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Hatsune Miku: Project DIVA X by Sega



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  • Lyrics
  • Mild Suggestive Themes
Hatsune Miku: Project DIVA X is rated 1.0 out of 5 by 4.
  • y_2017, m_4, d_21, h_23
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  • Platform: PS Vita
  • Publisher: Sega
  • Developer: Sega
  • Category: Music & Party , Music

Product Details:

Hatsune Miku is back and bigger than ever on the PlayStation®4 and PlayStation®Vita in the upcoming rhythm game, Hatsune Miku: Project DIVA X. For those new to Project DIVA, it is an addictive core rhythm game starring the digital singer, Hatsune Miku. Project DIVA X is driven forward though a narrative which centers on Miku and her friends undertaking various requests as they explore the five Clouds that make up their world. For the Miku veterans, Project DIVA X has 30 songs and 300 modules (costumes) that get dropped.

Digital Singers Take Over the Living Room - Produce live concerts accessorized to the max with unlockable costumes, songs, and stages to create custom live concert starring Hatsune Miku and her friends!

30 Miku Tracks - An assortment of new and classic Hatsune Miku music will be yours to jam to! The songs are split into Auras and have different difficulties and challenges to complete. Project DIVA X includes new arrangements and medleys by beloved artists as well.

Live Quest Mode - Go to five different Clouds with Miku and her friends, and explore them with a series of challenges. But naturally, selecting the right modules and accessories are key to fulfilling the requests. There's also Free Play mode, which offers the traditional experience for Project DIVA games.

Interact with Miku and Her Friends - Things start to get very meta for the digital singer as she and her friends discover what it's like to live in the world of Project DIVA X - players can interact with the characters.

