RIFT Collector's Edition
This game beats all the other PC Games of all time
This is the best game I've ever played on the PC, and probably on other systems, too, if it were on others. I highly recommend this for all gamers. It brings a brand new generation in all the PC Games. I know you will enjoy this game!
I have been playing this game since beta and it just keeps getting better. If you are a fan of MMORPG's this is the game for you. If you are looking for something different this too is also the game for you. The graphics are awwsome. The gameplay is unique in that you can choose different souls for each style of gameplay you want to try. If one day you want to be a healer, you can choose a soul set for that. If the next day you want to do DPS then you have a soul set for that.
The rifts can appear out of know where so you can all of the sudden be in that. The warfronts are also quite challenging. The game really draws you in.
Amazing, Beautiful, Awesome, so many words..
There is many words that can describe Rift but I think the perfect one is Amazing which summarizes every aspect of the game! This game has great visuals, combat, gameplay, story lines and most of all I love all its dynamic content. The part of Rift that stands out the most is the ascended class system. I would recommed this game to anyone, wether casual gamers or hardcore pvpers! Its just amazing..
WoW Made Right
Coming from World of Warcraft (WoW), it's WoW made right. I participated in the open beta and I was simply blown away by the way my old laptop handled RIFT. If you played World of Warcraft, then RIFT is easy to jump into and play. Trion Worlds has surpassed Blizzard Entertainment in this game. Since the release of Blizzard's WoW: Cataclysm, my system has lagged far too much for the simplest of graphics with my settings set to Low. With RIFT and its better graphics (with my settings set higher than Cataclysm), I haven't lagged until I jumped into a 50+ Player Rift raid in which I lagged horribly, but I expected that with my laptop being 3+ years old. It was simply amazing that I could hop into a rift fight without the need for a queue, another thing Blizzard's WoW lacks (still). The class system has simply outdone WoW's class system with the talents tree concept. Setting your class talents to one of each, you can use the talent of each sub-class at the same time! Now that's quite amazing and the best feature I found compared to Blizzard's talent tree concept. I have yet to find anything wrong with RIFT in the open beta, whatever others may have found, must have been fixed by the time I started. I've never seen a beta run so smoothly in any device. I definitely recommend all WoW players who are sick of the queue system, talent limit structure and the extreme lag over simple graphics to drop your subscription and pickup RIFT instead. I have a friend that started WoW since Vanilla, and she's already dumped her long hard work for several level 80 toons in favor of playing RIFT. I can guarantee you will have a better playing experience in RIFT.
Counter point to wow nerd rage.
Let me start off by saying that this is NOT a PvE (Player vs Environment) game. A lot of the reviews that you'll read on here hit this game hard for story lines, engaging quests, and other social aspects of the game. To all that I would say who cares, this is a PvP(Player vs Player) based game and a good one at that.
Personally, I don't care about grinding out 40 hours a week running a quest chain so that I can obtain armor piece x and raise my faction. I want to earn gear good enough so that I can participate in PvP, and that is exactly what the game has to offer.
A couple of things that I liked about this game.
- Insanely quick exp from easy quests, while participating in world PvP from level 20 and above. I got to level 45 in a week with level 50 being the cap.
- PvP is not nearly as gear based as WoW or other MMO's. All armor in the game can be crafted, and just because you wasted 40 hour grinding a dungeon for the best gear doesn't mean that you have any significant advantage in the game.
- All gear in the game can be crafted by the various trades.
- Excellent PvP balance late game.
- Soul system allows for a much more balanced and customized build of your character. Wanna play a heavy defensive tank Sat, but respec to highly offensive tank Sun? Go for it! The best thing about all this is that your gear for the most part does not change!
- Good class balance. Again building off the soul system, you can build a wide range of classes. Want a healing mage, role a cholro soul. Want a tanking rogue role a rift stalker. A particular build kicking your butts? Do the research and build a could build for it.
