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The Witcher III: Wild Hunt by Warner Home Video Games

Boxshot: The Witcher III: Wild Hunt by Warner Home Video Games

GameStop Exclusive Witcher Key Chain!




  • Blood and Gore
  • Intense Violence
  • Nudity
  • Strong Language
  • Strong Sexual Content
  • Use of Alcohol
  • Platform: PC
  • Publisher: Warner Home Video Games
  • Developer: CD Projekt RED
  • Category: Role-Playing


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    Product Details:

    Become a witcher, one of the last monster slayers for hire. Track down the child of prophecy, a living weapon capable of untold destruction. Journey through war-torn kingdoms and slay legendary creatures. Explore towns rife with corruption and sail to untamed isles, home to clans of seafaring warriors. In a world descending into turmoil, your actions shape history.

    The Next-generation role-playing
    The Witcher III: Wild Hunt

    Everyone wants something different out of a role-playing game. Some yearn to explore their own path through a beautiful open world. Others want to struggle with meaningful decisions that determine the outcome of dramatic plotlines. Another set of players looks for characters with depth to become invested in. Still others need weighty combat and power development to test their skills against.

    The Witcher 3: Wild Hunt is for those wild dreamers who want it all.

    Geralt of Rivia isn't an old man, but he's tired. Tired of hunting monsters for fearful people who think his mutation-born powers make him a fiend himself. Tired of being ensnared in the politics of kings only to see his friends killed and their kingdoms shattered, left unable to resist the imperial ambitions of foreign conquerors. Tired of being alone in a world that has taken everything from him - his love, his home, his companions - and the conscience that won't let him ignore the further sacrifices demanded of him.

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    Tired he may be, but the White Wolf has his memory back and a sword arm that can still swing faster than any in the North. Not even the mighty wraith commanders of the Wild Hunt that has stalked humanity from the shadows throughout the centuries, the armed might of an aggressive empire, or the long list of personal enemies Geralt has made in his years of adventure will stand between him and his long-lost sorceress love.

    Though you don't need to play the first two games to get the full experience out of this third entry in the franchise, the strong foundation laid by CD Projekt RED's first two games inspires confidence in The Witcher 3: Wild Hunt. The Witcher (PC, 2007) introduced Geralt and his dark fantasy world to American audiences, and won more than a hundred awards despite its odd timing-based combat system thanks to the exceptional storytelling. The Witcher 2: Assassins of Kings (PC/Xbox 360, Mac; 2011/2012) won nearly a hundred critical awards as well on the strength of its non-linear storytelling, excellent characters, and rich world while ditching the unusual gameplay for more traditional third-person action. The second game also marked the debut of CD Projekt RED's internal engine technology, which proved capable of delivering lush environments and gorgeously smooth animations on par with the best RPGs on the market. Together, the games have sold more than five million copies worldwide.

    As ambitious and successful as The Witcher 2 was, its sequel is an order of magnitude larger of an undertaking, and not just because it's coming out on "all available" top-of-the-line consoles (the company is being vague, but reading between the lines isn't difficult) on the same day it hits PC next year. "We decided that we were ready for the next step," says studio head Adam Badowski. "We decided to combine two types of games. We mastered storytelling in RPG games  - that's our strongest side. On the other hand, we feel that we missed something. We missed the huge freedom of open-world games like Skyrim."

    The studio has already demonstrated its ability to competently execute the mechanical trappings of a modern RPG, from tactically rich action combat to deep crafting, inventory, and progression systems. Now CD Projekt RED is challenging itself with the task of creating an open world the team has measured at 20 percent larger than Skyrim's. To handle such a tall demand, the development team has doubled in size. The Witcher 3 doesn't have chapters, acts, or other artificial breakpoints. For the first time, Geralt's story truly is what you make of it.

    The new streaming technology in REDengine 3 allows Geralt to seamlessly cross from one end of the world to the other  - a trip estimated at 30 to 40 minutes on horseback  - without seeing a loading screen. From solving mysteries in the dense urban environment of Novigrad to tracking monsters to their stinking lairs in the blasted forests and swamps of No Man's Land, Geralt's path is wide open. The massive landscape is your sandbox to be explored on foot, by horseback, and via boat as you pursue your long-lost love, play the game of empires on behalf of the northern kingdoms that still claim independence, and thwart the nefarious Wild Hunt. Fast travel allows players to instantly revisit any location they've discovered.

