Warhammer 40,000: Dawn of War II
Not as bad as most people made it out to be
Well lets see no Dawn of War II is not not like the 1st Dawn of War & that's not a bad thing what Relic & THQ did was took Dawn of War an awesome RTS & Company of Heroes yet another awesome RTS made by Relic & THQ & crossed them to make Dawn of War II there is no more base building like in DoW... You'll get your units now like ya did in CoH which I like cause I loved both game.. Instead of building your base & lots of defenses you just have a few squads that are dropped in & you need to use cover unlike DoW where you just made a bunch of units & overwhelmed your foe now you use tactics & your surroundings to your advantage also they made it more RPG like you level your units & up their stats you also have upgradeable armor & weapons which you find in the different worlds you go to & that you also receive from completing mission/objectives... most people don't like change but I think its a great game & a nice move on THQ/Relics part... I love Warhammer & I look forward to many more DoW/Warhammer games in the future!!
Will Be Great, But Won't Beat Starcraft 2
Dawn of War 2 will be an excellent addition to the RTS genre, but lets be realistic on this point: It's not going to outlast Starcraft 2. The original starcraft has being going strong for more than ten years, and its popularity around the world means that Starcraft 2 will sell millions of copies instantly just for that reason. More importantly, you just can't compare these two games. Warhammer is largely about massing huge amounts of forces on to a single spot and then trying to rapidly use special unit abilities to outlast your enemy. Some people like the fast paced, rapid clicking that accompanies this sort of combat, and other people prefer fewer objects on the screen for command and control purposes. It's unlikely that Dawn of War 2 will be much different from the original, so if you want an idea of what Warhammer is like, the original Dawn of War and the expansions are all good games, with good story lines, and good campaigns. I highly recommend purchasing the original before buying the new version.
Looking forward to this game even more
I've been playing the multiplayer beta for a few weeks now and I find myself looking forward to this game more and more. The focus on this game isn't farming resources or building a massive base, but making a small, balanced, elite army and going straight into battle. Each unit for each army has its own strengths, be it the infantry killing Devastator Squad, the jack of all trades Tactical Squad, or melee powerhouse Dreadnought. But each also has its weaknesses and you need a balanced unit setup to win a match. Get all Tactical Squads, you won't have suppression and will be quickly overwhelmed by a massed assault. All Devastators, a unit that can use jets to launch themselves onto em-placed units like Assault Marines or grenades will blast you off your feet and wipe out a good chunk of your troops before you can react. Single player hasn't been demoed yet, but from what I've read and taken from multiplayer in beta, single player promises to be an incredibly fun game.
Warhammer 40K without Chaos?
I've been playing the 40K table top for about two years now, and i'm an avid player of Dawn of War. I enjoyed Dawn of War (dow) because it gave you a chance to have things happen that really wouldn't in that universe. Any Warhammer 40K fan knows that a small force of Necrons, consisting of some flayed ones and the nightbringer is pretty much unstopable, but the game let us take down the necrons with Imperial guards. The game has a solid foundation with creating models that look like the actual tabletop figures and the gameplay is very solid. Now, the question i pose to every 40K fan, new or old is, Why no Chaos? Chaos is a staple of the series right beside the Space Marines. I feel that instead of the Tyranids (while i'm excited about trying out the Hive Tyrant) shouldn't be there if they aren't going to put in Chaos. I know without a new race it's just a better looking DOW 1, but to not have a staple of the series in the game is going to have lots of DOW and Warhammer 40K fans screaming foul. I for one already am.
New to DoW
I'm new to DoW, but my friend has played table top for years and played DoW1 and all the expansions. This game supposedly plays much more like the table top. There isn't any unit massing, you're given squads, each with distinct abilities. You have to utilize and combine them to succeeded. Unlike most RTS which focus on building up a base and an army of guys and spamming waves at your enemy. this actually requires thought. Its challenging, and the interface is a little clunky at first until you get the hang of it, but the swat style game play really does grow on you. If you were a fan of the first game, this might take it in a totally different direction, but give it time, its a very well put together game. Only two issues ive had with it are that for some reason it wont let me choose Ultra textures and shadows, and i have a gtx 260 c216 SCC, which I dont understand. And there seems to be a memory leak, I get a memory dump error after playing for a little while, usually right as i click to deploy for a campaign mission.
