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WildStar by NCSOFT

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$19.99

$39.99

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$19.99

$39.99

  • Available for download. More info.
  • Downloads to U.S. addresses only
T
  • Crude Humor
  • Fantasy Violence
  • Mild Blood
  • Mild Language
  • Mild Suggestive Themes
  • Use of Alcohol
  • Platform: PC
  • Publisher: NCSOFT
  • Developer: Carbine Studios
  • Category: Role-Playing , Massively Multiplayer
PC Gaming has never been easier

Product Details:

WildStar infuses amazing stylized art with the latest technology to create a stunning visual experience. Set on a wondrous alien world, WildStar delivers a wild and mysterious adventure among the ruins of an advanced civilization - allowing you to play the way you want to play while experiencing an unprecedented level of exploration and discovery!

KICK ASS AND TAKE NAMES!

Planet Nexus ain't for the faint of heart, so strap on your boots, charge your lasers, and sharpen your swords! Choose from one of many unique classes, using skill-based abilities and combat mechanics to defeat a stunning array of the most dangerous creatures and enemies in the galaxy. Looking for an even bigger challenge? Then jump into PvP battlegrounds, dungeons and epic raids, putting your combat skills to the ultimate test!

EXPLORE A NEW HOMEWORLD!

Nexus is one of the most mysterious and dangerous planets in the entire universe, and you just decided to make it your new home. On the plus side, there are ancient ruins, mystical forests and unexplored moons just waiting to be conquered! On the down side, most of those places are inhabited by cybernetically-enhanced monstrosities, frightening beasts and hostile alien races! The fun never ends!

FEAST YOUR EYES ON THIS!

Dive into the most visually stunning game in the history of the universe! With a completely unique and timeless art style, WildStar is infused with an unforgettable personality that is all its own. Chock full of super cool characters, awe-inspiring environments, and hair-raising boss monsters, WildStar smacks you with eyepopping visual variety at every turn. Now all you have to do is avoid becoming the galaxy's best-looking corpse!

KICK ADVENTURE IN THE FACE!

Quests? We don't just have quests...we've got deep, multi-layered content, guaranteeing that your adventure on Nexus is bursting at the seams with fun and surprises. Battles with giant killer robots? Check. Timed challenges to kill deadly alien organisms? Check. Discovering powerful ancient technology that will melt your frickin' face? Double check. And the best part? The greater the risk, the greater the loot!

PLEDGE YOUR ALLIANCE!

On the wild and dangerous frontiers of Nexus, you better pick a side if you want to survive! Want to crush your enemies in a bloodbath of imperial conquest? Then swear to the Dominion, a powerful interstellar empire who has claimed Nexus for its own! Or maybe you're a born rebel who ain't takin' orders from anyone? Then the Exiles - a rogue alliance of mercenaries, refugees and renegades - is the faction for you!

CHOOSE YOUR PATH!

Remember! This is your adventure, so pick a Path and play the way you wanna play! Along with your class, you can choose to be a Soldier, Scientist, Settler or Explorer - each with its own unique content and special rewards designed to fit your particular playstyle. So whether you're planting a flag, building a starport, climbing a mountain, or studying weird extra-terrestrial critters, your Path creates a unique experience that is all your own!

STAKE YER CLAIM!

Grab your plot, plant a flag, and crack open a beer. This place is yours, you found it, you built it, and you'll be damned if anyone is gonna take it from you!

WHAT THE ...?!

Hold on a second. Nexus was supposed to be the lost planet of the Eldan...but they ain't here, and it's now up to you to figure out what happened to them. Lucky for you, they left behind lots of clues. Unlucky for you, most of the clues will demolish, dissect, or vaporize you. So go on, gear-up, and start searching - the truth is out there, if you figure out a way to survive!

RACES


HUMAN (EXILE)

After centuries of wandering the Fringe in their ramshackle fleet, humans are ready to settle down on Nexus using grit, backbone, and some old-fashioned elbow grease. And if those Dominion bastards are looking for a fight? Bring it on!

Read more.

For more than a thousand years, the humans of planet Cassus had ruled the greatest empire the galaxy had ever known. But as the Dominion's power grew, a number of unpopular policies were enacted that led to civil unrest. What started out as protests in the streets of Cassian cities soon became brutal crackdowns on all who opposed the new order.