    Filling a game world this large with content is a daunting task, and the team is taking several approaches to ensure that players aren't just wandering empty landscapes searching for the next pin in their map. "A huge goal is to keep the high quality of our quests, with all the cinematics and impressive events and moments," says game director Konrad Tomaszkiewicz. A point of interest will always be in sight, beckoning players to explore dank caves, embattled villages, decaying ruins, and more. More than a hundred hours of hand-scripted quests fill the world, running the gamut from helping villagers to engineering the succession of the Skellige kings. Monster hunting (see sidebar) is a constant source of adventure, income, and unique rewards. Minigames based on the area of the world, like knife-throwing in Skellige, offer distraction and unique rewards, though players who don't care for those activities will never be required to complete them in order to progress the main storyline this time. A rudimentary in-game economy is full of profits to be made, especially if you resolve quests in such a way that they affect prices in your favor. Monsters, bandits, traders, animals, and more walk the wilderness alongside Geralt, and attack anyone they deem hostile. This can be a problem, opportunity, or both for a clever witcher.

    Taking advantage of opportunities like luring a monster into a bandit camp is one of the ways The Witcher 3 rewards being smart rather than just good with a sword. The world is a dark and dangerous place, especially since enemies don't scale to the player's level. Being prepared is the best way to stay alive. Thanks to the seamless, open, dynamic world in The Witcher 3, finding a group of friendly sword arms to retreat to is as legitimate of a tactic as drinking the right potion or wearing the appropriate armor.

    Slaying monsters, fighting hostile humans in all of the many forms they come in, collecting items, leveling up, and exploring the world are all important parts of The Witcher 3. The element that elevates this franchise beyond the rank and file of any other competently crafted RPG, however, is the impressive amount of choice available to players within the narrative. This third entry applies the same concepts that propelled the last game to fame and success across a world 40 times larger, and brings clever solutions to the challenge open-world freedom poses to the narrative. "It was a really complex task to combine an open world with a story-driven game," says lead quest designer Mateusz Tomaszkiewicz. "To do that, we had to make some changes in the philosophy of making the game structure."

    Narrative comes in three forms in The Witcher 3. On the lowest level, you have free-form activities like monster hunting, crafting, and individual standalone quests. One step above that, the political situation and Nilfgaardian invasion is resolved through the core plotline of each major area (Skellige, Novigrad, No Man's Land). "Each of these lands has its own storyline," Tomaszkiewicz says. "If you're not interested in it, you can abandon the plotline, but it will have repercussions in the future. This is a new kind of non-linearity in our game. Not doing this plotline will be a choice that you have." Finally, the main narrative thread of Geralt's search for his loved ones and conflict with the Wild Hunt naturally runs throughout the entire game.

    These narrative units have multiple branches that feed into themselves and each other. Nothing outside of the main storyline itself is required to beat the game, but you could have help in a main-line encounter from an ally you gained in the Skellige archipelago if you've completed certain quests in certain ways.

    Major events in the main storyline act as "gates" for the state of the world. For example, a village threatened by bandits might be abandoned after certain events if the player doesn't help them with their troubles. The developers were understandably reticent to share detailed examples for fear of spoilers, but the general idea seems like a sound response to the challenges of player choice and non-linear storylines in an open-world game. Romance and sex have always been part of Geralt's world, and the third game continues the franchise's slow move toward more romance and fewer shallow sexual encounters. "We want to treat it maturely like we did in The Witcher 2," Tomaszkiewicz says. "We are not bringing sex cards back." With the story's emphasis on Geralt's search for his lost love, we can hope for a somewhat more mature handling of the subject. "When we talk about maturity, we talk also about things that happen to a common guy who is looking for loved ones," says lead writer Marcin Blacha. "He's not a kid, he's not a young boy who's looking for adventure. He wants to be left alone."

