Sid Meier's Civilization V
The name we trust but the game we didn't want!
If you played the CIV series from the beginning, this game will remind you of Civilization Call to Power. It has the name Civilization in the title, but it just does not fit in with the rest of the series. Hardcore CIV fans will be highly disappointed. The mechanics of this game is very different from CIV 3 and CIV 4. They seemed to dumb the game down, simplify the ways you can win, discourage huge empires by having steep unhappiness penalties, and streamline the game-play by making it seem very linear. The game has already had 5 patches since launch and it still has a save game bug. Search for "Civ 5 Runtime Error". The only thing that might make CIV 5 a good game, is their mod community. If you never played the CIV series this game might be for you but if you are a hardcore CIV fan you will be highly disappointed. If you must try this game wait until they fix the save game bug and if you are hardcore CIV fan, wait until Rise of Mankind MOD is release, maybe then CIV 5 will be worth playing.
A great civ experience
I am a huge civ fan, I love it, and this certainly delivers. The main thing I like about it is how different it is from civ 4, I mean the central concept and a few things are similar, but the team that made this really put a lot of work into making a great game. The fact that armies don't stack was weird to me at first but seeing it in game was great. It makes you actually feel like your commanding an army, not just 3 riflemen as the march to a city, suddenly multiply, and then conquer it. The use of money was also cool to me, buying land, instead of just getting it seemed cool and it gave gold a much more realistic use. Overall this is some great fun to be had alone or with some friends, the online, which I never review because online play is stupid, is actually fun when playing with friends, just a word of advice, never play it on marathon, one era will last like 8 hours, its pretty ridiculous.
A must play for any strategy gamer!
I have had this game since is came out. At first I was just in awe because the graphics were fantastic compared to Civ 4. I find the game much easier to play than Civ 4 in many ways. You get can use conquered cities as, "puppets" which allows you to own the city, but not have control over what is built which helps when you have a lot of cities under your control. Also you cannot , "Stack" units on top of another which aids in militaristic strategies because what you see is what you get. Also when you conquer a city you do not have kill every unit stationed in the city to take it over. All your cities also have the option to defend themselves without having someone stationed there(they through stuff at the enemy). Social policies add a completely different way to play your game as well. there is no religion aspect of the game but you can built a temple for the culture boost.
My least favorite aspect of the game is that Leonard Nimoy does not do any voices in the game.
i am an addict when it comes to civ, i first played civ when civ 3 came out. civ 5 has many changes that make this game even better but there is some missing parts from civ 4 that should have carried over such as religion, being able to know who is friendly towards you and who is not, and a specific government type for your nation. i have read the reviews that speak of bugs and what not but on my computer i have had no problem running the direct x 11 version of this game other than when i load up my tiles are not defined but all i have to do to fix that is move my screen over the tiles and that fixes it. the elements they added to the fighting is phenominal it makes you actually plan ahead when you are at war, my best moment playing was when i was rome and the french, iriquious, and siamesse all attacked at the same time, it was intense. what really makes this game so much better than previous is the new unit "GIANT DEATH ROBOT" if you make these units before anyone else you will dominate the battlefield with the greatest unit in all of gaming history.
Change is inevitable
I have been a hardcore lover of the Civilization series since it first came out on the IBM around 15 years ago. The ability to research technologies, build armies, send ships into space, or expand your culture around the world is nothing new, but this game puts a fresh spin on things. It has been simplified so that people not familiar with the series can jump right in and have fun. For the hardcore people like me, it isn't everything I wanted but at the same time I do understand and appreciate it's appeal. The creation of policies to help guide your civilization was a nice touch. You can make your people live with freedom and liberty or create a totalitarian regime based on military strength and domination. My only real complaint about the game is the victories themselves. There used to be a video or something when you won, but now it's just a picture and that guy talking, doesn't feel like I accomplished much. I love the addition of Mods to shake it up a little, and I do agree with a lot of these reviews in that it doesn't live up to the series, but on it's own, it's one heckof a fun game if you have a good enough computer to run it properly.
Solid Game - Exactly as I expected
I haven't had a single glitch with the installation or gameplay for Civ V. It's a new game, so one should expect that it will not run as quickly or the graphics won't pop as much on an older platform. My system is a Core2 duo 3.0ghz with 4gb mem, Windows 7, and a 8800GT 512mb Video card. I'm running it in DX10 mode with no problems. To those complaining about Steam...the driver behind this is to help reduce software piracy. The publisher needs some way to ensure that their product is not being copied and redistributed. Measures such as this will allow them to keep putting out the games we love to play. The new tiled format of the 'board' really adds a lot to the game. I've found that the change to not allow units to stack actually makes the game more fair in that the AI doesn't show up with stacks of units and run through your cities. Not having to build a road on every upgraded square is nice too. Don't hessitate to buy, solid game.
