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PlayStation Move Precision Shot 3 by Interworks Unlimited, Inc.

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$8.97

PlayStation Move Precision Shot 3 is rated 3.9 out of 5 by 29.
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  • Platform: PlayStation 3
  • Publisher: Interworks Unlimited, Inc.
  • Developer: Interworks Unlimited, Inc.
  • Category: Accessories , Controllers

Product Details:

The PS3 MOVE Precision Shot 3 Dual Hand Stabilization system provides precision targeting control and freedom in natural navigation. Dual compatibility for Left handed gameplayers and Right handed gamers.

  • CUSTOMIZABLE: Customizable for 2 hand grip configuration options.
    • Single Hand Mode: Main hand trigger pistol with Support hand stabilization support. Full access to top button controls, benefitting with speed enhanced gameplay.
    • Two Hand Mode: Forward hand in full control of game navigation controls. Main hand on trigger, in combination with forward hand to benefit in increased targeting precision. Both hand modes actively reduce gameplay fatigue and enhance performance. Hot-Swappable Hand Modes allow dynamic on-thefly reconfiguration during game play.
  • INNOVATION: Dual Hand Stabilization system provides precision targeting control and freedom in natural navigation. Dual compatibility for Left handed gameplayers and Right handed gamers.
  • FOR GAMERS: Gamer requested rear power port allows hi-capacity recharge with increased freedom of movement.
    Rated 5 out of 5 by from Judge Dredd's Lawgiver Forget thinking Robocop, although he was awesome, think Dredd! This gun is the Lawgiver! I love it!!!! Hopefully we will see a Dredd game sometime for PS3/Move
    Date published: 2012-03-07
    Rated 3 out of 5 by from Ok but needs work First impression of this thing is “well it looks cool” could call it a Desert Eagle, could call it The Robo-cop Gun. It’s actually not too bad of a design, but it needs some improvements. The biggest issue is the trigger. The move controller DOES NOT plug into the gun, instead the trigger is on a lever slide that pulls the move T-button (trigger). It squeaks a lot, and doesn’t slide that smoothly. I could put all that aside, but the biggest problem is that it’s a half inch pull. Anyone that’s played a shooter enjoys a controller that you barely touch the trigger, and it shoots. This thing, you need to pull it back a full half inch, release it a full half inch, and then you can repeat this process PER SHOT (unless it’s a full auto gun). Trust me in the world of “Guns” and “FPS controllers” a half inch is more like a half mile. Even fully automatic guns, you have to hold it down, then release it the full half inch. So if you meant to spray 5 bullets, it usually continues till you have shot a total of maybe 15 bullets. Impossible to do burst fire on unless you have a very fast trigger finger, one that is used to pulling half inch long triggers. That’s my biggest complaint, if they fixed that, my rating for this would easily jump 2-3 more stars. Another thing to note is no buttons are built in aside from the trigger. The square, X, O, and triangle are all on the move controller, aka at the top of the pistol near the “Iron sights”. The “start” and “select button” are also on the move controller, and I would like to point out that they are exposed to where you can press them. I know in the picture it looks like they might be covered, they just barely aren’t. Simple games like time crisis this doesn’t matter, but games such as killzone 3, and Resistance 3, it can be a real pain in the rear. The navigation controller mount is just that, a mount. It doesn’t have buttons relocated on it, no lever for triggers, nothing. It just holds it in place, while you use it. It is perpendicular to the pistol in a “Fore grip” style. This is so the thumb stick doesn’t get buried in the bottom of the gun, and same reason for the opposite side (the trigger button). The problem about this is that the button above the trigger button (L2 I think) is actually right against the pistol. It doesn’t randomly press it, but it does make it a bit harder to press. Again simple games such as time crisis you won’t have a problem with this, but more complex games you will. As far as durability, it’s constructed of some very sturdy plastic. Some of my 400$+ power tools use the same kind of plastic. The biggest issue is where the Fore Grip (navigation controller mount) connects to the pistol. It’s on a “Slid-in” type design. It is made of the same sturdy plastic, but it’s a relatively thin piece. Even with that said that isn’t an issue. The issue is that to get that thing on, or off the pistol, takes a lot of force, and a lot of torque. Right out of the box I know that this one part is likely the only thing on this pistol that will break, and likely be soon. A way to reduce the risk is to grind the edges of the slide so that it’s not such a tight fit, but then the navigation mount (fore grip) would be a little loose. Ultimately if it ever did break, it would still be ok as a pistol for games that are just the move controller, not the navigation+move controllers. Now for some high notes. If you’ve played a FPS with the move controller, you know it’s hard to keep it steady holding it straight out. With this pistol (or any gun type mounted system) it dramatically