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Titanfall by Electronic Arts



  • Blood and Gore
  • Strong Language
  • Violence
Titanfall is rated 3.6 out of 5 by 29.
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  • Platform: PC
  • Publisher: Electronic Arts
  • Developer: Respawn Entertainment
  • Category: Shooter

Product Details:

Prepare for Titanfall. Crafted by one of the co-creators of Call of Duty and other key developers behind the Call of Duty franchise, Titanfall is an all-new universe juxtaposing small vs. giant, natural vs. industrial and man vs. machine. The visionaries at Respawn have drawn inspiration from their proven experiences in first-person action and with Titanfall are focused on bringing something exciting to the next generation of multiplayer gaming.

Prepare For TitanFall

Crafted by one of the co-creators of Call of Duty and other key developers behind the Call of Duty franchise, Titanfall is among the most highly anticipated games of 2014, having been shrouded in mystery for nearly three years. The visionaries at Respawn have drawn inspiration from their proven experience in first-person action gaming, and are building on that pedigree by taking a new approach to game design and creating an all-new universe with Titanfall.

Fast-Paced Advanced Combat

The advanced combat techniques of Titanfall give you the freedom to fight your way as both elite assault Pilot and fast, heavily armored Titan.

"The Titan moves with speed and grace normally reserved for general infantry and handles like an extension of the Pilot himself, holding a weapon in a first-person view." - Game Informer

The Frontier

Welcome to the Edge of Civilization
In Titanfall, many generations of humanity live in the deepest reaches of explored space. This vast region is known as The Frontier. It contains many well-known and inhabited solar systems, but many more worlds remain uncharted. Most people will never travel this far away from normal civilization. But for pioneers, explorers, mercenaries, outlaws, and soldiers - the Frontier offers both adventure and opportunity.

The Factions

The Interstellar Manufacturing Corporation (IMC)

The IMC started out small, in natural resource extraction industries, under the name Hammond Engineering. Increasing demand for Titan manufacturing materials, combined with Hammond's market-cornering planetary survey technology and map database rights, contributed to explosive growth for the company. Over the course of a century, a series of acquisitions, mergers, and re-brandings lead to the transformation of Hammond Engineering into the ruthless commercial empire that is the IMC. With the Frontier's valuable shipping lanes and vast planetary resources ripe for exploitation, the IMC is dedicated to maximizing profits and shareholder wealth, using the legal application of force when necessary.


In the IMC command structure, Vice Admiral Graves is formally known as the CINCFRONT, or Commander-in-Chief, Frontier Command. Despite the elaborate title, Frontier operations are notorious for their lack of adherence to traditional protocol, allowing Graves to personally command IMC forces in the field, and to operate far more informally than commanders in the Core Systems. Graves has a reputation as a maverick within the IMC. His calls for policy change have often been deemed too risky to IMC forces, and too lenient to Frontier citizens. During the inquiry into the Odyssey scandal, Graves maintained that the ship was forcibly commandeered by MacAllan and his band of mutineers.


Blisk is a South African mercenary working under a new long-term contract with the IMC on the Frontier, providing Combat Intel and Counterinsurgency services. His first contract concluded with his outfit making enough money to retire to a tropical paradise, but after considering the excellent pay, and more importantly, the opportunity to lay waste to everything in sight with state-of-the-art hardware, Blisk decided that the IMC's offer of renewal was just too good to pass up.


Spyglass is a physical manifestation of the IMC's vast computational network identity, handling logistics, navigation, deployment, and communications between all IMC forces on the Frontier. Spyglass units are built on a modified Spectre chassis and are considered expendable in the field, often accompanying ground forces aboard dropships to provide up-to-date mission information and live surveillance.

The Militia

The Frontier Militia represents the military arm of the Frontier systems' territorial defense pact. The Militia is a loosely governed mishmash of homesteaders, bandits, mercenaries, and pirates, all rising up as 'citizen soldiers' when the need arises. Each brigade within the Militia is responsible for fighting in an assigned section of Frontier territory. Although some brigades are little more than vast pirate organizations, the Militia has enough resources to be a real obstacle to the IMC's ambitions on the Frontier. The Militia often claims that direct action against the IMC is in the best interest of the homesteaders whom they allegedly represent, but not everyone on the Frontier sees it that way.