    Though The Witcher 3 doesn't have entirely different environments based on singular choices like the previous game  - a structure that would be impractical in an open-world setting  - players face similarly impactful decisions. Players engage with mutually exclusive storylines and situations based on certain momentous choices, though not quite on the level of The Witcher 2. While The Witcher 3's game mechanics are based heavily on the systems in the previous game, the developers are revisiting many details. Common concerns, like the backward difficulty curve, are being addressed, and reworking the flow of combat is aimed at bringing the gameplay more in line with mainstream action games without compromising the second game's tactical variety or high skill ceiling.

    The presentation is getting an expected facelift, with 96 animations for Geralt's combat moves as opposed to the last game's 20. An innovative "weighting" system for the camera helps to keep the biggest threats in frame at all times, which will hopefully mitigate some of the previous title's problems with enemies slipping behind Geralt unseen. The Witcher 3's combat system makes three significant changes that combine to solve the problem of being locked into long animations. Every button press is now mapped to a single strike, each move takes a roughly equivalent time to execute, and you can always interrupt your current action to immediately dodge or block. You can even dodge or block when out of stamina, though you'll be staggered in that case. This marks a repudiation of the initial design concept of the second game, which demanded weightier decisions in moment-to-moment combat but alienated some players with its harsh punishment of poor choices or targeting miscues.

    "Our goal is to make the combat more intimate," says lead gameplay designer Maciej Szcześnik. "You don't run  - in the Witcher 2 you were running constantly. You walk, but your attacks are very fast. Your opponents also walk but they have charges and things like that." Geralt's explosive dodge roll is also replaced by a pivot move that retains its defensive utility without the game-breaking mobility. Attacks, however, are faster than they were in the last game. The team hopes these changes to the philosophy of moment-to-moment combat create a more naturalistic but still deadly experience.

    Enemy AI has been completely rebuilt, and scripted boss encounters are out as well. The team grimaced and laughed when asked about the heavy quick-time event usage of the second game's Kayran fight. One boss-type encounter we saw, with Geralt locked in deadly combat with an ice giant at the end of a quest segment (see sidebar), could repeat out in the wilderness if the witcher comes across another of the creatures. The difference would be that a giant on a mountaintop would lack the contextual stalactite-dropping move of the giant in the cave.

    Environmental contributions to combat don't stop there. Around a dozen types of interactive objects exist in The Witcher 3. The developers gave one example of a wasp hive Geralt can irritate with the telekinetic Aard sign to create a damaging distraction for his foes, and disperse the swarm with the fiery Igni sign once the wasp swarm becomes more problematic than helpful. These magical signs have been retooled as well. Each of the five signs has its basic form, like Igni's new flamethrower effect. If the player advances down the magic tree as Geralt levels up, they can unlock a second form of the sign  - in Igni's case, a 360-degree blast that immolates anything nearby. Yrden's small trap can be modified into a larger field that slows any enemies within, as another example. The player retains the use of the basic form as well.

    The other two trees, based on swordsmanship and alchemy, are also returning in slightly different forms. Players who specialize in swordfighting can unlock new strikes now, as well as boosts like improved stamina and parrying. CD Projekt RED didn't offer much information on the alchemy tree, other than that the mutation mechanic has been moved off of to a separate development path (unlocked via monster hunting) independent of the level-up process, and so the alchemy specialization is based more on potions now.

    Some forms of improvement are available for the player's horse and boat as well, though those are still in development. The most exciting idea the developers have for those is the possibility that players could access their long-term storage stash from their horse as well as from inns. In any case, the team is well aware of how frustrating inventory management was in The Witcher 2 (especially at release, with substantial improvements coming in post-release patches). CD Projekt RED is committed to a less tedious process for this entry.

    Powerful weapons and armor can be found in many ways, but crafting remains critical to players seeking to maximize Geralt's capabilities. Players can customize their crafted items now, with some components able to be substituted for similar things  - monster scales instead of leather in a piece of armor, for example. This obviously affects the properties of the final item. Unique components can be found as part of monster hunts or questlines, which can be combined with special recipes to create artifacts of immense power. Don't expect the village blacksmith to be able to craft the legendary sword you're lusting after, though; finding the crafter with the skill to execute a high-end recipe is part of the effort required to obtain such an item.

