Command & Conquer: Red Alert 3
The game was awsome because the campaign is fun, the multiplayer is one of the best and the units that you can get are some of the best.
Red Alert 3 is a well made, excellent command and conquer style game. It's Graphics are excellent for something that has come all this way. Just look back at Red Alert 2 and the original. This type of game is for people that do not look for perfection but a good game to keep you busy and keep you drawn in. first of all the bad-@$$ intro with the classic h3ll march along with the intro and invasion scene. Also whats up with all the hot chicks? is that how they make sure you stay over the top interested in the game? That truly is a smart tactic. Especially for people that strongly critisize what a game is based on. Also They should try to keep the gameplay graphics somewhere close to the trailer and intro graphic experience. three things i reall like about the graphics. 1: They did an excellent job on fire and large explosions. 2: Water is suprisingly very good with the waves and ripples. 3: even with a not so good computer, the graphics range is great for enthusiasts or just gamers that like the game soley because its command and conquer. Keep it going Red Alert, your next game should look even better
This is a great game for one and all to love. First off the AI is actually pretty good, well unless if your playing on easy. Also in the campagin you get a 2nd AI (or another player if your doing the campagin in Co-Op online) commander to help you. This works pretty well as you have basic control over them (go here, attack here, defend here, etc.). What I personally didnt like about it is you can just have them pump out 50 Gaurdian Tanks and send them in the enemy base and win fairly quickly, but this is helpful to new players to the genre and to Command & Conquer games themselves. Now for the Challenge, I personally am not new to Strategy games and the Red Alert series so I had little to no trouble on medium settings. But once I got to higher levels of difficulty I enjoyed the challenge that the AI brought, as well as you 2nd Commander relying on you for help. Graphics are unique in that they didnt want realism they wanted it to look cartoonish, and it allowed for some of the funnier looking vehicles to look cool. Also as in all C&C games you have actors/actresses telling you your objectives and what not. I personally enjoy these cutscenes, because they add some variety to the game. The Interface is pretty decent, if you've played other C&C or Red Alert games you should feel close to home. There are some changes like the Command Point system. Which I didnt even realise was there for a while, because it hasnt been in other C&C games that I can remember. The Sound is pretty decent to men dying, bombs droping, and vehicles exploding. Some Russians go back in time, one shakes the hand of Albert Einstien and he disinergrates. They come back to find that there is no such things as nuclear weapons anymore, the Allies are being defeated by the Soviet Union, and The Empire of the Rising Sun is starting a full out attack. A little cliche I know, but hey it tried its best. All in all get this game. 8 out of 10
Command And Conquer: Red Alert 3 is my favorite C&C game yet. I will now describe the ratings i gave this game. AI: 8: the opponent used pretty good tactics to try and defeat me, such as bombarding me from just out of range and going around my defenses. Challenge:10 The campaign was difficult but not too hard and you had to use strategy to win, not just brute force which makes to easy. Graphics:10 The Graphics are amazing on high detail, Although if your computer isn't very good then you may need to turn the graphics to low in which they are pretty bad. Interface 7: The menus were easy to navigate and the in game controls are easy. But building a base is fairly complicated, although that just adds to the strategy. Sound 10: The music is pretty cool and catchy. The units say a lot of funny things, For example one unit calls in an artillery satellite to bombard the enemy sometimes says "Your call is very important to us" or "Please Hold" Storyline 8: The story line was good and cool. But it was still a bit odd. This concludes my review of Command And Conquer: Red Alert 3
Lay it to rest with Dignity....
Every time I see a Command and Conquer game not made by Westwood Entertainment, I cry a little, but after experiencing Command and Conquer: Red Alert 3, I didn't cry a little inside, I died a little inside... Let's start with the key importance of all games, the storyline. Red Alert and Red Alert 2 both had somewhat cheesy storylines, but at least they were the kind of storyline that could happen in a science fiction future. In Red Alert 3, Stalingrad is under attack by the Germans during ww2. In a last plan of action, two soviet union guys go back in time, and one warns the other not to touch anything, as it could change the future for the worse. The other guy fails to listen and goes to shake Albert Einstein's hand, disintegrating him. To make sure they didn't mess anything else up, they go back to their time, only to find it's changed, the Soviet Union is in control of Europe, and a new force known as the Empire of the Rising Sun (Japan) is fighting for it. You are also at war with the americans/british, as the soviets are even more power hungry. Sadly, Red Alert 3's storyline is full of plot holes. Why does disintegrating Albert Einstein in the past make Adolf Hitler and the entire Nazi Resigm disappear in the future? What is the real reason the soviets are forced to fight the americans/british? The second worst part of Command and Conquer: Red Alert 3 is the cutscenes. If you are a hardcore fan of the old Red Alert, you are probably as tired as I am with these "realistic" looking cutscenes with actual actors/actresses. If I wanted something like that, I'd join the army, but for the game, they should just keep the game's cutscenes game format instead of real life format.