A highly decorated veteran of the Titan Wars, MacAllan served as the executive officer of the IMS Odyssey, under the command of Vice Admiral Marcus Graves. The Odyssey's mission was part of a peacekeeping operation on the Frontier for the IMC. Official IMC reports indicate that MacAllan led a mutiny aboard the Odyssey fifteen years ago, citing numerous grievances with the IMC's treatment of Frontier citizens. However, these reports have not been proven, in the absence of the ship's flight data recorder, which was lost when MacAllan and his people escaped with the Odyssey, and disappeared into an uncharted sector of the Frontier.


The name Bish is short for Bishamon, the mythological god of warriors within the Japanese Seven Gods of Fortune. Bish is an IMC-trained electrical engineer, born and raised on Earth. After getting screwed over by the IMC on a Frontier job placement that cost him all his savings just to move out there, he ended up in the right place at the right time - the notorious Bish bar brawl' - to take the Militia's timely offer of employment. Bish now serves as a Combat Intel Specialist, remote hacking into IMC systems during combat on behalf of ground forces, tracking mission progress, and giving tactical guidance to Pilots on the ground.


As a child, Sarah lost several close members of her family to incidents in which the IMC displaced Frontier citizens by force. As a result, she vowed to take revenge on the IMC at every possible opportunity, refusing to rest until they have been removed from the Frontier. For most of her career, she served in Covert Operations for the Militia, before moving into the command ranks of the Militia's Marauder Corps. Her long list of successful attacks on IMC installations landed her on the IMC's High Value Target List, where she remains listed as one of the 50 most dangerous Militia operatives still at large.

The Combatants


As with Titans, the Frontier contains Pilots of many different styles and experiences. Titan Pilots are rated by 'certifications', most of which apply to civilian applications, such as construction, shipping, and heavy salvage industries. The most prestigious of these is the Full Combat Certification - a widely published series of tests that grade a Titan Pilot's abilities. Because of the extreme physical and mental challenges of mastering both Titan combat & dismounted parkour movement, a fully combat certified Titan pilot is a rare find, and the combat skills of active Pilots in the field varies widely throughout the Frontier.


Titans are descendants of present-day fledgling military exoskeletons. In addition to the obvious combat applications, unarmed forms of Titans are used in heavy industries like cargo transport and deep space ship salvage. They are also used in special applications such as deep space search and rescue, and are very effective in inhospitable environments. The use of Titans is widespread throughout the Frontier in both combat and civilian life.

Ogre Class

There are no two ways about it - the Ogre is engineered to be the ultimate battle tank, in Titan's clothing. As a consequence, the Ogre places a premium on its armor and offensive capabilities. When your mission demands maximum survivability, the Ogre is the only battle platform which consistently out-performs, out-shines, out-lasts and outlives everything else on the battlefield.

Stryder Class

Survivability through speed and agility is the key to the Stryder's considerable battlefield prowess. Faster than every other Titan chassis on the market today, the Stryder's mobility is the culmination of many years of award-winning R&D into linear and rotary actuator technology. Of course, even with this agility advantage, the Stryder does not sacrifice any of the superior features your mission has come to depend on in the Hammond Robotics line of Titan battle platforms.

Atlas Class

As a multi-role Titan, the Atlas excels where all other models fall short. The Atlas represents the state-of-the-art in weapons platforms and provides good protection and increased mobility over the Ogre chassis. Whether the mission demands reconnaissance, rapid assault, fire support, tactical support, or a combination of all these, Atlas frontline elements are dependable, powerful and, importantly, get results.

Game Modes


If you have never played classic Titanfall before, this is the place to start. Kill anything on the enemy team to earn Attrition Points. The winning team is the one that hits the score limit first, or has the highest score when the time is up.

Hardpoint Domination

Capture and hold the three hardpoints in the map for your team to earn points. The more hardpoints you hold, the faster you win. Capture neutral hardpoints by standing near them for a short period of time. Retake enemy-held hardpoints by standing near them for a longer period of time - a hardpoint must be rendered neutral before you can begin to capture it. If enemies are near a hardpoint, you must find and eliminate them before any capturing or neutralizing will happen.