    Each piece of armor has its own unique appearance just as in the previous game, though they benefit from the improved presentation and the new cloth simulation. Players can also visit a barber to change up Geralt's hairstyle, though dyeing it is out of the question  - he's called the White Wolf, after all.

    Telling another chapter of Geralt's story with a few tweaks and new visual effects would have been a perfectly acceptable direction for CD Projekt RED to take the franchise, but The Witcher 3 is much more. This third title is the culmination of Geralt's long-running conflict with the Wild Hunt, but it's also the result of a talented studio learning innumerable lessons from its impressive success to date and challenging itself to go above and beyond expectations. Delivering an open world without compromising on the non-linear storytelling and strong characterizations that got the studio to where it is today is an ambitious goal, especially considering the challenges of appearing on new hardware platforms, but the team is committed to doing just that. It's difficult to imagine a more fitting way to kick off the next generation of single-player RPGs.


    The fearsome foe that Hjalmar must defeat (with Geralt's help, of course) to claim the kingship of the Skellige islands is presented here in 360 degrees of stunning glory. This is the actual in-game model, though it is much more terrifying when it's knocking stalactites loose from the ceiling, throwing boat anchors at you, and doing its level best to stomp Geralt flat. The musical track on this page sets the tone for the epic confrontation - but remember, Ice Giants are just another species. Just because Geralt has bested one on this questline doesn't mean that he'll never be threatened by one again.

    Swipe mouse over the image horizontally to see it in action:


    The titular witcher, Geralt is a sterile mutant bred for swordsmanship and to survive the toxic effects of the powerful potions that give him the edge he needs to survive his monster-hunting profession. The silver sword on his back has taken the life of many fiends over the years, and its twin in steel serves Geralt equally well in his many confrontations with humans and demihumans. His mastery over several magical signs gives him access to powerful personal magic, though nothing on the level of the mystical forces that a full sorceress or wizard commands.

    Plagued by amnesia throughout the first two games, Geralt has recovered the bulk of his memory as Wild Hunt starts. He is on a mission to reunite with his long-lost love, the raven-haired sorceress Yennefer. His complicated on-again, off-again romantic relationship with Triss Merigold still exists, but cannot compare  - Yennefer is the love of his life whom he once traded his own life for in a previous confrontation with the Wild Hunt. Geralt has shaped the fates of kings and kingdoms and no doubt will again (or not, if the player decides to avoid those plotlines). That being said, the main storyline of The Witcher 3 is more personal than the political machinations of the previous game.


    These spectral riders come from another dimension, stealing human children for their unknown but surely malevolent purposes. Their terrible ride has crossed Geralt's path in the past, notably when they attacked him on the island of Avallach as he and Yennefer recovered from their death to an angry peasant mob and subsequent resurrection by Geralt's adopted daughter, Ciri. The Hunt captured Yennefer and was tracked down by Geralt, who offered himself up to take her place. The Hunt therefore released an amnesiac Yennefer, whereabouts currently unknown. Directly before the events of the first game, Geralt escaped from the Hunt but lost his memory thanks to his time as a captive. The story of The Witcher 3 should put a close to Geralt's dealings with the evil riders once and for all.


    This redheaded sorceress of no small power has wandered the world at Geralt's side, served as royal advisor to sitting monarchs, and had many adventures besides. The role she plays in The Witcher 3 is as yet unknown, but the events of the last game resulted in a precarious position for magic users in the North (specifics of which are dependent on choices made in the final act of the second game). Triss figures to have less impact on the world and the narrative this time than when she was part of the late King Foltest's court and entangled in vast magical conspiracies that brought entire nations to war.

    As far as Triss and Geralt's sporadic romantic entanglement, the situation is complicated. "At the end of The Witcher 2, Geralt and Triss went their separate ways without breaking it off or telling each other, This is it,'" says senior writer Borys Pugacz-Muraszkiewicz. "At the beginning of The Witcher 3, they haven't seen each other for a while  - they're focused on other things  - but inevitably there's interest. There's a bond there that is very difficult to pretend doesn't exist."


