dead Or Afive
The Dead Or Alive series is still alive and kicking, as proven by this fifth iteration. So what's new since DOA 4? Aside from polished-up character models and backrounds, there are a couple of things. The "Cliffhanger" mechanic allows you to knock an opponent off the side of the stage and leave them hanging...you can then attack while rushing forward and attempt to do further damage (but be wary, it can be countered). There's also the "Power Blow", which allows you to charge up a certain attack and send your opponent flying into an environmental hazard of your choice. As always, the combat revolves heavily around reversals...so practiced players will easily be able to shut down overly aggressive novices.
There are 2 new fighters for DOA 5: Mila, a boxer who focuses mainly on punches, and Rig...a Taekwondo-esque kick master. Also worth noting are the guest fighters included from Sega's Virtua Fighter series: Akira, Sarah, and Pai. They have to be unlocked by facing them in Story mode first, but they are a blast to play as and integrate quite well into the DOA formula. The Story mode in DOA 5 is a long tutorial of sorts with some in-engine cinematics between matches--there are no individual endings for characters at all--not even in Arcade mode. Of course, there's also the usual array of offline and online stuff: Training, Versus, Time Attack and Survival, ect. The Tag Team feature returns and is available in several modes, which is nice. The Spectator feature allows you to watch replays / CPU matches and take photos--a very cool extra.
Unfortunately, DOA 5 still lags behind other high-profile fighting games in some areas. The gameplay does feel a little "button-mashy", and a lot of the characters seem generic...though I suppose that's a matter of preference. Still, you can't go wrong with DOA 5 for some solid fighting action.
DOA.... its back :D
I played D.O.A for the dreamcast then the ps2. On the dreamcast, it was A LOT of fun! I can't wait for #5
One of the Greatest fighting games (behind Tekken)
I remember DOA back on the Dreamcast (I know, old, right?)..lol. This will hopefully give the new generation what it was like to play this great game. BTW, add me on PSN::: Castroredfire212
Time to teach those Ryu spammers a thing or two.
I've started counting the days waiting for this game. I played DOA Dimensions on the 3ds and it was the best fighting game I've played since Mortal Kombat. Only problem with it was the constant flow Ryu's I fought online. Well, let's just say, I've been practicing since then. Mwehehehehehe.