When the Dominion military turned weapons on its own citizens, Serrick Brightland, a highly decorated admiral of the Cassian fleet, rebelled against his commanders. Commandeering his own warship, the Star of Dominus, Brightland led Cassian rebels on a series of unexpected, devastating attacks - leaving the Dominion fleet in shambles.

But the rebel admiral's early successes proved costly in lives and materiel. When the full strength of the Dominion military finally caught up to him, Brightland grimly surveyed the battlefield - then bravely set a course for the heart of the enemy fleet. Surprised by the suicide maneuver, the Dominion warships broke formation, and the other rebel starships were able to escape.

Against all odds, the Star of Dominus survived - but at a grave cost. Admiral Brightland sustained terrible injuries in the battle, and was placed into cryo-freeze in order to save his life. Rechristened the Gambler's Ruin, Brightland's vessel was converted to an arkship, and the rebels fled for their lives across the stars.

The discovery of planet Nexus by the famed explorer Dorian Walker represented a new beginning for the humans - a chance to lay down roots before the critical life support systems of the centuries-old Gambler's Ruin completely failed. Serving as the heart and soul of the Exiles, they are now ready to make their final stand against the Dominion that once again threatens their home.

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CASSIAN

Long ago, the Cassians were chosen by the Eldan to establish the Dominion - and they're going to make sure the pathetic vermin infesting the galaxy don't forget it. Destiny is a terribly heavy burden, and the Cassians bear it with style.

Read more.

Gifted with ambition and intelligence, the humans of planet Cassus experienced a period of rapid technological advancement more than two thousand years ago, leading to the development of space flight and interstellar exploration. Such achievements caught the attention of the Eldan's mechanical servants the Mechari, who brought news of these remarkable beings back to planet Nexus.

At the behest of their masters, the Mechari journeyed to Cassus in a fleet of hyper-advanced starships. Standing before an awestruck assembly of planetary leaders, they demanded that the legendary Cassian Sword-maiden Tresayne Toria journey with them to Nexus - and in return the Eldan would provide the Cassians a gift of immeasurable value. Refuse, they said, and the consequences would be dire. The valiant Tresayne agreed for the sake of her people, and she and her attendants were never seen again.

In time, the Cassians received their precious gift - an extraordinary human-Eldan hybrid known as Dominus the Half-Blood. Bearing gifts of powerful Eldan technology to the people of his mother's homeworld, the message of Dominus was a simple one: swear loyalty to him, and together they would rule the greatest empire the galaxy had ever seen. The Cassians unanimously agreed, hailing Dominus as the emperor of the newly established Dominion.

Despite the Eldan's disappearance a thousand years ago, the Cassian-led Dominion has steadily taken control of the galaxy through intimidation, political intrigue and a score of impressive military conquests. For the Cassians, the discovery of planet Nexus represents the fulfillment of an ancient destiny - and they will stop at nothing to ensure that the Dominion reigns supreme over the legendary Eldan planet.

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GRANOK

Banished from their homeworld after a bloody war with the Dominion, the Granok are a race of skull-cracking, hard-charging galactic mercenaries that have come to Nexus to kick ass and drink beer. Not necessarily in that order.

Read more.

Several hundred years ago, Granok civilization on planet Gnox was extremely primitive - but the Dominion saw great potential in these hulking giants of living stone, and sent Mechari ambassadors to facilitate their assimilation into the empire. The ambassadors offered the Granok gifts of knowledge and technology, asking only that they kneel and swear eternal loyalty to the empire in return. The Granok answered by smashing the Mechari into smoking piles of scrap.

The reigning emperor was infuriated by the news of his ambassadors' demise. He declared war on the Granok, and the mighty Dominion Legions were deployed from planet Cassus. They arrived on Gnox in overwhelming force, assuming they would quickly eradicate the natives. Armed with primitive weaponry, the fearless Granok warriors fought bravely - but were no match for the Dominion's superior technology.

Refusing to accept defeat, a young warlord named Durek led daring raids into Dominion camps, stealing weapons, armor, and other powerful military hardware. Within a few weeks, the growing ranks of Granok insurgents began to turn the tide. Battered and bloody, the Legions were driven back to planet Cassus.

Triumphant, Durek and his followers returned to their tribes. But instead of being greeted as heroes, they were branded pariahs for betraying ancient Granok traditions during their hard-won victory. Exiled by their own people, Durek Stonebreaker and his followers took to the stars, plying their trade as battle-hardened galactic mercenaries.