    The mercenary dwarf has a checkered past, sometimes fighting alongside demihuman resistance to human hegemony and other times helping Geralt set things right even though it harms his own kin in the short term. Foul-mouthed and borderline alcoholic as he may be, few beings of any species can be counted on to help their friends in a pinch like Zoltan. The empire of Nilfgaard has no love for dwarves, especially mercenaries who have taken up arms against its aggression in the past, so Zoltan finds himself on the fringes of society once again as the empire pushes farther into the North in The Witcher 3.


    The loquacious bard known as Dandelion counts Geralt as a friend, though his unquenchable tastes for wine, women, and song have led him to need rescuing at least as often as he has aided Geralt with his silver tongue and network of connections. Though Dandelion is under little personal threat from the Nilfgaardian invasion, he detests the centralized empire and its regimented society. Like Zoltan, he is doing his best to avoid the advancing armies in the third game.


    The setting of The Witcher 3 is made up of independent kingdoms that war with each other as frequently as they trade, now fractured and disorganized thanks to the events of the second game. Assassins killed the kings Foltest of Temeria and Demavend of Aedirn, sorceresses tried to unite a disputed area under a figurehead mind-controlled dragon of a monarch, and demihuman persecution and the violent resistance it spawned blossomed into all-out civil war. The metropolis of Novigrad still stands free, and the hardy warriors of the Skellige archipelago are independent but currently embroiled in the chaos of a succession dispute following the death of old King Bran. However, the lightning-quick advance of the invading Nilfgaardian armies has left vast reaches of land between Novigrad in the north and the riverlands of the south in turmoil, a so-called No Man's Land of burning villages and free-roaming bandits who prey on anyone they like in the absence of a central authority to impose order.


    The story of Geralt's search for a would-be king in the Skellige islands is an example of how CD Projekt RED pulls all of the elements of The Witcher 3 together into a cohesive whole. The following is an early, unfinished version of a piece of the overarching Skellige storyline.

    Geralt's horseback ride through a forest whipped by a gathering storm into a bustling port town seamlessly blends into a long climb up to the castle that commands the seaside cliffs. The camera cuts to a directed cinematic view as Geralt walks onto the balcony to speak with the local lord, whose son Hjalmar has gone to a legendarily dangerous island in search of a relic that will proclaim him a hero ready to lead the fractious islanders as a high king. The only interface element onscreen throughout the entire conversation is the occasional set of dialogue options, shadowed white text superimposed on the naked scene.

    Witcher and noble stroll across the balcony as they chat, Geralt's world-weary manner evident as he leans up against the parapet to study his friend's anxious face. After the conversation concludes with the witcher promising to investigate the young man's disappearance, the view snaps back to the standard third-person cam and Geralt heads off in search of the drunken navigator who pointed Hjalmar on his way.
    After locating the man and plying him with a malted beverage, Geralt is told that he must find a special horn to keep bloodthirsty sirens from attacking him en route to the island Hjalmar sought. What would be a subquest on its own in another game is a footnote in The Witcher 3, as Geralt bullies the pilot into giving up his personal horn. Being a famous monster hunter with a reputation for a short temper (one of Geralt's nicknames is "the Butcher of Blaviken," a moniker based on a misunderstanding the witcher has made no effort to correct) serves him well.

    Geralt makes his way to a boat moored on the pier, hops in, and sets sail into the storm. A few uneventful minutes later, he lands on the coast of the cursed island he seeks. Mangled bodies on the shore tell a grim tale, and he mutters under his breath as he passes by them. A swarm of crab-like scavengers attacks his ankles, but a quick application of the flamethrowing Igni magical sign fries most and sends the rest scurrying away from an area still smoldering with flames. The witcher is greeted by an even more gruesome sight upon ascending through a narrow gorge onto a windy plateau. Translucent representations of past events animate onscreen as he activates his mutant witcher senses to read the clues left by a body impaled on a tree, bloodstains on the ground, and scattered arms and armor. "Lifted and dropped," Geralt says to himself.