- Rift event keep world PvP engaging. Rifts offer some unique rewards and are only available in the open world. The nice thing about this is that both sides want to earn these rewards which means rifts = PvP.
- Team based PvP built well. This game is not meant for solo PvP play. You will get owned if you try this because there are hard counters for your soul build out there. Team based PvP is much more balanced and interesting than in WoW.
In a nutshell, yes this game takes some ideas from other MMO's before it's time but let's be honest, which MMO hasn't done this? This game is an interesting blend between WoW, Warhammer, and perhaps DAOC. If you are interested in playing a well made PvP MMO, then I would highly recommend that you pick this up. Let's be honest PvE/"quests n stuff"™ are for those that can't cut it in PvP, and therefore they will not enjoy this game.
Possible WoW Killer, One of the Best MMOs To Date
I have been playing this for a few days now and I can tell you this is very possibly a World of Warcraft killer. This game gets right everything WoW did wrong, and gets right everything WoW did right as well. The very reason I initially got interested was the commercials which reminded me of a very Final Fantasy-esque world(I have been playing RPG since the 80s so I know a thing or two about what an RPG should be, including MMOS). It has a very EQ feel to it, which makes it great for beginners, casual gamers, and even hardcore gamers(and even hardcore gamers may find a challenge). It is well balanced, and every class can easily solo or join raids. Even mages can solo, which are typically the weakest class but in Rift they are powerhouses as well. The crafting system should be expanded some but each class will have a crafting skill set ideally suited for them. The soul system for sub-classes is very adaptable to your game play style but can be a bit confusing at first. You quickly pick it up and get a perfectly suited character for your game play style. I hope they will add more races eventually though. The Collector's Edition is a dream, and the mount alone makes the extra money worth it. I bought the boxed Collector's Edition because I like the little extras that come in the box. Will this game kill World of Warcraft? We will have to see, but I can say that given the state of the game at release, it is a definite contender assuming the WoW addicts can pull themselves away long enough to look at another game. For those of us who wanted a strong MMO without it being WoW, this is our salvation.
Simply put the game is fun!
If you want graphics,fun, and amazing community in game then welcome home! Smoothest launch in the history of MMO's! Game play as in mechanics are similar which makes it easy to get used too! The soul system is fantastic with the ability to create over 330 unique class types. The quest are fresh mixing in the Rift's that open across Telara (world game is set) and invading Forces trying to take over your questing area's (actual NPC's send armies to attack your questing hubs and you and the rest of the people in the area ban together to stop the at all costs. There is reward for this as well so its not a chore its worth every time! Now on that note this game is not WoW and its not trying to be people will say it is and try to hate on this game and just ignore them. People don't like change but people who want something new then welcome home!
Not Reinvention. Refinement.
RIFT was completely off my radar until the "You're not in Azeroth anymore" ads. My first reaction was laughter. Every company that has made a claim similar to this has failed, miserably. I got into the beta just to laugh at it. Turned out the game was righteous. It is similar enough to WoW to feel familiar (same control scheme and slash commands) but it is different enough to be fresh. The soul trees are amazing and offer almost endless possibilities. The gameplay is smooth even on older hardware. In order to run everything maxed out you will need the best of the best hardware on the market. The game looks great on lower settings, but there is something wrong with the AA or AF features in the game that hold a lot of higher end cards back. Gamebryo engine strikes again... That is really the only negative I have. The people who dislike or hate this game are likely the WoW-fanboys that are used to the "every class can do everything" mentality. RIFT brings back the sense of class utility. One soul may be pure DPS and another will bring utility and DPS. As a result the class balance will feel "off" to the casual players who want to top DPS meters no matter what class they roll. To me RIFT feels like what WoW should have been if it evolved the way Vanilla evolved. The invention of eSports and arenas has caused WoW to go down a very watered down path. RIFT feels oldschool enough to cause me to jump aboard and be happy. Retention is key, but so far so good. The servers are rock solid and there has never been a more flawless launch. (Yes, there were server queues, but every MMO has queues at a launch now).