Last Titan Standing

In Last Titan Standing, everyone starts in a Titan. Your team must eliminate all of the enemy team's Titans or Pilots to win. This is a round-based mode, and the team that wins the best of five rounds wins the match. Within each round, there is no respawning, and there are no replacement Titans, until the next round starts.

Game Maps

Angel City

When the IMC instituted martial law in Angel City, massive walls were built and a system of security checkpoints was created to divide the city into many smaller districts. The unfortunate residents of the Harbor District, now unable to move freely throughout the city, are only able to view the glittering skyline from afar. Pilots fighting in the city gravitate to the highly accessible rooftops, using them to cross entire city districts without ever touching the ground.


The IMC's discovery of fuel-rich veins beneath this once-beautiful community led to aggressive, systematic fracking of the area, turning it into a seismically unstable shell of its former opulence. Titans rule much of the jagged terrain, forcing Pilots to move through and take cover within the interiors of the abandoned buildings. The best Pilots will carefully time their Cloak usage for the precise amount of time that is necessary to move between the protective interior spaces, or use every available square inch of vertical surface to string together complex wall-run routes.

  • Fast-Paced Future Warfare - In Titanfall the advanced warfare of tomorrow gives you the freedom to fight your way as both elite assault Pilot and agile, heavily armored 24' tall Titans. Titanfall rethinks fundamental combat and movement giving players the ability to change tactics on the fly, attacking or escaping depending on the situation.
  • The Future of Online Multiplayer Action - The game is entirely multiplayer, in a new experience that combines fast-paced online action with the heroic set piece moments traditionally found in campaign mode. The intersection of the two is a big part of what gives Ttianfall its iconic identity.
  • The Visionaries that Defined Gaming for a Generation are back! - Founded in 2010, Respawn Entertainment was formed by Vince Zampella and Jason West, former co-founders of Infinity Ward and two of the co-creators of the multi-billion dollar franchise Call of Duty They are building on their pedigree and taking a new approach to game design and creating an all new universe with Titanfall



Requires the Origin client to install and play.
Hard Drive Space
Minimum 50 GB Free Space
Operating System
64-bit Windows 7, 8, 8.1
AMD Athlon X2 2.8GHz or Intel Core 2 Duo 2.4GHz
Video Card
512MB VRAM, Radeon HD 4770 or GeForce 8800GT

Important Information:

IMPORTANT NOTICE: This game requires the EA Origin client to install & play.

Important Information:

If you are a fan of Titanfall check out all the latest Titanfall 2 games and accessories available for the Xbox One and PlayStation 4 now.