    Eventually the trail leads Geralt to a dimly lit cave filled with fragments of broken ships and mismatched odds and ends that once belonged to them and their crew. An urgent whisper beckons him to a makeshift prison holding Hjalmar, who points out the ice giant sleeping nearby. Geralt is faced with a choice: Free the man and help him defeat the giant, which would allow Hjalmar to claim the kingship of Skellige by virtue of such a heroic deed, or assassinate the sleeping giant safely and risk Hjalmar's wrath.

    The developer controlling the demo chooses to do things Hjalmar's way, and a desperate battle ensues as the would-be hero runs over and smacks the giant awake as soon as he's released. The giant stomps anyone nearby, bashes the floor to knock deadly stalactites loose from the ceiling, and whips a huge anchor by its chain into its foes. Eventually Geralt and Hjalmar are victorious, and the demo ends. In the full game, outcomes would be different based on both the ultimate decision with Hjalmar and the giant, as well as how much of Hjalmar's crew the player saved (an aspect that was inactive for demo purposes).

    Hunting Monsters for Fun and Profit

    The previous Witcher games often approach Geralt's profession as a collection of abilities rather than the way of life that it is presented as in the novels they're based on. The monster-hunting mechanic, combined with the in-game representation of Geralt's heightened mutant senses, ties the witcher lifestyle into The Witcher 3 on a deeper level.
    Instead of the "kill 30 nekkers" style of contracts from the previous game, Geralt now encounters communities and individuals with monster-related problems that need solving. A press of the left trigger activates Geralt's witcher senses, which allows players to glean information from a crime scene upon discovering it. Within range of a scene of interest, the mechanic conveys clues to the player through the witcher muttering to himself and/or visual depictions of past events that represent Geralt's reasoning.

    For example, a pattern of scuff marks on the ground and the disposition of a corpse might lead Geralt to say something about a powerful, sudden attack and the player to see a phantom-like figure being jerked off its feet and its neck yanked to an odd angle. Examining the body's waxy skin, Geralt might say something about how it has been drained of blood - a clue that narrows down the list of possible assailants. Finding sufficient clues through examining physical evidence, talking to people, and even researching monster behavior in books eventually leads Geralt to the culprit. In the case of this example, a vampire is the only monster that fits the bill.

    The knowledge players acquire about the enemy is valuable for more than tracking. Preparing yourself with the right potions and armor beforehand makes a huge difference in any fight, and the more you know about a foe's capabilities the better off you are. Time of day and other conditions affect where monsters appear and their abilities, so don't plan your werewolf hunt for a full moon. Most importantly, you can strike critical areas in combat depending on how much you learn about monster anatomy and tactics: disabling a vampire's poisoning attack by hitting its venom gland, stopping its regeneration by hitting the specialized organ responsible, or even pulling off an instant kill by skewering both of its hearts with precise thrusts. CD Projekt RED is still deciding between using a handful of in-combat special moves for these attacks and a slow-motion quick-time event style of executing the strikes.

    The aftermath of a successful hunt is the best part. Defeated monsters leave otherwise unobtainable alchemical and crafting ingredients necessary for the creation of unique potions, items, and mutagens that allow Geralt to obtain special powers and upgrades in the new mutation development tree. These kills also serve as the witcher's primary method of income.

    The Consumer-Friendliest DLC

    CD Projekt RED has enjoyed a lot of goodwill from its fans thanks to free content patches with new quests, reams of bug fixes across many post-launch patches, and even releasing The Witcher 2 with no DRM through GOG.com. Studio head Adam Badowski believes that the pros of this approach still outweigh the cons:
    "We believe that DRM can cause more problems to customers who actually have gone out and bought the game, than become a successful tool to fight the pirates. That's why we think it's possible to introduce a DRM-free business model, but it's too early to get into details. Another element we value and cherish is post-launch support. We look at it as a form of reward for our fans. With The Witcher 3 we would like to handle things in a similar way as we did with The Witcher 2, meaning you can expect free expansion packs after the release of the game. Speaking of updates, we will do our best to make sure that our next game is as polished as it can be on the day of its release. However, we will keep implementing patches and fixes accordingly. We want to assure you that we will support our game way past its ­release ­date."