Civ V improves without losing any of it's charm
Remember the last game where you spend all night playing it without even wondering or caring what time it was? With Civilization V, that is quite common. The Series is mainly about trying to grow from a small little town to a gigantic empire while fending off attacks from barbarians and other Civilizations. One of the things that is differerent from the other series is that instead of having a Square based playing ground (A big chess board so to speak), it now relies on a hexagon shaped playing ground. The change is rather subtle as it now makes it more realstic to look at, and it helps make it feel less convoluted. Also the ability to stack units on top of each other is gone, which makes the game harder...which is a good thing I must add, as I find it rewarding to actually put Crossbowmen behind the calvery, and have them give support as they charge against a city. And I also am glad that they improve the combat, as I remember one instance in the last games that you could potentially kill off a giant Sherman tank just by simply having him be attacked by Men with BOW AND ARROWS. Now, it is based on many factors which I feel is how War really works. A massive addition to this game is City-States: A City that is not looking for conquest and just simply trying to survive. There are many variations of the City-States, and each one can ether be convinced to join your side or be blown to pieces by your artillery. I found it incredibly helpful to simply try for a cultural victory (Winning by building Social polices that will help your Cities and Units in many ways you want), and you need protection. Give enough gold to a City-State, and they will protect you and declare war on anyone who doensn't like you. Sadly, The AI is strangely lax as they tend to declare war on City States and on others for no logical reason. And sometmes, when you are trying to convince a Leader from declaring War, he will ask for peace by making you give him almost all your cites and troops just for that promise of peace...Yeah Right! And also, the Multiplayer is often buggy, and usually your expiernce is just waiting for players to join and for the game to connect properly. But, this entry in the long lasting series is worthy of being called "The best Strategy game of 2010"
great game! the new improvments such as no stacking is great! The game is both perfect for those who are new to strategy games and for those who are experienced civ players. The graphics (expetionaly in the intro) are phenominal. The only reason this game did not recieve a 10 of 10 from ime is that at times it can be the slightest bit laggy. This problem does not harm the overall experience however. I highly reccomend this game to anyone who enjoys strategy games.
Exactly What I Look For In a TBS
I am a big fan of Sid Meier and turn-base strategy (TBS). This game has good graphics and is great for road trips. Storyline is solid, with good mechanics and solid multiplayer. I do have four warnings, though. #1 Make sure you have at least an hour set aside to setup the game because of the long initial downloading. #2 Make sure you have a steam account. #3 Make sure you have at least windows 7. $4 Make sure you have internet for the beginning configuration. (NOTE, CIV5 only needs internet for the beginning setup. Afterwards, unless you are doing online, no internet is needed.)
Civilization V does makes great improvements in regard to gameplay and graphics, while failing to truely take Civilization V to its full potential. First off, the combat gameplay in Civ V is easily the best part of the game. In past Civilization games, combat was only a challenge in the begining because after the player was able to build up a good military, he/she could stack units and basically create one big super unit. Combat was then focused around cities and the terrain didn't really matter. With Civ V, the player can no longer stack units and the placement of military in regards to the terrain is vital. This adds a new level of strategy compared to previous games that really helps to keep gameplay interesting after the first quarter of the game. In addition to gameplay, the graphics of Civ V are also great. Terrain looks much more realistic and each unit actually looks like a squad of soldiers instead of just one guy. Battle animations are much better than in previous games and are more enjoyable to watch. Although the graphics are top notch, you really need to have a great computer to be able to run this game. Yes, technically the minimum tech requirements say you only need a duel-core CPU, 2GB of RAM, and a 256MB video card. You should treat the recommended specs as the minimum requirements. While the gameplay and graphics are much improved from previous Civ games, some elements of strategy and diplomacy have been inexplicably removed from the game. For example, it is no longer possible to trade technologies with other AI players. This is a major problem for the diplomacy system because the player with the most technology tends to maintain that lead without having competition. In addition, the new feature of the "city-state" is incredibly weak. It takes a ton of resources and investment to gain favor with a city-state and the benefits of doing so are terrible. Diplomacy with a city-state is kind of a joke because the player can only choose to make a donation of gold to gain favor, or declare war on that city-state. There are no diplomatic alliances, no optional trade agreements, no protection pacts; really just not much to do with them. City-states feel like lesser AI civilizations that aren't worth the time. I have also found that the new technology tree progression isn't effectice because of the lack of AI technology trading. Something like mining might be required to learn a technology like armor making. If you are focusing on your military, obviously you would make armor making. However, you can't just learn mining after a couple of turns. First one might have to learn farming, which leads to construction, which may lead to some other random technology you don't need, which finally leads to mining, which you need to make your troops armor. Naturally there will be something else later in the game that you need and then you'll be forced to start the process all over again. Since you can't trade technology with other Civilizations, you have to learn it all yourself. This ulitmately creates a big slow down in the game that delays whatever your current end goal is. In conlusion, Civilization V makes some decent improvements from previous games but simplifies the game a little too much. Overall, I wouldn't generally recommend Civ V.