Rated 2 out of 5 by from Gets Boring Very Quickly. When I first played this game (3 days) ago I was completely blown away after my first match. It was something completely different than Call of Duty. Running on walls, blasting AI's, and squashing people with Titans is really fun but after spending three days playing in non-stop action I can officially say I am now bored of this game. One of my main reasons why is that every single map seems incredibly basic and plain. There is no variation or anything interesting. Many maps feature a big building in the middle and little buildings around it (hence no variation). The maps do not merit anything interesting and fun at all. Another one of my gripes is that the AI are not smart. I ran up to three different enemy AI and they either sat there and stared at me or shot at me with their machine guns and missed. The players are incredibly hard to distinguish from AI as well. You think you're shooting at an AI when it turns out to be a player. Adding to the list of complaints one of my biggest gripes about this game and that is there are only a few weapons you can use and an even smaller amount of attachments. The nice thing about Call of Duty is you have so many different guns and attachment choices. So plain maps paired with a picayune amount of weapons eventually gets very boring. However, there are a few cool thing about this game that I personally find creative. At the end of every game the losers have a ship deployed to evacuate them. It's exhilarating to run to the evac ship while dodging enemy fire to escape. Another cool thing is instead of spawning in a group of people and having to wait fifteen seconds for the battle to start in Call of Duty instead in Titanfall you jump out of a spaceship into the battle. That's a lot cooler and more creative in my opinion. So all said and done I would not recommend this game to a friend or anybody for that matter. The plain maps and lack of weaponry have made this game very boring for me (and I've only owned it for three days). I do not recommend this game, for $20 it is not worth spending that much money.
Date published: 2015-01-18
Rated 5 out of 5 by from I don't know why people hate this game I see so many people giving very low ratings for Titanfall. Me personally, I love this game!!! I'm actually enjoying Titanfall more than I ever did Call of Duty. The gameplay style is really nice. I love the Titan mechs in Multiplayer. I was part of the beta before release, but I only played it once. Now that I saw it on sale for $4.99, I had to get it, and I'm actually glad that I did get it. Titanfall is definitely one of my most favorite games to play now.
Date published: 2014-12-27
Rated 1 out of 5 by from Sucks Just the aggravation alone if having to sub-sign up to other sites to download and install. 35 minute process. Stupid and absurd. By the physical game install and play it requires less time, effort, and more privacy. Gamestop should inform any gamer prior to purchase what is required to download and play.
Date published: 2014-12-06
Rated 5 out of 5 by from Addicting! At first, I wanted to purchase the Xbox 360 version because my cousin wanted to play with me. Then, an offer I couldn't refuse came to me for the PC version. My PC isn't the best, so i have to use low settings, but the game still doesn't look bad! I play Hardpoints the most and I find it sooo addicting! i stay up later than i'm supposed to do playing this game! I was hesitant at first, but once i got the hang of the gameplay and controls, i fell in love with this game! Much better than COD and so fun to play as a giant Titan with awesome weapons! But, i would prefer to have had a larger selection of guns, though i'm not sure if there are more and that i cant see them because im not a high leveled player. But otherwise, a really great FPS game.
Date published: 2014-09-29
Rated 2 out of 5 by from "No Noobs allowed" Bought this game on launch and i had a blast for the first few weeks. Gameplay was nothing new, but it was tight and responsive, and the titans felt like "Titans". You can read the many other reviews that people have wrote about the gameplay. Im only here to warn some of you, that the online population has drastically dwindled down, to just the hardcore fans. They now have a proper matchmaking system, but the problem is... there are not enough new players, or low level players anymore. Like in Call of Duty, Titanfall has prestige classes, a total of 10 classes, maxing out in a total of 500 levels. You will not be paired up against players lower than 3rd prestige, and you will be creamed. yea sure, your first 20 matches are a blast. But after a few hours, that wears off and you begin to grow tired of that "defeated" screen while watching your EXP bar crawl inch by inch, match by match. This game is 100% online, no singleplayer campaign, its you vs everyone else. If you're just a casual gamer who likes the occasional shooter, avoid if you can. at the very least, just wait till it drops to < $15.
Date published: 2014-07-19
Rated 5 out of 5 by from Love it. Even though I can't run it on super high graphics, it's still amazing I was worried it'd look bad, but in the end the game looks good on medium settings and plays very very well I love it and should have bought it sooner.
Date published: 2014-06-25
Rated 4 out of 5 by from Better then i expected I put off buying the game for a few months because i really didnt think i would like this sort of futuristic robotic first person shoooter kind of game. Plus with alot of negative reviews on the game. i just recently purchased TItanfall at the beginning of may 2014, and found myself to be quite surprised with it. the first match i went 54/4 k/d ratio. which puzzled me because there were a few reviews stating that they were upset they were put into servers with max level players. as was i and it didnt really seem to cause an issue. The controls are very easy to use. and i like the fact that your able to just plug in your xbox 360 controller and you can play right away. this helps my gf alot being she is not kb&m friendly. the guns are ok, but dont like the fact theres not much kick or any bullet drop (Huge battlefield Fan) especially for sniping. didnt really like that in COD myself. I also didnt like how your only playing against 6 other real life players and the other 6 are AI drones. that would explain the 54/4 ration i got on my first game. Graphics were better then what i had been hearing about from friends. i would say there along the lines of next gen COD. Sounds are pretty cool especially in the middle of titan fights or near them. i like the loadout set up. very easy to use and understand. and the burn cards are a cool twist on the game as well. All in all i was quite impressed with the game and will be buing the DLC soon. I would definatly recoment this to a friend or a gamer curious on trying it for themeselves.
Date published: 2014-06-03
Rated 1 out of 5 by from Sloppy mess of a game No match making so you can be level 1 and be paired against a full level 50 team easilly, Not only that but theres plenty of hackers on this game as well, give it long enough and you'll run into more than a few health and speed hackers. And if that wasnt enough there is no single player option whatsoever, you're forced to do co-op only play right from the get go.
Date published: 2014-05-17
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