Having now thrown in their lot with the Exiles, Granok mercenaries lead the volunteer militias known as the Free Companies of Nexus. They still retain a deep-seated hatred for the Dominion, and are looking forward to settling the score in blood.

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DRAKEN

Forged in the heat and dust of their savage homeworld, the Draken have come to Nexus to prove they are the most badass warriors in the galaxy. Eviscerations, disembowelments, and decapitations will definitely be involved.

Read more.

Three centuries after the founding of the Dominion, the Mechari determined that the Dominion military required new blood. After examining thousands of known species and analyzing their combat effectiveness, they advised the reigning Luminai emperor, Azrion, to bring the Draken of planet Mikros into the Dominion. Unfortunately, the eternal respect and loyalty of these ferocious hunters could only be won through strength and violence.

The empire landed a formidable military force on Mikros in 344 AE, and the Draken hordes amassed for all-out war on the Dominion invaders. Acting upon counsel from the Mechari, the bold Luminai Emperor Azrion issued a challenge to the reigning High Clanlord Zhur: meet him in single combat, with the victor ruling supreme over planet Mikros. As the Mechari expected, Zhur accepted the challenge immediately.

Hours later, they met on the Field of Kazor, a massive gladiatorial arena in the ancient city of Red River. The duel was fierce and brutal, and the swords of the two combatants were soon stained with blood. In the end, the Luminai emperor's skill and training overcame Zhur's ferocity and strength. Upon the death of their leader, the Draken swore eternal loyalty to Azrion the Conqueror and his descendants - and these savage warriors have faithfully served the Dominion ever since.

For the Draken, the journey to Nexus represents the ultimate test. Not only is the fabled planet rumored to be the home of exotic, savage creatures that will test their skills in the hunt, but it is also the front lines of the intensifying war with the Exiles. The reigning emperor Myrcalus the Vindicator has claimed Nexus for the Dominion by right of the Eldan blood that runs in his veins, and the Draken have vowed to help him conquer the planet, regardless of the cost.

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AURIN

Small but scrappy, the Aurin are a race of forest dwellers whose homeworld was ravaged by the Dominion. They might be into hugging trees, but they're more than ready to bare tooth and claw to defend their new home on Nexus.

Read more.

For thousands of years, the Aurin lived in isolation on the forest world of Arboria, but the chance arrival of the wandering human rebel fleet changed their lives forever. Appreciating their good-natured independence, the Aurin welcomed the humans into their forest homes, and friendship soon blossomed between the two races. Fearful of unleashing the wrath of the Dominion on the Aurin, the humans took on much needed supplies and then quickly moved on.

Despite careful precautions by the humans, the Dominion managed to trace the path of the fleet and eventually discovered the location of Arboria. As punishment for aiding the rebels, the Dominion declared unconditional sovereignty over the Aurin's forest kingdom and sent an army of devastating Planet Reapers to collect the empire's rightful due.

The Aurin fought back courageously, but the Planet Reapers were monstrous mechanical resource harvesters designed to withstand all but the heaviest firepower. Suffering heavy losses, the Aurin were forced to fall back, helplessly watching the destruction of their beautiful, verdant homeworld.

Desperate, the Aurin's newly crowned queen, Myala Everstar, sent out a distress signal to her human friends, who soon formulated a daring rescue plan. Aided by fearless Granok mercenaries, the humans faced off against the Dominion and landed rescue ships on Arboria - but it soon became clear not all the Aurin could be saved. Brokenhearted, Myala escaped from Arboria's surface, but promised those left behind that one day she would return.

Despite the tragedy they had suffered, the Aurin were determined to survive. The day would come when they would return to Arboria, drive out the Dominion, and reclaim their beloved homeworld.

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CHUA

Nearly as brilliant as they are sociopathic, the Chua are mischievous inventors who develop advanced weapons and technology for the Dominion. Science has never been more fun - or agonizing.

Read more.

In the course of scouting prospective races in the early years of the Dominion, Mechari observers found that the primitive but intelligent Chua of the forest world Bezgelor displayed considerable promise. In addition to showing an uncanny grasp of science and mechanical engineering, they were also remarkably devious and competitive. Predicting that a species unconstrained by economic or moral considerations could prove useful, they opened communications.