Awesome Graphics, tough game play in skirmish
I did not expect much from this game after reading the reviews here, I decided to buy the game anyway. I can honestly say I am glad I bought the game, its fun and very fast paced. The graphics are excellent, very intense colors and the graphics do look a little like comic book graphics (not a bad thing, just different), the animations and the special effects really add to the look, it all works, sort of an old and new look combined which really goes with the theme of the game. Game play in campaign is ok, the videos are corny but again it works with the comic book look of the game, the skirmish is my favorite game play, that and on line which is where the game shines in my opinion. Overall I was very impressed with the game, after downloading the patch the game looks and feels very polished, smooth and it runs great. I do recommend this game if this is the type of strategy based gaming you like, won't be disappointed.
I downloaded the demo of this game and after about five minutes into each mission I dropped it and deleted the file. Honestly, I'm so sad to see what's happened to the C&C franchise. The original saga, which covers Kane's rise to power and Tiberium's effects on the earth, is pure gold. The first Red Alert was an absolute masterpiece. i just couldn't put the game down. I was a bit confused about how Stalin could be alive in the present day, considering how he'd been dead for decades when the game came out, but I digress. The second one was a huge disappointment (to me at least), and I figured I'd give the third a look too, and keep an open mind. First off, it's probably the corniest acting I've ever seen. I also hate how they totally just threw away the storyline from the first RA and changed it into some lame three-way battle. RA 1 was supposed to be a prequel to the Tiberium Wars story, but the other two seemed to not only stand on their own in the overall scheme of things, but they also got too far over the top. Dolphins? Squid? I mean, come on. I miss the good old fashioned cruisers and submarines, or the mammoth tanks plowing through a group of light tanks. Another thing I couldn't stand were the outfits. All the women in that story were dressed in way that no real person in their position would be allowed to dress, even if they wanted to. The Allied blonde in the demo was in a ridiculously short skirt and then there was the one in the tight leather outfit on the Soviet side. Oh, and don't get me started on Tanya. I'm not a prude or anything, but they went way too far trying to provide eye candy for teenage boys. But why stop there? Let's add stupid inuendoes just for kicks. Anyone notice the Soviet general's statement "they're probing deep into Russia's nether regions"? or something to that effect. Funny. I'm not saying that my opinion is the right one. Everyone has their own views on it, and I'm sure a lot of people would disagree with me. But for my tastes, this game simply does not deliver. The way I see it, the Tiberium Wars storyline worked well with sequels because it's a long, developing story. RA on the other hand was meant to be a single tale in a single game, and they should have kept it that way.
Please Save Your Money
I have been a C&C fan since the beginning of the series and this is by far the worst in the whole series. I would play Renegade before I pick this title up again. Before I would pick up a C&C title with no worry and would not be disappointed. Now, I will make sure I demo every release from now on. Red Alert is cheesy and is void of any type of new gameplay or functions. I guess I'm going to have to wait for the next Tiberium to come out before I forgive EA for getting me to waste my money on Red Alert. If you are a big fan and considering Red Alert, I beg you to download the demo before going to any store and picking this up for full price. I wish EA took me out before laying me down and well you know... Just wait for the next game in the series or buy used or just get it from a friend who would more than likely give you their copy.
Please save your money, I thought this would be a good title from EA, another good command and conquer release. They have come so far from where they were in this Genre. The first C&C was so good, Generals series was good. These last two have been terrible. What sucks is I cant take it back to gamestop. So it will just be reminder on my shelf on what not to do when buying games. This interface is not polished at all, I can see graphics just acting very weird, I can see their enemy dogs out in the water attacking my harbor. These dogs can swim.... I see that the navy units aren't useful at all. I remember when Red Alert meant something, especially the ones where you could take the navy along side the base and bombard the buildings and it would be a decisive victory. The aircraft carrier is way under powered, and just the whole game is clunky. I hope to find something good with it, since I do have to keep the game.
Corny but fun
I know Red Alert is known for it's "silly" videos, but sometimes they just go so far over the top, I can't stand to watch some of the videos. Sometimes I am surprised that certain Actors agree to do some of this stuff, but I guess desperate times call for desperate measures. Aside from the corny videos, the big difference between this and C&C3 and its expansion is the pace. RA3 is VERY fast paced. If you think you are a pro at C&C games, load up a skirmish on medium. Right off the bat, the AI "scouts" and tries to find your weakest point. If it's getting overwhelmed, it'll pull back. And battles are short. Even the strongest units dont last long. I'm not saying this is good or bad, but if you like the slow build up your base approach, you are about to get pissed off. I don't even know why the option to build walls is in the game. Graphics seemed pretty top notch. There is definitely a more "cartoon" look to it. I thought c&c3 and kanes wrath looked better, yet in RA3 I could not top everything out like I could in c&c3. Nothing big really. The story.... Is just silly. I'm sorry, but there's only so much I can take. (SPOILER) I haven't gotten in to the Empire campaign yet, but I'm going to assume that at some point like in the soviet and allied, you will have to take down your leader after being his right hand man through several missions. I would say the coolest thing about the campaign missions was the option to do the missions co op. Unfortunately, I did not have the patience to try it out. While there were people in Lobby rooms and chat rooms, it took far too long to get someone to join. So I played each mission with the computer AI, which I have to admit is pretty kick ass. The ability to order you're ally to "plan" an attack or strike a target is actually pretty well executed. I usually just tell him/her(each computer ally has some sort of 3rd rate actor to play as) to "take position" which works pretty well. All in all, it's not a terrible game, but it's not going to shatter anyones expectations. The computer AI does offer quite a challenge.