Breath of Fire: Dragon Quarter
Good game, lots of in-depth combat. lots of replay
The game is great, what is there to say, casual?
Great in-game music, ambiance and overall great game.
A game with replay value like no other I've seen.
This game is certainly by favorite in the series. With its intriguing style of combat (I know its not totally new) with a story that just never seems to end, its a game I hope to soon play through again. Trying not to spoil anything, but as you progress in story you unlock more cut scenes and developing story for your next run through. While this may seem like a waste of time, the difficulty of the game will have you more than likely having to restart, but with a more buff party each time. With story reaching the fifth different scene in some parts just on my save, this is a story that should hook anyone who enjoys a rich story with plenty of depth and a solid game to back it up.
I'll have to side with the person who said "Meh".
I just downloladed Breath of Fire 4 off the Playstation Store, and it reminded me of a time where I bought this game and sold it a couple days later. I usually am a big fan of the BOF series, but this one really fell short. It wasn't anything like the previous games. If you want a good Breath of Fire game, Just pick any that came before this and it will be a thousand times better than this one. And btw, you don't have to play the first one to know what's going on with another one. They're all pretty similar, just different stories. This one is the only one I didn't like.
Not for everyone, including previous BoF fans.
Dragon Quarter is definitely not for everyone. When I say "not for everyone", I'm including fans of the previous Breath of Fire (BoF) games as well. I'm an old school gamer. I grew up playing video games when role playing and adventure games were tough to beat. Dragon Quarter sort of goes back to the old difficulty curve found in older RPGs, but with different style; this can be a good thing for hardcore gamers, but in Dragon Quarter's case, you'll either love it or hate it.
The game's combat system has a tinge of the one found in Xenogears: another old RPG classic. Instead of just making one selection per turn for each character, you have to actively be involved in controlling your characters during combat. You can move around in combat, and your characters' attacks and spells are limited to an AP meter. The stronger moves obviously take more AP per turn. I actually like this battle system. It's a welcoming change to the stale turn-based combat system of older RPGs.
The bad thing about the new combat system is the d-counter. The d-counter is an annoying clock that begins ticking as you progress through the game. Every step you take makes the clock tick. If it reaches 100%, it's game over. Unlike previous BoF games, Ryu (the hero) can only change into one dragon form. The dragon form is also more of a curse than a blessing. Every time Ryu uses his dragon powers, the d-counter jumps up faster. While this can certainly be an interesting way to make Ryu's dragon powers more of a last resort thing, it's also frustrating because you're forced to constantly keep an eye on it. The fact that the d-counter ticks with every step you take can also be an extremely punishing and major turnoff for some.
Another negative thing about Dragon Quarter is that the story has deviated far from the lore of previous BoF games. Many long time fans, such as myself, are rather disappointed with this change because we love the lore from the previous games. The story-lines of all previous BoF games are somehow connected to each other. The characters are certainly not the same heroes from previous entries, but the lore has always centered on the dragon clan.
In Dragon Quarter, Capcom took a risk and gave the game a clean slate with a new story completely unrelated to the old lore. Any BoF fan would know that Ryu and Nina are the only reoccurring characters of the franchise, but they're always different incarnations. This remains true in Dragon Quarter, but it's back to that clean slate stunt again. Nina is no longer a member of the Fae tribe, and Ryu isn't a dragon clan member. In fact, there is no Fae tribe and dragon clan in Dragon Quarter. Ryu's dragon powers aren't even natural as well. I was gravely disappointed with this direction that Capcom took on the lore.
I'm not saying that Dragon Quarter's story is bad, nor am I saying that the game is terrible. It certainly has a good story, but as a standalone basis only. In other words, if Dragon Quarter wasn't made to be part of the BoF franchise but was rather the start of its own series, I'd say that it's a good game with an interesting story; with that said though, I found it almost insulting for us long-time BoF fans that Capcom butchered what we loved about the lore and reoccurring hero and heroine. I remember Konami doing the same thing with its beloved Castlevania series, which resulted in angering many long-time fans.
Wrapping this up, Dragon Quarter is a challenging game that you will not beat on your first play-thru. The game was designed for players to replay it several times. This concept may work for some, but others will hate it. The story is deep and interesting. I sympathized with the main characters, particularly Ryu and Nina. It's because of the story that I gave the game it's overall score of 7. However, even the Japanese fans were divided on the direction Capcom took this game in. I'm willing to bet that it's the killing of the original lore that did it for most of the fans; that and the changing of the dragon powers. In fact, I also wouldn't be surprised that this was the reason Capcom took out the 5 from this game, and decided to just call it Breath of Fire Dragon Quarter instead. Unfortunately, because Dragon Quarter was met with strong mixed feelings, Capcom decided to put the franchise on hibernation. It's been almost 10 years since we've seen a new BoF game. I hope that the next BoF game will actually be a BoF game, instead of just an alternate dimension or attempt at rebooting.
Exellent, but for one feature
The game was one of the best i've played in a while, the only bad part about it is the D-counter System, your character is able to make a powerful transformation, but it comes with a counter that will increase while you just walk or fight once it hits 100% its game over.(By the way ive made it to the final level but thats it die cause of the D-counter, makes the game nearly impossible)
I plated this game, and personally I don't like it. I'm more of a FF fan myself so, yeah...