Hoping to hyper-accelerate their industrial development, the Mechari presented the Chua with several instructive examples of simple Dominion technology. The Chua reciprocated by presenting their celestial benefactors with a gift-wrapped Bezgelorian tar-beetle. As per its natural defense mechanisms, the beetle promptly exploded when handled by its new owners, covering all dignitaries present in corrosive black ooze that required months of corrective drilling and acid-baths to remove. The Chua howled with laughter over this for days on end.

Efforts to galvanize Chua's advancement exceeded even the Mechari's most optimistic projections. Their zeal for industry instantly propelled them into a state of near psychotic overdrive, and in under a century the Chua had replaced most of Bezgelor's verdant forests with factories that covered the planet's surface like a scab. The once blue skies now seethed with cancerous ochre, its formerly tranquil pastures reduced to dustbowls of ash.

Although initially too enraptured with their own productivity to see value in further discourse with the Mechari, by 538 AE the Chua joined the Dominion out of a need for base resources that their own ruined world was no longer capable of producing. For the last thousand years, they have created advanced weapons and technology for the empire. With the recent discovery of Nexus, the Chua look forward to exploiting the legendary planet's natural and technological resources, along with devising new and exciting ways to destroy their enemies.

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MORDESH

Cursed with a degenerative disease after delving into the forbidden secrets of alchemy, the Mordesh have come to Nexus to find a cure. Being a space zombie can be complicated. Unleashing dark and deadly disciplines on the Dominion? Much simpler.

Read more.

Until the last century, the Mordesh of planet Grismara had a flourishing civilization whose refinements in alchemy made them the envy of the galaxy. Having attracted the attention of the Dominion and been invited to join, their ongoing success was all but inevitable.

In 1578 AE, Victor Lazarin, widely acknowledged as the greatest alchemist in Grismaran history, announced his creation of the Everlife Elixir - a substance he claimed granted immortality. The Mordesh were convinced of Lazarin's brilliance, and the elixir was distributed worldwide. Yet cries of rejoicing soon turned to moans of despair. The elixir eventually became unstable, leading to necromantic physical degeneration coupled with a mindless cannibalistic rage.

It is said that in the Contagion's first outbreaks, the casualties mounted too swiftly to be measured. The only certainty was that a civilization of billions lay within a hairsbreadth of extinction after just a few weeks. The Dominion response was a brutal and uncompromising quarantine, while below the Mordesh suffered and perished. While almost falling into the Contagion's madness himself, Lazarin created a vaccine known as the Vitalus Serum. Despite failing to cure the disease, the serum suppressed its psychological symptoms and saved the few remaining Mordesh survivors.

In desperation, the Mordesh turned to the Exiles, who smuggled them piecemeal through the Dominion blockade. Forced by dwindling numbers and their hunted status to become practitioners of artifice and deception, they formed a covert intelligence group, the Black Hoods, to wage campaigns of sabotage and assassination against their enemies. Seen by the Exiles as an unsavory but necessary evil, the Mordesh now ply their dark arts on Nexus in hopes of finding a cure and wreaking vengeance on the Dominion who deserted them.

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MECHARI

Engineered by the Eldan themselves, the Mechari are a race of highly-efficient killing machines that make it their business to eliminate traitors and spies on Nexus. Sense of humor? Not one of their strong points.

Read more.

Long ago, the Eldan on planet Nexus found themselves in need of a servant race that could communicate with the other races of the galaxy, and watch for developments in culture and technology that might be of interest to them. With this in mind, the Eldan created a race of sentient mechanical beings known as the Mechari.

These Mechari were sent out to observe the various inhabited planets in the galaxy, studying their individual strengths and weaknesses, and reporting the information back to Nexus. The Mechari always kept the intentions of their masters ambiguously vague - and indeed, the Mechari themselves were not aware of the true scope of the Eldan's machinations. As the centuries passed, the legend of the Eldan grew, and wild conjecture became well-worn tales about their origins, their technology, and the location of their secret homeworld.

During this time, the Mechari were instrumental in helping the humans of planet Cassus establish the Dominion, and presided over the coronation of the first Luminai emperor. Through a series of brilliantly executed maneuvers, the Mechari helped the Dominion to quickly expand, assimilating races like the Draken of planet Mikros. They also established the Imperial Corps of Intelligence to protect the empire from spies and traitors, and took it upon themselves to oversee its operations.

