Final Fantasy XII
amazing change in the series
Final Fantasy XII was my favorite in the series, it was seriously underrated but i like it because the storyline didn't follow the traditional Final Fantasy's along with the battle system its cool because of the major free roam on the extremely huge map and the side quests.
It get's hate because of the changes to the series
Even though Final Fantasy XII may not be like the other Final Fantasies there is a lot of good things going for this game I find it to be the best PS2 Final Fantasy and that's saying something. The thing people notice the most about the game that aren't similar to the others in the series are the battle system and the license board both which let's you customize how each character play while your not controlling them and the weapons,magic, stats,etc. each character use. This is the longest Final Fantasy game that I've played and that's not a bad thing the game is at the right difficulty where the only real frustrating thing's you encounter aren't optional. This game is filled with a lot of side quest and secrets to keep you playing after you beat the game. The best part about the game is that it's filled with exploration and not a straight line like FFXIII and to some extent FFX. So if you could put up with this game not being like the rest you'll enjoy it and it's also cheap so you won't be losing that much if you don't like it.
Ah FF XII
This is definately one of the Final Fantasy games that deviates from what we've come to expect. With a whole new live action targeting and battle system, this game takes the cake in the "new idea" category. The first thing you will notice when you start this game, is the richer graphics. Thus far in the series, games have a "cartoon-like" quality during regular gameplay, and enhanced graphics were only seen during the cutscences. You can see that Square Enix is definately making an effort to reach "seamless" gameplay. The storyline is very full with plenty of intersting side quests. At the risk of giving too much of the game away, I do wonder what they were thinking when they chose the main character. It seems that the story would have been much more enriching, had they gone with other, more involved core characters. In short, a well put together storyline with a fullfilling ending. Very well done.
This was good!
Well the games been out for a long time. And at 1st i'd have to say i did not like the battle system it had compared to the classic turnbased ATB like in FFX or X-2 but after playing a few hrs got used to it preety quick and fell in love with the game. played over 400hrs (2sep profiles) and still not quite masterd it after putin it down a couple years ago. (couple bosses unbeaten) The customization is great and chracters are sweet and the free roam is awesome. Lots to do lots to explore and lots to get. programers and designers put alot of HIDDEN stuff in it with out a stratigy guide you wouldn't know anythhing or how to get certain things be missin out on a lot of good stuff. This game I think is still WOW when it comes to that aspect of the game. Out of the series 1-13 i'd put this one as 4th or 5th best, only for the battle system ( i like the classic turnbased rpg like FF1-9) Awesome game in genral if u never played it you should ^_^
Just plain amazing
Yeah I was at gamestop I was wondering what would be a good game to buy? I saw it I thought "There is a new final fantasy?" so I decided to buy the collectors edition. As soon as I started playing it I was like "Whoa, this is new". The graphics are a whole lot better than the other final fantasy games. After I got far in the game the puzzles got real challenging. I liked it. It was a real challenge. The storyline was a bit confusing. I'm dumb and I couldn't understand some big words. It controlled really well though. Gambits were confusing at first but you get the hang of it after a while. I like how you are not limited to what weapons you use. I don't like how they took away the names for certain spells and items.(Respect the classics)I don't like how you can't name the main character anymore. I've beat the storyline boss and I'm still not done with all the side stuff and I've put in 115 hours. I would buy this game if I were you.
Fun, But Feels Like an MMO
Final Fantasy has been held up to be a great RPG series since it started. I have played half of the main-titled games, and love them all. Final Fantasy XII still holds up to be one of the best, but its predescessor being an MMO influenced too much on it. I love this game, but the battles are untraditional. Rather than walking around and an enemy randomly pops up, enemies are already on the map, and you press X, and the game world freezes. You select a command, what enemy you use it on, wait for the attack gauge to fill up, walk near the enemy, and it attacks for you. Instead of turn-based active time battles, you get real-time battles, a very familiar system similar to Kingdom Hearts. But now for the story: Honestly, the story doesen't really kick in for a while. Just surprise yourself! The game is very impressive, and the world is huge. Vaan is the main character, an orphan who does jobs for some dude named Migelo in the beginning. I have hardly played at all, so sorry if this review doesen't help. 9/10
Drastically different from FFX and FFXIII
I'm a fan of old-school RPGs..... I like big World Maps where I can pick where I want to go.... I like having the option to wander off to places where I'm drastically under-leveled and try to snag a treasure chest with some weapon or armor that I'm not supposed to really have for 20 more hours. I like having options and character customization and open-endlessness. There are lots of good, modern RPGs that have all of these traits but there are also quite a few that don't... and that is where I fear the trend may be heading.... FFX was pretty much walking in a straight line and FFXIII WAS walking in a straight line.... FFXII is more of a throwback and has more in common with FF7, 8, and 9 than linear, hand-holding experiences that were FFX and XIII.