Rated 4 out of 5 by from Good, just what I wanted. First off, this game is about the music. I'd rate the song list better than diva F but worse than diva F 2nd. I rate the songs when I play them and I had lots of 3s and a few 4s out of 5 for these songs, whereas for f 2nd I had quite a few 5s and lots of 4s. I'd imagine they're going to release DLC packs of songs for the other vocaloids as Miku is really the only one featured in the game, other than one song for each of the other vocaloids. The game's main difference to f 2nd is that it has what is essentially a "story" mode. Basically it's a way to add something "interesting" to the part of the game when you play through the normal difficulty songs to access the higher difficulty songs as we always have for the older games. I do NOT like that you have to play through the normal difficulty songs MULTIPLE times to unlock everything instead of buying it from a shop. Basically you unlock a (random) module if you clear chance time. You unlock accessories by doing well in the song, if you do really well you get 3, if you do ok, 2, etc. I'd have no problem with it if you could simply increase the difficulty to hard while playing through these songs, then that method of unlocking things would be fine. But playing on normal mode is... boring. Especially because this game seems a bit easier than the previous games. I can't say that for sure yet because I haven't played through all of the songs on hard and extreme, but I got excellents on every song on normal first go around, quite a few I had perfects or was one "safe" away. There doesn't seem to be any SUPER hard/fast songs like "The intense voice of Hatsune Miku" or "2d Dream Fever" in f 2nd. Anyway, you can still play through all of the songs normally like we have in the past in "free play" mode, on any difficulty you want, but you won't unlock any modules/gifts/accessories. Other thoughts: Diva room has been removed... kinda. Basically the menu now is constantly a "diva room" and every once in awhile the vocaloid will ask you for a gift that's "Thought provoking" or "will help me with music." That type of thing. You can still gain friendship with the vocaloids, but the semi awkward "rubbing" that you did in the old games is gone... I think. At least I haven't found it yet if it is there. One thing that made me not want to get this game is the lack of "set pieces" that the old games had. I had read that all of the songs take place on a stage. I'm not sure if that's true or not. I don't think the game has videos like "Kagerou Days" in f 2nd (the video tells a story), but either way, the visuals still look great. I did find the videos a bit distracting on a few songs, more so than in f 2nd and f. Final Thoughts: I really do enjoy the game. It's slightly different than f 2nd but the core gameplay is pretty much the same. (No double star notes anymore though.) I'm glad I bought it and will continue to enjoy it for a long time to come. Quite a few catchy songs that I really enjoyed. If you liked f 2nd and f, you'll like this game.
Date published: 2016-09-01
Rated out of 5 by from It's a good game for beginner players I bought the Japanese version of this game and it is pretty good but not great. This game to me seems more like a filler game than anything else. This one has a few RPG elements to it such as story mode and different quest to unlock costumes and accessories. The PVs are more staged type PVs than previous miku games but the actual chats are very fun. Things that are not in this game are the edit plays stuff seen in previous miku games. You can create your own chat for the 30 songs in the game but can't import other miku songs. So if you are new to the miku series it's a great game to start out with.
Date published: 2016-07-09
Rated out of 5 by from Pros and Cons This game has its pros and cons. Let's start with the cons. Most of the songs are Miku songs while the other Vocaloids probably have one or two solo songs. I don't think there is a shop (can't read Japanese) so in order to acquire all of the accessories and gifts, you have to play a song. Now this is where it kinda gets tricky. Instead of the usual ranking system (ie. Standard, Great, Excellent, Perfect), you are ranked by voltage. By playing harder difficulties, your max voltage increases. For example, playing Easy will let you have a max of 2 voltage, Normal will go up to 3, Hard 4, and Extreme 5. When you finish a song with some voltage, that's the number of accessories/gifts you earn. For example, if you finish with a voltage of 3, you earn 3 accessories/gifts. Now for the modules (outfits), which are only earned once per song. To get a module, you have to get the Chance Time and get a voltage of at least one. Getting a voltage of one means you have cleared the song. If you don't get a voltage of one, then you failed clearing the song and lose the module (if you earned one). It is possible to earn the same module twice (but it's pointless because you can only have one of each). There's another thing about modules. You only get the modules of the Vocaloid you are playing as. This means if you play as Miku, you get a Miku module. This gets hard because most of the songs are sung by Miku. So you may have to play as Kaito or Len in a Miku song to get your desired module. The next thing is both a pro and a con. I doubt most players of previous games bothered with accessories during songs (besides edit play). I think Sega knew this, so they found a way to make accessories more widely used. In Project Diva X, in order to gain more voltage throughout the song, you have to put on accessories on your Vocaloid. Let's go back a bit. This game divides up the songs/accessories into 5 areas/categories: Neutral, Cute, Cool, Beauty, and Chaos. There are about 6 songs in each area. So by playing in a certain area, you have to wear the appropriate module and accessories (you don't have to, but you won't get as high in voltage). Certain combinations of accessories will give you more voltage gain. This is a con because it can get really time-consuming, trying to find the perfect combination. Now for some pros. Instead of playing the same, normal songs over and over again, they have added certain modes to each song. These modes can change up the gameplay quite dramatically. These modes include notes disappearing right before it gets to the timer, no timer at all, the notes and timers get shrunk, the notes come at a faster rate, and the notes come from all directions at different speeds (I personally think this is the hardest). There are more, but there should be some surprise when you play the game. These modes really test players how well they can watch the timers and/or listen to the song. Next are the medley songs, where they fit 3 to 4 songs into one song. This is nice because Sega acknowledges these songs enough to add them into the game. But it also sucks because you want to play the whole song and not just 30 seconds of it. Then there is a section called Special Live, which are basically side quests. You will be given a set of certain conditions, such as only playing as a certain Vocaloid or sticking to a certain area/category. In return, you may receive a rare module and/or accessory, upon completing the song. Overall, the game is really enjoyable and I will most likely buy the English version as well. I think it would be nice to know what I'm selecting and what the dialogue says (there is a LOT of dialogue, like after every song, your Vocaloid starts talking to you). Though most of the songs are sung by Miku, I think the variety of modes make up for that. I hope this helps.
Date published: 2016-05-10
Rated out of 5 by from Can't Wait From what I have seen in the Japanese version of this game, it is easier than the last game in the series "F 2nd". Despite that fact, the game is as fun as ever with an amazing track list (be warned it is in Japanese). There are even new elements to the series including a story and medley mode in which they mix multiple songs together.
Date published: 2016-05-01
  • y_2017, m_4, d_21, h_23
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  • cp_1, bvpage1
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