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    Learn about The Witcher III: Wild Hunt online at Game Informer


    • Trained from early childhood and mutated to gain superhuman skills, strength and reflexes, witchers are a distrusted counterbalance to the monster-infested world in which they live.
    • Gruesomely destroy foes as a profession monster hunter armed with a range of upgradable weapons, mutating potions and combat magic.
    • Hunt down a range of exotic monsters from savage beast prowling the mountain passes to cunning supernatural predators lurking in the shadows of densely populated towns.
    • Invest your rewards to upgrade your weaponry buy custom armor, or spend them away in horse races, fist fighting and other pleasures the night brings.


    • Built for endless adventure, the massive open world of The Witcher sets new standards in terms of size, depth and complexity.
    • Traverse a fantastical open world: explore forgotten ruins, caves and shipwrecks, trade with merchants and dwarven smiths in cities, and hunt across the open plains, mountains and seas.
    • Deal with the treasonous generals, devious witches corrupt royalty to provide dark and dangerous services.
    • Make choices go beyond good and evil and face their far-reaching consequences.


    • Take the most important contract to track down the child of prophecy, a key to save or destroy this world.
    • In times of war, chase down the child of prophecy, a living weapon of foretold ancient elven legends.
    • Struggle against ferocious rulers, spirits of the wilds and even a threat from beyond the veil - all hell-bent on controlling this world.
    • Define your destiny in a world that may not be worth saving.


    • Built exclusively for next generation hardware, the REDengine 3 renders the world of The Witcher visually nuanced and organic, a real true to life fantasy.
    • Dynamic weather systems and day/night cycles affect how the citizens of the towns and the monsters of the wilds behave.
    • Rich with storyline choices in both the main and subplots, this grand open world is influenced by the player unlike every before.

    The witcher must bring all his abilities to bear in confronting this ancient force, these ghastly spectral riders who for ages have brought misery to the world. For this time the Hunt seeks just one person: the one individual Destiny itself entrusted to Geralt. The one soul Geralt considers kin.

    • The grand finale to the legend of Geralt of Rivia. In the past he has raised and overthrown monarchs, battled legendary monsters and saved the lives of many. Now Geralt embarks on his most personal quest to save his loved ones and protect the world from an ancient threat.
    • The story is drawn based on player decisions. Each action will have consequences which change the story and the game world. NPCs, communities, monsters and locations all change, based on player choice.
    • The player can resolve quests and main story threads in any order or compete them in a parallel fashion. The combination of an intriguing story with a free roaming gameplay style allows the players to craft the story to suit individual preferences.
    • The Witcher 3 is standalone adventure, easily entered into by new players - the story and game world do not require the player to know the previous games or even the books. Witcher fans will find subtle references to their adventures, but these elements are not necessary to enjoy the game fully.
    • A breathtaking cinematic introduction demonstrating the game background - this puts players immediately in the know about the situation in the war-ravaged Northern Kingdoms and the background story of the main character.
    • Unique atmosphere, memorable characters and gritty dialog - the game world has its own unique feel. It is a classic dark fantasy tale that will appeal to fans of all kinds of fantasy stories.
    • Advanced character interactions - believable characters can be approached by the player in different ways. Each character has his or her own motivations and ambitions. The player can decide what actions to undertake, from romances to rivalries, or from friendships to feuds, the mature story brings consequences to NPC interaction.
    • 36 different game ending states and three different epilogue sequences.


    Minimum Requirements:

    DirectX 11
    Hard Drive Space
    40 GB
    Operating System
    64-bit Windows 7 or 64-bit Windows 8 (8.1)
    Intel CPU Core i5-2500K 3.3GHz or AMD CPU Phenom II X4 940
    Video Card
    Nvidia GPU GeForce GTX 660 or AMD GPU Radeon HD 7870

    Recommended Requirements:

    DirectX 11
    Hard Drive Space
    40 GB
    Operating System
    64-bit Windows 7 or 64-bit Windows 8 (8.1)
    Intel CPU Core i7 3770 3,4 GHz or AMD CPU AMD FX-8350 4 GHz
    Video Card
    Nvidia GPU GeForce GTX 770 or AMD GPU Radeon R9 290
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    Important Information:

    If you loved The Witcher , be sure you don't miss The Witcher 3 Wild Hunt games and accessories available on Xbox One, PS4 and PC.