FFXII is a VERY long game with lots of optional sidequests and customization. Each character has their own identical giant grid and you earn points (separate from experience and money) to unlock spots of the grid in any fashion you see fit. Thus you can decide to make a character a high-HP White Mage who uses firearms and maces..... or a quick, agile ninja skilled with small blades and support/buffing magic. There are many, many combinations and with the decent number of party members you acquire you can mix and match your customized characters to your hearts desire. The story is pretty good and remains interesting throughout.
You don't really have to grind too much (wandering around fighting monsters for the sole purpose of making yourself stronger) if you so choose..... but there are many neat skills, spells, and items that you'd need to fight a few extra monsters to earn money for.... you don't earn money from fighting per se, but rather they drop items that only exist to be sold. The game world isn't the most massive in the RPG realm but there is a lot of depth in most locations and reasons to revisit towns you've already been to...... store inventories update to carry weapons that are actually useful and new quests open up. The big side-quest in the game is bounty hunting certain monsters..... you earn some amazing rewards for beating these sometimes impossibly (almost) enemies and at certain milestones you get additional neat and rare items.
The graphics are AMAZING considering this is on the PS2... the sound is up to the typical Square-Enix standard. The gameplay itself is a bit different but very cool when you get used to it. Battles happen in real-time (but you CAN pause to set up commands) but you still have your "Fight - Magic - Item" menu and it essentially works the same. You can set up "gambits" that are kind of a programming "If-Then" for a given situation..... example: Your main fighter would attack by default, but you can set it up to where if he gets under 50% HP he'll stop attacking and heal himself, or if a teammate goes under 30% MP he'll give them an ether potion. It sounds confusing but works wonderfully and still has the classic old-school RPG feel once you have the hang of it.
FFXII was a game I didn't pick up for a LONG time after it came out..... I was disenchanted with FFX (a decent stand-alone game but NOT what I expected from a Final Fantasy title) and feared they were dumbing down the series to "appeal to the idiot masses." FFXII surprised me with it's depth and freedom..... I wasn't limited to being forced from one place to another with no time for side-trips and back-tracking. For old-school RPG fans this will most likely satisfy and for all RPG fans i'd say to at least give it a try..... it's certainly come down in price enough to where it wouldn't be an enormous risk.
****For the record I'd probably give this game closer to a 9.5-9.7 but they still don't let me put fractional scores.****
Pretty, Fun, but Only Pretty Fun
If you have the time to get into a story then please make it a Final Fantasy game. These games have always been known for their beauty and revolutionary turn-based gameplay.
Final Fantasy 12 is a different kind of FF game. Let me warn you, this is not the kind of turn-based game you're used to. It's closer related to 13 but with timers like 7. It's different. But it's okay.
Sadly I'm going to have to say this is one of the weaker titles in Final Fantasy.
It's definitely worth the buy!
I first rented this game to try it out, and within hours I fell in love with it. It's got just enough real-time gameplay to please faster players and enough turn-based elements to take your time and plan things out without getting overwhelmed. The new battle system is really easy to catch onto. Returning RPG players will probably have it down-pat in twenty minutes tops. The cutscenes are epic and the graphics, absolutely stunning! The characters are all loveable as well, even the temporary members. I will admit, about halfway through the game, the challenge really takes a leap and bosses/sidequests get extra hard, so be prepared to level-grind for a while in order to overcome that. In the end, this is definitely one of the best RPG games I've ever played and I highly recommended it to anyone who wants a faster-paced RPG.
Best Gameplay in the Series
---Gameplay--- This isn't just a new engine, it feels nearly perfected. All enemies/allies/neutrals are on the field and visible to see. It gives the enviroments life but most importantly, you can see what your up against. The battle system lets you equip your characters with actions that are based on the situation and enemy types. This makes your party do exactly what you want them to do, when you want it everytime without having to constantly select it. This helps out soo much for grinding and nearly every fight in the game. ---Graphics--- There are 100s of different enemies, NPCs, and many different enviroments. Each area has special weather conditions as well. All of this is pulled off beautifully. Simply the best graphics and animation the PS2 can offer. ---Sound--- There are many different sound effects for the attacks, spells, and movement which all fit nicely. The music is great too. ---Lasting Appeal--- The game is 60 hours plus and to do absolutely everything including the side quests, your looking at 100 plus hours. The story itself doesn't have as many twists and may feel less enjoyable to play out compared to other Final Fantasy games but it is still good. By the time you have finished the game, you may want to start over and play it again. The gameplay is that addicting. ---My Advice--- Buy it. Its too long to rent and the addicting gameplay will make you coming back for more.