Rated 4.5 out of 10 by 2
Rated 1 out of 10 by Elfsong SAD
Sadly this game is one of the worst i have ever played, I feel like i was tricked and my money was stolen. First there is nothing to teach or show you how the game works. The so called tutorial is a joke that gives you almost no info. Second what's the point there is not one nor is the a campaign or a story of any kind. Third the graphics are from the 90s and there is only about 6 -10 types of troops through out the entire game anyway. I wanted to like this game so bad I forced myself to play it for a few hours thinking maybe it gets better maybe I missed something- I DID NOT- find a single good point. To sum up please don't get fooled by the video the game lacks well everything and I would advise you to not waste your money. Unless you want to give it to your worst enemy to drive them crazy. What a RIP OFF!!
Rated 8 out of 10 by Militum It's very good for what it is
*General* Normally, I don't review games, but I read the only review on this game and felt obliged. I will start by saying this is a turn-based single player game which highlights scenario wars, not a campaign. There is a single VERY short campaign in the Fallen Enchantress: Legendary Heroes game which (imo) is intended to teach you how to play.
The graphics are decent for the age of the game. Since you can zoom as far in or out as is reasonable (you can see faces if you want to get that close, or a charcoal map with board game-ish pieces if you want to get that far out).
There are default factions, champions, maps, and soldiers. If you never create a single thing using the VERY easy builders in the game, you still have choices. However, you miss out on most the content.
Each default faction comes with default troops. Additionally, you can create your own troops using the built in option during a scenario. Then the game saves those maps/units/champions/factions so you can reuse them as often as you like. The game will also use them to play against you if aren't using them in a particular scenario.
You can also get into the cartographer tool and make your own maps, battle maps, and events. However, the game does NOT provide a tutorial. I recommend Google. Minus event creation, you don't really need a tutorial (unless you're afraid to click on stuff to see what it does).
None of that requires any mods, scripting, or programing.
Now, there is a mod community on Nexus for this game. The game was designed for easy modding using basic scripts dropped into the convenient "mod" folder. Just be sure to turn mods on in the options menu in the game.
*Bad* There are some points on contention:
"Delete" doesn't actually delete. In fact, I would accuse the game of being a hoarder. You have to go into the game folders to delete content you created and even then you have to turn off the Steam Sync (otherwise it just backs it all up and reinstalls it next time you start Steam).
Stardock and Steam. Its like going to the Walmart (Steam) webpage to buy something through the Kmart (Stardock) webpage. I don't know why its like that, it just is. I play it offline so it never really affects me.
One player. I get it is a turn-based strategy game, but man I wish it were multiplayer. However, its not because RTS games are terrible waiting for the other players to get done with their turns.