increases how steady your aim is. It’s literally night and day. The move controller fits perfectly snug in the pistol, with a clip strap on the top to hold it in place. No forcing it in or out, highly doubt you would damage the move controller by putting it in or out (giggity?). And it’s not loose at all, no shaking, and no spinning. Same goes with the navigation mount, it fits like a glove, no forcing required. They fit perfect enough that they are easy to get out, yet won’t fall out when in use. The pistol left a hole on the back of it (where the hammer would be on a real pistol) so that you can plug in the move controller without ever removing it from the pistol. A nice feature for those that can afford plenty of move controllers and don’t want to constantly put it in or out, or those that only use them for FPS games, whatever the reason. It also has the navigation mount’s bottom uncovered for the same reason. Note that you would need the USB plug (or a cord plug) to charge it while in the gun, it won’t fit on the charging docks/stations. It’s ambidextrous. Lefty or righty, doesn’t matter. There are no buttons on it aside from the trigger (which is in the middle) in general if you are a lefty, the buttons on the move controller, are on the same spot. Many ask “how are the sites on the actual pistol” even though what matters most is the crosshairs on the screen. There are basic iron sites, they count when doing calibrating, but aside from that, they are pointless. I really don’t think something that projects a laser dot crosshair on targets, needs a reflex scope or something. I guess if you really want to, get an airsoft scope, and duct tape it on their. A very small feature, very simple design, but one I enjoy is that at the sides of the mount for the move controller, where the ball is, are some bars with a clear red plastic in them. They project the color of the ball. So if it’s red, the bars are red, if it’s teal, the bars are like a greenish, etc. Really doesn’t matter when playing a game, but it looks neat. Ultimately an interesting design, but I think it’s valued at 15$, maybe 20$ tops. For 25$, I really wish I had the 15$ more (40 total) to just get the move “sharp shooter” or some other higher quality gun system. Note to parents. My friend and I (I’m 22, he’s 21) found these things cool enough to pretend shoot at each other for a few minutes. For kids out their, I could see them using these guns to “pretend shoot” each other, but on a much more reckless scale. Keep in mind. Move controller=60$ Navigation controller=40$ Pistol=25$ If they slam this thing against a wall, or drop it, or whatever, you could be looking at a total of 125$ (before tax’s) to replace it. With that said, make sure your kids know it’s for the games only, and give them some nerf guns or something to play with. Unless of coarse you can afford to keep buying your kids 125$ items.
    Date published: 2011-11-10
    Rated 2 out of 5 by from Dont get this i first got this when i got killzone 3 and i thought this gun was lik the sharp shooter but i was wrong this was bad my main problem was that the trigger kept gettin jamed witch was realy anoying a nother problem i had was just the layout of the controls but over all i dnt recomend this i just ended up returning it and getin bullet storm witch is a great game
    Date published: 2011-06-04
    Rated 5 out of 5 by from now they make controllers like real guns i have seen playstation move controller look like gun but now they make attachments look like real guns.
    Date published: 2011-05-26
    Rated 3 out of 5 by from Nice but not worth it. I've used this pistol for MAG and Socom 4 and both games had buttons on the controller where you had to move your had off the moving anolog to press them which can make the difference between life or death in games, especcially the reload button. This controller is not designed for most major interactive games that require you to press 2-4 different buttons at one time to just kill someone. However for other games that I haven't tried it on the pistol might turn out pretty well. I do life the feel of the pistol though, but some of the layout is poorly done.
    Date published: 2011-05-14
    Rated 4 out of 5 by from Great product but design not so much this is a great product and it works great but it can hurt your arm when you play Socom 4 or KZ3 because of the navigation controllers postition. if you have a psmove buy this to start out with then move on to the sharpshot. plus the price is very cheap versus some bigger guns.
    Date published: 2011-04-29
    Rated 5 out of 5 by from Perfect Hand for The Move This is a perfect hand gun for The Move. It's as perfect as you can get. Easy to remove Move and Nav controllers and easy to control where they've been placed.
    Date published: 2011-04-04
    Rated 1 out of 5 by from Not a good choice Thought this would be a good gun to hold me over until the sharpshooter came out but its not.The nave control is in a good spot and the trigger works well but the area that holds the move blocks part of the ball and it make your crosshairs on the games go way of to the left.Did it on time crisis and mag.I returned this gun after two days.
    Date published: 2011-02-26
    • y_2017, m_5, d_25, h_9
    • bvseo_bulk, prod_bvrr, vn_bulk_1.0.0-hotfix-1
    • cp_1, bvpage1
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