The discovery of Nexus was a momentous occasion for the Mechari, and they hoped to finally be reunited with their creators. But the Eldan were no longer there, their fate one of the galaxy's darkest and most enduring mysteries. Despite this disappointment, the Mechari continue their eternal vigil over the empire, ensuring its continued dominance on planet Nexus.

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classes

THE WARRIOR

THE WARRIOR'S GEAR:

POWER SWORD

For ages, warriors throughout the galaxy would slice and dice their enemies with swords, only inevitably to find themselves confronted with something uncuttable. But then someone came up with the crazy idea of hooking a blade up to a fusion accelerator. The result? A marriage made in slaughterhouse heaven. Today's power swords come equipped with ten megatons of liquid awesome hurtage. In. Your. Fist.

ARM CANNON

Think last year's Thermo-Nuclear Battle Gauntlet was the last word in extremity extreme? Well, stop thinking and listen, because this year we're talking the XL45 Hell Mitten: a supercharged deathgrip that'll have your enemies singing soprano for the rest of their three-second lives. This bad boy comes stocked with something for everyone to die from: a high-velocity ripsaw, 40M retractable battle harpoon, instant-activation riot shield, personal defense plasma barrier, and high-explosive destructo-missiles. Oh...and GPS. This ain't your gam-gam's battle gauntlet!

BRUTE FORCE

Enough with the techno-yadda-yadda, egghead...Tactics are for wimps. In the end war's all about two good old-fashioned pastimes: ass-kickin' and face-stompin'. Which one you do with the back of your hand and which comes courtesy of your size 30 boot is up to you, ace.

ARMOR TYPE:

HEAVY ARMOR

RESOURCE TYPE:

KINETIC ENERGY

The warrior's class-based resource is kinetic energy, which he generates by executing most of his normal attacks and which gradually decays while he is both in and out of combat. However, many of the most powerful attacks in his arsenal are only possible by expending massive amounts of stored energy all at once.

ROLES:

ASSAULT

Warrior special assault abilities include:

  • Power Strike
  • Whirlwind
TANK

Those building more on the support/tank side get CC abilities such as:

  • Plasma Wall
  • Cannon Volley

THE ESPER

THE ESPER'S GEAR:

PSY-BLADE

While others waste time swinging clunky metal swords at you, you'll be ventilating them with an indestructible wit-sharpened stiletto forged from 100% superego! Unlike their flimsy milquetoast steel counterparts, your psy-blade projections be flung with deadly abandon among your cerebrally disadvantaged victims! Brain power never felt so good!

PANACEA ILLUSIONS

They say time heals all wounds, but why wait? Humiliate generations of traditional physicians by restoring life and buffing armor using only the power of your mind! And if you ever dreamed of transforming into a health-restoring, rainbow-pooping spirit animal? BOOM.

MALIGNANT ILLUSIONS

Tired of hearing that you cause "bad vibes" and fly off the handle over "nothing"? Put those judgmental haters on the short bus to payback school! Use your enemies' worst fears against them, attacking with nightmarish psycho-kinetic horrors guaranteed to stop even the hardiest of hearts.

ARMOR TYPE:

LIGHT ARMOR

RESOURCE TYPE:

PSI-POINTS

The Esper's primary class-based resource is psi-points, which he generates by casting "builder" abilities and that are consumed by "finisher" abilities. These finisher abilities are magnified in power based on the amount of psi-points consumed.

ROLES:

HEALER

Espers with a focus on healing should get:

  • Projected Spirit
  • Mental Boon
DPS

Players who want an Esper specializing in DPS would be better served by:

  • Shock Wave
  • Spectral Horror

THE SPELLSLINGER

THE SPELLSLINGER'S GEAR:

MAG PISTOLS

For centuries, the number of bullets Spellslingers could shoot per second was an infuriating bottleneck. Then, belatedly recalling that they were ambidextrous, they added a second pistol to their arsenal. The rest is exit wound history.

MAGIC SIGILS

If there's one thing Spellslingers hate, it's a fair fight. That's why they supplement their deadeye marksmanship by juicing up their weapons and ammo with sorcerous sigils. Who says gunfighting and the occult don't mix? The Spellslingers' victims, and they aren't talking.