Very boring..just another aion warcraft clone
There isn't anything special about this game. The graphics are ok but the gameplay is just the same old questing. The storyline doesn't flow. Overall very boring.
A game full of letdowns.
First off, I'd like to say I really HATE when a game tries to come out of the box saying we plan to be better than WoW, this doesn't help appeal to anyone who has never played MMO. I thought after the first two years WoW was out and MMO's kept being release people would learn... sadly it hasn't happened. The models for characters tend to become glitchy and completely grainy looking at times. Worst of all, your character ends up looking like someone else 7 out of 10 times since 80% play elves and the selection of character creation options is something that NEVER changed through the whole beta, I know I wasn't the only person to complain about it either.
I think the person in the other review was being a bit nice, you have the game on mid settings with ten or so people in the area, standing still and the FPS drops like mad on my store brought rig. The problem is most people that play MMO's have store bought computers, the specs in most store bought computers can cover most of the minimum requirements to run the game, but randomly and for no reason even without a ton of people top of the line cards can't handle certain parts of the game. This is a problem since main home built rig's card runs Crysis 2 BETA on max without an issue. (Graphics eating game for people that don't know). Plus the screens they released of in-game graphic pictures were doctored since the game even at max doesn't look that great, it looks worst than Aion when they said it'd look better. Which makes no sense since they were running an a superior engine.
As the other guy said, the gameplay is similar to WoW , EG, DDO, but they do it way better than RIFT and its much much more polished. Basically some attacks don't response in a way they should or sometimes don't even work they way they should, I shouldn't be pulling other monsters when my attack goes off and hits another monster for no reason. For a hot key game, that is terrible plus the system they have isn't as tight as WoW's which is hailed by other MMO companies as the best out there and something they really try to recreate in some shape or form.
I agree with the statement in the other review. Gameplay wasn't the main thought in this game, I have basically gotten to max level with almost no effort. Only reason it took so long to get to max level was because a Rift popped up in the quest zone with monsters no one on the server could even kill! This was an issue through all beta and it troubles me it wasn't even fixed.
The game also suffers from old school MMO ideas, quests are not to the level of what is expected nowadays. In MMO's like DCUO you can toss barrels and cars at quest mobs to kill them. Or in like WoW where you tasked to kill captains on a ship and instead of there just being a way on there you rocket yourself on there via catapult because its the only way to stop the enemy who is basically killing everyone, you feel the tension riding on what your doing.
I think the final hammer blow to the game is when they allowed us to test endgame content it was extremely boring and easy, raids and dungeons. Which with such great dungeon and raid based games are out there (DDO, and WoW are considered by most the best, I'd have to agree since out of all the MMO's I have tried they have been the most solid still) happens to be really surprising. Now PVP has to be much better Right? WRONG. The balance for classes is almost nonexistent, there happens to be 36 class combinations with ten actual classes. Almost every class is completely overpowered and some to the point where that's all people will play, which will break the game more than it already is. This hasn't changed even since the release of the Beta and as far as me and my friend can tell it didn't change in release. Final build of beta basically was the release version oddly enough, and I haven't seen that in any other MMO I have tested and played to release.
In closing, this game is ok. But is boggled down by silly mistakes that MMO companies should be passed by now and GMs and Devs who apparently didn't listen to the testers with the amount of issues still within the game after release. It's a shame if they had held out on releasing this so soon they could of had a really fun and polished game. I was gonna give it a 6 out of 10, but after the issues I have seen still in the games official release carried over from almost four months of beta, it doesn't deserve it. Nor do we deserve to have to be expected to pay 15 dollars for a game that took the best hot key combat system and made it suck. WoW may of taken it from EQ, but at least they made it shine and made it the best out there. Blizzard makes mistakes no doubt, but when they adapt ideas they do it way better than this game company does. If your gonna use something from other MMO's at least change it up and make it interesting instead of taking it and not changing it or making it worst just shows your a new game company that hasn't really done it's research before pushing out your product.