Dawn of War 2: Sure to beat Starcraft
I've been a serious player of the Dawn of War games and I assure you this will end up beating Starcraft hands down in the long run. When it came down to Dawn of War vs. other RTS it was just plain revolutionary. With commander units to attach to your infantry to make your regiments stronger. You also use moral and terrain to your advantage against your opponents on a every battle basis. Dawn of War II will still hold fast to the original game play which leads me to believe that they are going to incorporate expansions to add even more races to the game. Also an important note: in Dawn of War I and II you are issued races that have TOTALLY different play styles and fighting abilities. This continues with every race they ever add to the game which makes every battle one to remember. If you're tired of the same darn command and conquer RTS this is the one for you. Also the cinematics for all the warhammer games are on the scale of final fantasy.
Great Gameplay but very far from Starcraft 2
Dawn of War 2 is to feature excellent physics and unique gameplay options, but I highly doubt that Dawn of war 2 will outlast Starcraft 2. Force commanders are not revolutionary, that is an overstatement and Starcraft 2 features races that are much more different from Dawn of War 2. With that being said, Dawn of War 2 is going to be a great game as it will feature a better physics engine than company of heroes. This means that buildings, bridges, walls blow up, and squad tactics will vary slightly because of this. Craters are also blown into the ground creating light cover for troops, which was in Company of Heroes. As a side note, I feel that Starcraft 2 and Dawn of War 2 should not be compared as such, Starcraft 2 is different from Dawn of War 2. Starcraft focuses more on your army and not your squads, while Dawn of War goes into squad cover, morale, etc. By this I don't mean that Dawn of War 2 is better because of its cover system, but Starcraft 2 will most likely feature more units on the screen and focus less on your squads.
The Real Review
If your into RTS and RPGs this title may be what your looking for. Dawn of War 2 brings true elements of the table top version to the PC. Each mission of the champagne focuses on your small units of space marines as you try to halt the tyranid invasion. Unlike traditional RTS, there is no base building, no large battalions of troops and tanks, just a central headquarters and a few 3-5 man squads. However, those squads are powerful and, can be further upgraded through RPG style level ups and equipment additions (wargear). There is a sense of strategy to this game that I have failed to see in similar titles. Mainly the use of cover and synergy, as you try to make your units work together to accomplish objectives. In my opinion if you like 40k on the table top, you will like this game and probably play it regiously. If your expecting a larger more advanced version of the first DoW, then you will be disappointed.
There worst complaint is installing steam and windows live, o please. For one thanks to having windows live u can actually keep track of and make new friends and use private chat and stuff like on xbox live. It also makes DLC possible so now they can release new content in fhte form of DLC instead of expansions. And Boodhoo u have to install steam, it comes with both these programs, and that takes like 2 minutes to do. All in all if u ignore these minescule things the game is great, ignore these nit picking whiners who say the game sucks because of things that make it longer to install but make it more convienant for the player. I mean Dow1 was impossible to make friends on because game spys friend thing in game was terrible, seriously its not the worst install ever, it automatically installs these programs for u, its not like you have to spend 5hrs installing them after a day of looking for them on the web.
I don't know where to start...this game has so many bugs its not even funny, online I find myself more angry than having any sort of fun. Pros: Graphics, Utilizing a better engine, co-op campaign. CONS: It's using both STEAM and GFWL, countless bugs, online Trueskill (Matchmaking), requires a internet connection to install the game (If you have no internet or it just sucks then stay away from this game), limited to just only 3 vs. 3 (Multiplayer). Computer player is too easy or just no help to your team (Multiplayer). God units are limited to just the eldar. This game is still in a beta state and needs an awful lot of fixing. If your not into unit management and like the old RTS way of fighting then this game is not for you there is no base building what-so-ever only base tier upgrading. This would have ended up being a good game if made properly like the first CoH (Not CoH: OF).