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BioShock by 2K Games

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$19.99

  • Available for download. More info.
    Download orders are not eligible for returns or credits
  • Downloads to U.S. addresses only
  • Download orders are not eligible for returns or credits
M
  • Blood and Gore
  • Drug Reference
  • Intense Violence
  • Sexual Themes
  • Strong Language
BioShock is rated 4.2 out of 5 by 17.
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  • Platform: PC
  • Publisher: 2K Games
  • Developer: Irrational Games
  • Category: Action , Horror
  • Download Size:2.49MB
PC Gaming has never been easier

Product Details:

BioShock is the "genetically enhanced" first person shooter that lets you do things never before possible in the genre: turn everything into a weapon, biologically mod your body with plasmids, hack devices and systems, upgrade your weapons and craft new ammo variants, and experiment with different battle techniques. You are a cast-away in Rapture, an underwater Utopia torn apart by civil war. Caught between powerful forces, and hunted down by genetically modified "splicers" and deadly security systems, you have to come to grips with a deadly, mysterious world filled with powerful technology and fascinating characters. No encounter ever plays out the same, and no two gamers will play the game the same way.

You are the only survivor in a North Atlantic plane crash, floating in the icy water as the fuselage sinks beneath you. Your only hope is a lighthouse in the distance, inside of which sits a submersible capsule. You climb in and you begin your decent into Rapture, a city hidden beneath the sea. Originally constructed as an idealistic society for a hand picked group of scientists, elite individuals, and industrialists, the idealism is no more. Now the city is littered with corpses, wildly powerful guardians roam the corridors as little girls loot the dead, and biologically mutated citizens ambush you at every turn. Now you're trapped, caught in the middle of a genetic war that will challenge both your capacity to survive and your moral allegiance to your own humanity.
  • Biologically mod your body with plasmids: genetic augmentations that empower you with dozens of fantastic abilities. Send Electrobolts storming from your fingertips, unleash a swarm of hornets hatched from the veins of your arms, strategically turn enemies against one another with irritants.
  • Take control of your world by hacking devices and systems: reprogram enemy security bots into personal bodyguards, modify vending machines to change prices, and transform machine gun security turrets into powerless pieces of metal.
  • Upgrade your weapons at Fire-For-Effect stations located through Rapture. Craft variants of ammo and plasmids by picking up materials in the city to modify them at U-Invent kiosks.
  • Turn everything into a weapon: the environment, your body, fire and water, and even your worst enemies. BioShock's free form combat options allow gameplay scenarios to be approached with a variety of weapons, active and passive plasmids, environmental objects utilization, exploitation of political alliances, or a combination of techniques. Find your style but know when to adapt.
  • Explore an incredible and unique art deco world hidden deep under the ocean, vividly illustrated with realistic water effects and truly next generation graphics.
  • Make meaningful and mature decisions that culminate in the grand question: do you exploit the innocent survivors of Rapture to save yourself...or risk all to become their savior?

Specifications:

Minimum System Requirements

Connectivity
Requires the Steam client to install and play
DirectX
9.0c
Hard Drive Space
8 GB Free
Operating System
Windows XP/Vista
Processor
Pentium 4 @ 2.4 GHz
RAM
1 GB
Video Card
128 MB (GeForce 6600/ATI Radeon X1300)

Recommended System Requirements

DirectX
9.0c or 10
Hard Drive Space
8 GB Free
Operating System
Windows XP/Vista
Processor
Intel Core 2 DUO Processor
RAM
2 GB
Video Card
9.0c with 512 MB (GeForce 7900 GT) or DX10 (GeForce 8600)

Important Information:

Check out all the latest BioShock The Collection games and accessories available for PlayStation 4 & Xbox One now.

Important Information:

Requires the Steam client to install and play

Rated 5 out of 5 by from Amazing This game was stunning. Not only does it keep you very entertained, the visuals and game play are what make this game great! The semi old school guns, music and appeal make the game really interesting. Its dark and at times deranged but it keeps you moving forward! Great game!
Date published: 2012-06-04
Rated 5 out of 5 by from This is a game I would play for hours on end!! This is easily on of the best games I have ever played. Although I get easily scared, this game is so much fun that I can't stop. I would recommend this game for anyone willing to have a lot of fun. I absolutely love this game!!!
Date published: 2012-03-14
Rated 1 out of 5 by from Im sorry but this game is really making me upset. This game requires a dx10 thing. where am I suppose to get one of those thing ? I need to know where to get one I really dont want to get mad over something that is as a good as a it is.
Date published: 2012-01-27
Rated 4 out of 5 by from Will this run on macbook pro 13 inch 2011?? LOOK at top and awnser I really want to get it and it is ten dollars cheaper than on the app store
Date published: 2011-12-27
Rated 4 out of 5 by from BIO Shock: Atlantis gone wrong BioShock is a game in which the history and story of the setting is discovered through the adventure of the main character. I was immersed in the game because of the sound and visuals. They are horrifying; fast paced and stress inducing which forced me to focus on the game. As far as placing myself in Jack’s shoes, I was not as involved. I played the game as Jack, not myself. Usually, I can relate more to first person games but BioShock is unique because there are role playing game elements in it. The choices, however limited, are available and their outcomes are different. The “missions” or “quests” that Atlas has you carry out also resemble those of a RPG because once you finish them; you go back to a main base area that changes depending on what you just did. The game is not one hundred percent focused on a linear escape plan where Jack fights from one area of the city to another and eventually reaches the last place before escape is possible. There are game play elements that are directly derived from the plot, specifically the plasmids. They are first presented as a necessary tool for survival but as Jack progresses through his adventure, the role of the plasmids in Rapture’s history becomes evident. Something interesting to point out would be the insanity of the Splicers. They were infused with the ADAM and plasmids. These made them stronger and have super human powers; however without constant supply of ADAM, they experienced mental instability and insanity. When Jack first enters Rapture and is forced to use the plasmid, he is now susceptible to this insanity as far as the plot goes. When he is out of ADAM he will go insane. So technically if you have him sit there and do nothing, his ADAM will run out and he should go insane, this doesn’t happen because there is no progression of time. Another game play element which has plot foreshadowing and symbolism is the hacking feature. Jack can manipulate Ryan’s weapons and turrets. This shows a transfer of power from Ryan to Jack which foreshadows that Jack will kill Ryan and take his place. Ryan thinks that Jack is from the CIA or KGB but this is improbable because Jack’s plane crashes at rapture. The CIA or KGB would just send him there covertly. An accidental plane crash to create the facade or innocence would be a backwards way of infiltrating rapture. Jack does seem like a spy, just not a government one. The overall purpose of the game play is to discover more about Rapture and what happened so the visual clues in the city are essential to learning about the history and way of life in Rapture. There are propaganda posters saying “Who is Atlas? “ which means that Atlas is well known, political, and powerful in a sense. This means that he should not be trusted because he has his own agenda and it will not coincide with Jack’s goals. Jack’s goals change over the course of the story, as we find out more about Rapture we can choose to help the little sisters. If this is the case then we would be disobeying Atlas and from this point on, his advice would be almost useless. The Big Daddy and Little Sisters are named in a way that reminds us of the time frame the game takes place. They are not common terms in today’s colloquial speech but would be found in the 50′s and 60′s I believe.
Date published: 2010-12-06
Rated 5 out of 5 by from This isn't just a game, its a piece of art Bioshock isn't just a game, its art. Sadly, most of its players overlook what exactly makes this so amazing, and just see it as a "point-and-shoot" experience. While I understand the appeal to many gamers for fun, Bioshock is an amazingly intellectual experience that challenges your personally morality, the ideas of freedom, scientific boundaries, religion, abortion, genetic mutation, mans'-reach-exceeding-grasp, capitalism, communism, and many, many other philosophies. The game in itself, as a game, is very well made, and very fun, immersive, but like I said, this is not just a game. If you fashion yourself any kind of intellectual, and even if you're a casual gamer, or not even one at all, you should definitely playthrough this game at once. It is an absolutely mind-blowing experience, and you'll appreciate it even more if you're any kind of critic. This is a must-buy, even to non-gamers. It is one of the greatest experiences with art I've come across in my lifetime, and if you think about the game, it'll affect your life.
Date published: 2010-12-01