ACROBATICS

If there's another thing they hate, it's losing. For generations, Spellslingers fought duels by standing stationary at opposite ends of deserted streets, only to find themselves defeated by the agile. Humiliated by their own immobility, they delved into the arcane arts of somersaulting. Needless to say, their win percentages improved by leaps and bounds.

ARMOR TYPE:

LIGHT ARMOR

RESOURCE TYPE:

SPELL SURGES AND FOCUS

The Spellslinger's primary attributes are Finesse for pistol skill and feats of agility, as well as Insight for magic (with variable overlap).

ROLES:

DPS

Spellslingers with an emphasis on DPS would prefer:

  • Arcane Missile
  • Flame Burst
HEALER

Playing your Spellslinger with a focus on healing should get abilities such as:

  • Regenerative Pulse
  • Sustain

THE STALKER

THE STALKER'S GEAR:

CLAWS

Guns may have better range and cause less muss, but where's the fun in that? Claws of every conceivable length, shape, sharpness, balance, and reflectivity give the discriminating Stalker no end of options when it comes to slicing open every artery at once. Just because you're invisible doesn't mean your opponents' innards have to be.

DEVICES

Who says business and pleasure can't awkwardly mix? Claws may be fine for everyday massacres, but for special occasions, Stalkers enjoy an assortment of swanky accessories such as amplification spikes, tether-mines and nano-darts. Put the sass back in your assassination or your blood-money back!

NANO SKIN

If there's one thing all Stalkers agree on, it's that pockets are so yesteryear. That's why this year's homicide hobbyist dresses to kill in a nanite-charged skin of smartfabric featuring a wetwired cerebral interface, and a veritable arterial spray of lethal accessories. It's not fashion-forward, it's fashion-fatal.

ARMOR TYPE:

MEDIUM ARMOR

RESOURCE TYPE:

SUIT POWER

The Stalker's primary class-based resource is suit power, which starts at full and continuously regenerates but can drain rapidly in the course of executing the most powerful attacks. Suit power regenerates naturally during combat but can also be incrementally acquired through other abilities.

ROLES:

DPS

Playing your Stalker as a DPS assassin will want abilities like:

  • Staggering Strike
  • Nano Virus
TANK

Those favoring a Tank build will want abilities such as:

  • Decoy
  • Cripple

THE MEDIC

THE MEDIC'S GEAR:

RESONATORS

Does shocking others "resonate" with you? If so, your aspiring inner intern will be Delighted Upon Arrival with the Awe-n-Shock Resonators Mark IX. Heal your enemies and boil your friends with last year's prize-winner for Most Excruciating Surgical Appliance! Smells like this wild-cardio just got wilder!

FIELDS

Did someone say sci-fi sawbones? Wielding a virtual pharmacopoeia of benign and malignant auras, you'll be savoring your enemies' squeals of relief and allies' howls of agony through the undebunkable magic of medical science!

PROBES

Nothing puts a smile on a medic's face like a bunch of shiny new probes! Sophisticated advances in biotechnology allow healing probes to work so fast, there's only time for emotional scars! And for Medics with an eye for offense, the Ultra-Probinatrix 9000-Z is guaranteed to cause death faster than you can say ah. With devices like these, killing patients is a virtue!

ARMOR TYPE:

MEDIUM ARMOR

RESOURCE TYPE:

POWER CORES

The Medic's resource is Power Cores. Power Cores start at full and are consumed by powerful attacks and heals. The Medic can use their basic attack or heal to generate Power Cores in combat. When you leave combat, your cores will quickly restore to full.

ROLES:

HEALER

Medics with a healing focus should get abilities such as:

  • Healing Nova
  • Repair Station
DPS

Medics seeking a more offensive stance will want skills like:

  • Atomize
  • Gamma Rays

THE ENGINEER

THE ENGINEER'S GEAR:

LAUNCHER

"Concealed" weapons are for grandmas! Grow a pair by grabbing LaunchCorp's Launch-O-Matic QT-Pi Ultra-Standard and fire some rocket-propelled attitude adjustment into the awe-struck face of anyone who gets in your way. Sure, the launcher's sheer power might just dislocate the joints in both your arms, but wait until you see the other guy's!

BOTS

Nothing says engineer like a posse of homemade mechanical servitors! Constructed in the greasy depths of your workshop, these industrial-strength beauts will repair you and disassemble your enemies faster than you can say 'hostile oil change'. Plus, you don't have to worry about making friends!

