Dungeon Siege III
It's not Diablo 3, but...
It has been a lot of fun for me to play so far. I have read the other reviews and I can see what they are saying, but I guess I just had a different expectation walking in to this. I think so many games today revolve around weapon speed and some of these button mashing, point and click games have gone by the wayside. I have enjoyed the loot drop rate. This game probably isn't for the hardcore gamer. I'd say Witcher 2 is probably more in line for you if that is your goal. I think it has versatility in the options and characters you can choose. For me, this is a fun and entertaining placeholder until Diablo 3 arrives.
For anyone hoping for a true Dungeon Siege sequel, turn around now and walk away. This game is definitely not it. The DS series has, up to this point, been characterized by almost infinite character customization and fun storylines that don't take themselves to seriously (I want my goblin flamethrower!), with great multiplayer and simple click-fest combat. This game has none of that. The graphics are decent, not great. That's about the only really good thing I can say. The controls are horrible, character customization is for all intents and purposes nonexistent, combat controls are iffy at best. The storyline is old. Multiplayer doesn't really let you bring your own character into a game. Oh, and speaking of multiplayer, if you needed proof that this is just a bad port of a mediocre console game, when you try to find a multiplayer game, the prompt for Player 2 to press Start to join is still there. Using the Xbox Start icon. REALLY OBSIDIAN
Multiplayer is awful, SP not much better.
Like others have said, this game has some major flaws with it.
1) Obvious, lazy, bad console port. Control scheme is horrible and in addition, can't be modified at all.
2) Graphics are *ok*, but definitely not cutting edge, not by about 5 years or more.
3) The multiplayer is absolutely, positively, awful. The camera is shared between all present, so you cannot split up, you can barely be more than 10 feet from one another. In addition, gold and equipment are collectively pooled, opening the door to all types of possible griefing in the "drop in/out" layout they're so proud of.
I had high hopes for the game, I've been a fan of the series for a long time and there's something of a black hole in the diablo-esque rpg genre at the moment. But this game....I would buy DS II over this any day of the week.
Demo really sucked
Don't know what the actual game will be like but the demo wasn't something they should be proud of The control of your character leaves a lot to be desired to say the least. If the demo is any indication of how Obsidian developes games then why are the still around. I played all of the former Dungeon Siege games and although not all were great they were playable. I don't understand why Microidiot change developers to do this game but they sure messed up. I had planned on buying this game when it came out but i think I'll wait till they drop the price to around 50 cents then it might be worth buying.
Really? Really really?
Demo is fun, yet....the following applies.
The movement is terrible. Clunky, is there a good reason I can't strafe with a & d instead of spin? Makes the right-click movement moot, and useless. As for that, you can't see ahead of yourself hardly at all, even changing to the whole TWO views from above you can use. Gives me a headache trying to play what is actually a fun game. The combat is great, I love it. Aside from, you know, not being able to CHANGE THE KEY ASSIGNMENTS...I should have expected this from a company that produced epic over-popular failures like Final Fantasy, keep in mind the FF comment is OPINION only.
But seriously Square Enix, is it REALLY that hard to give the option to key remap? The cheapest, worst games in existence give the option to, whether made for console and ported to PC or vice versa. Why should an excellent game be nearly ruined by this...mistake and bad choice in rollout? It isn't hard, if everyone else can do it, why make your customers put up with the terrible key assignments that are just 'there'? Nothing like having a bunch of easily accessible buttons made useless by bad coding and replaced by keys I have to reach for. Way to screw up Just Cause 2 the same way.
Is this really Dungeon Siege?
This game doesnt feel like the Dungeon Siege ive played since the first. Nothing like it IMO. Just downloaded the demo on steam and im not very satisfied with it. It feels too much like im trying to play a console game on the computer. Character cant walk a straight line without weaving about. As far as Im concerned its a crappie console port.
Why must consoles ruin everything for the PC users? Ill definitely be staying away from this game.
Dungeon Siege has been killed
This game was just awful. Remember in the first and second games where you could actually explore (even a little) and find some boss monsters for some cool extra loot? Well say bye bye to that. Remember when finding gear off of random drops could actually help you because sometimes you were lucky enough to find upgrades? Say bye bye to that. They took an awesome game and smashed it into pieces. Honestly, there is practically no exploration. Side quests aren't required, but why would you choose not to do them when half of them (if not more) are along the way of your main quest? There is no skill points to be gained, only the all original leveling and talent system... The voice acting and graphics are pretty nice and that's what kept my interest for a few hours, but I'm seriously getting sick of games where all you're forced to do is walk a single path until you reach the end. It's pointless. The gear isn't really much of an upgrade, not to mention a lot of it looks all the same (or you can barely see any difference). A few weapons look cool, but if you choose to skip side quests, have fun rollin' with the same weapon and gear until you reach the end of the game. And what happened to 4 or 5 party members with unique skills? Why are we only allowed two party members at a time and why are their skills chosen for us? It's so stupid. Way to go obsidian. Way to go.
Not what you would expect..
I loved the first DS - I would play it today if I had a CD. Second one was ok (but it didn't get me like first), this is non of above... I loved in first DS exploration and that you could pickup cool gear and all cool skill you could use and mix-much them from different classes. That was very unique and cool. I liked that you could have 5 people of different charactes and skills.. not anymore. Cute Donkey from DS1 (remember?) - all fun gone. You left with garbadge software application - click next. I was waiting for this game and expecting to be fun, very disappointed.. and my friends too. :(( .. I thought it would be something like first game but with more modern updates.. I would play that kind of game anyday..
Had the chance to play the Demo at PAX East and it plays great. Very XBOX-Y feeling to gameplay. Will have Co-op too. Will deff buy.
Waste of money
All I can say is I am sorry I wasted my money on this game. I should have listen to all the poor reviews out there. Anyway I hope this will save some one some money because this game is terrible. Worst ever!