Rated 4 out of 5 by from A terrifyingly chaotic game. Bioshock was a terrifying new experience compared to the adventure/fantasy/sci-fi games I am used to playing. This game isn’t for the faint of heart or horror/suspense haters, and experience in first-person shooters definitely helps. The unexpected plane crash in the beginning cut scene isolates the player’s character in the middle of the Atlantic Ocean. Jack stumbles upon the hidden, underwater city of Rapture created by Andrew Ryan, a semi-psychotic, free will fanatic. The imagery of this underwater utopia excited my inner fantasy/sci-fi gamer, but the moment players enter the city the environment grows chaotic and violent. Let the horror begin, because every resident of this futuristic establishment is out to kill you. Honestly, I wasn’t expecting the beginning of the game to be so sinister. From Andrew Ryan’s introduction of Rapture, I was expecting a Utopia where people were free from suppression, rules, and the threat of having their earnings taken away by government, church, or communists. Even the name “Rapture” was positively connected to “Rapture” as the second coming of Christ. However, there is no doubt that Ryan’s Rapture quickly turned into the opposite of Utopia, Dystopia. Dystopia is often perceived as a futuristic Utopia that has dwindled into a repressed state. They are usually in a state of violence or warfare and have an underlining theme that technology has passed the boundaries of morality and how humans have been twisted by their greed for new technology. All of these explanations of Dystopia connect to Ryan’s Rapture, which he intended to be a Utopia. Rapture was described as a place “where the scientist would not be limited by petty morality,” meaning that the technology developed in the city eventually crossed the line, leading to chaos. “Plasmids” were created to enhance the citizens; however, those that used too much lost their humanity and became known as “Splicers,” Jack’s violent attackers throughout the game. These developments in plot explain the first-person shooter gameplay experience described as SAVE YOUSELF! I personally dislike first-person shooters because of the startling enemies, confusing number of weapons and variations in ammo, and limited visuals compared to third-person games. However, Bioshock had such an interesting story line, list of objectives, and creative atmosphere that I still thoroughly enjoyed the game. Just when you think Bioshock is nearing the end, an interesting plot twist keeps player’s on their toes and alters the gameplay experience to prevent repetition. There are even alternate ending depending on whether or not you saved or harvested the “Little Sister” characters in the game. There is no doubt that Bioshock was spectacularly designed. This game has incredible lasting appeal, and I would highly recommend it to other players.
Date published: 2010-11-04
Rated 4 out of 5 by from Bioshock with gameplay and plot Every corner I turn my shoulders tense up waiting for a splicer to pop out to try and hit or shoot me. At the beginning of Bioshock there is nowhere to go but a creepy tower and once inside I see a bust of a very serious looking man named Andrew Ryan. The sign underneath Andrew Ryan is ironic because it is stating that there are no gods or kings, yet he has a huge bust of himself. Andrew Ryan is the ruler over Rapture and he does not like people trying to corrupt his world. When I played the game, I found it a little disturbing that I had to stick a needle in me every time I needed more electro bolt plasmid. It would not be so disturbing if I did not shove the needle into my arm so violently. I believe that the plot of Bioshock is to escape the underwater city, Rapture, that has been corrupted and the only way to escape is to listen to a guy on the radio named Atlas. I am never told who Atlas is; I am just expected to trust him. After watching Atlas’ previous follower get killed, I was hesitant to follow him. However, Rapture is a scary place and since he knew how to escape it was better to follow him than to be lost. He also had the motivation to help me escape because he wanted to save his family. When he found out his family had been killed then he had the motivation because he wanted revenge on Andrew Ryan. After killing the Big Daddy’s the player makes the decision on whether to rescue or harvest the Little Sisters. I chose to rescue the Little Sisters throughout the story hoping that Tenenbaum would make it worth saving them. It seems like there is a recurring theme to have people that I don’t initially suspect or people that I learn to trust turn on me. Later on in the game Atlas also known as Fontaine tries to kill me, and I already did not trust Andrew Ryan. The only person who ends up being trustworthy and actually helpful is Tenenbaum. Before fighting Ryan he reveals the story of my life. I was informed that I was programmed for Fontaine to control me, which is why he always says “would you kindly.” The boss fight with Ryan was very dissatisfying because I would have liked to choose whether I wanted to kill Ryan or not. Instead I was played through and had no choice but to kill Ryan by him using mind control on me, which he told me that Fontaine had been using on me the whole game. I believe Ryan was trying to test me to see if I wanted to not kill him bad enough to fight the mind control because he was my father but I had no choice. I felt like the computer took my kill from me because I did not actually fight him, the game had me kill him in the cut scene. Next Tenenbaum, who I found out was there when I was programed ,helped me by making it so Fontaine cannot use mind control to make me do what he wants. Eventually I arrived to where I fought Fontaine which is also somewhat of a letdown since I did not get to finish him off. I get all four quarters of his ADAM, fight through his fire, ice, and lightning powers, and the Little Sisters get to steal my kill. I was definitely bitter about that but the ending with the Little Sisters was sweet and I had a happy ending since I decided to rescue the Little Sisters. Overall the gameplay was very exciting and the twists in the plot kept me wanting to play more.
Date published: 2010-11-04
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