EXO SUIT

What's an Engineer without his Exo-Suit? Less armored! But with it on, he's the toughest grease-monkey to ever solder a circuit! With multiple combat modes that crank up your obliteration quotient or make you 100% resistant to mushroom clouds, this deadly tech-tuxedo proves that impeccable style ain't just for peacetime!

ARMOR TYPE:

HEAVY ARMOR

RESOURCE TYPE:

VOLATILITY

The Engineer's principal ability resource is Volatility, exclusively provided by his Launcher.

ROLES:

DPS

Engineers seeking a more offensive stance will want skills like these:

  • Artillery Bot
  • Target Acquisition
TANK

Those favoring a Tank build will want to consider these abilities:

  • Bruiser Bot
  • Unsteady Miasma

KICK ASS AND TAKE NAMES!

Planet Nexus ain't for the faint of heart, so strap on your boots, charge your lasers, and sharpen your swords! Choose from one of many unique classes, using skill-based abilities and combat mechanics to defeat a stunning array of the most dangerous creatures and enemies in the galaxy. Looking for an even bigger challenge? Then jump into PvP battlegrounds, dungeons and epic raids, putting your combat skills to the ultimate test!

EXPLORE A NEW HOMEWORLD!

Nexus is one of the most mysterious and dangerous planets in the entire universe, and you just decided to make it your new home. On the plus side, there are ancient ruins, mystical forests and unexplored moons just waiting to be conquered! On the down side, most of those places are inhabited by cybernetically-enhanced monstrosities, frightening beasts and hostile alien races! The fun never ends!

FEAST YOUR EYES ON THIS!

Dive into the most visually stunning game in the history of the universe! With a completely unique and timeless art style, WildStar is infused with an unforgettable personality that is all its own. Chock full of super cool characters, awe-inspiring environments, and hair-raising boss monsters, WildStar smacks you with eyepopping visual variety at every turn. Now all you have to do is avoid becoming the galaxy's best-looking corpse!

KICK ADVENTURE IN THE FACE!

Quests? We don't just have quests...we've got deep, multi-layered content, guaranteeing that your adventure on Nexus is bursting at the seams with fun and surprises. Battles with giant killer robots? Check. Timed challenges to kill deadly alien organisms? Check. Discovering powerful ancient technology that will melt your frickin' face? Double check. And the best part? The greater the risk, the greater the loot!

PLEDGE YOUR ALLIANCE!

On the wild and dangerous frontiers of Nexus, you better pick a side if you want to survive! Want to crush your enemies in a bloodbath of imperial conquest? Then swear to the Dominion, a powerful interstellar empire who has claimed Nexus for its own! Or maybe you're a born rebel who ain't takin' orders from anyone? Then the Exiles - a rogue alliance of mercenaries, refugees and renegades - is the faction for you!

CHOOSE YOUR PATH!

Remember! This is your adventure, so pick a Path and play the way you wanna play! Along with your class, you can choose to be a Soldier, Scientist, Settler or Explorer - each with its own unique content and special rewards designed to fit your particular playstyle. So whether you're planting a flag, building a starport, climbing a mountain, or studying weird extra-terrestrial critters, your Path creates a unique experience that is all your own!

STAKE YER CLAIM!

Grab your plot, plant a flag, and crack open a beer. This place is yours, you found it, you built it, and you'll be damned if anyone is gonna take it from you!

WHAT THE ...?!

Hold on a second. Nexus was supposed to be the lost planet of the Eldan...but they ain't here, and it's now up to you to figure out what happened to them. Lucky for you, they left behind lots of clues. Unlucky for you, most of the clues will demolish, dissect, or vaporize you. So go on, gear-up, and start searching - the truth is out there, if you figure out a way to survive!

Specifications:

Game Features:

Connectivity
Broadband Internet connection
Hard Drive Space
30GB available HDD space
Operating System
Windows® XP SP3 (32-bit) or later
Processor
Intel® Pentium® Core2 Duo 2.4GHz, AMD Phenom X3 2.3GHz or better
RAM
4GB RAM
Video Card
NVIDIA® GeForce® 8800 GT, ATI Radeon HD 3850 or better

Important Information:

A monthly fee is required to play.

Important Information:

If you can't get enough of MMO's, be sure you don't miss Wildstar physical PC and digital download games available on PC.

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