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Baseball Mogul 2008 begins in any year you choose, from 1900 to 2007 with the full roster of your favorite team -- or an entirely fictional team of your own creation. As General Manager (GM), your job is to build the best lineup of players to take your team to the World Series. You can make complex player trades and sign players to multi-year contracts as you build your team, but you'll have to compete with the other General Managers, and negotiate with the player's agents. Baseball Mogul also lets you manage the finances for your ball club. Raise revenue by setting the price of tickets and concessions, and selling the TV broadcast rights, while you manage the budget for your farm system, player scouts, medical staff, and player payroll. But be careful, because fans can be fickle if you don't win or you raise ticket prices! If you don't succeed in your first year, you get a new chance with Baseball Mogul's in-depth amateur draft. Pick and choose from the best high school and college talent around the world. If your new players are good enough, have them join your team right away, otherwise send them to your minor league franchise for training and improvement. But Baseball Mogul doesn't stop at the front office. You have complete control over your team on the field. Set the lineup and pitching rotation for your team. On game day, you choose your level of involvement. Retire to the luxury box and make calls to the dugout as needed. Or take control of each player, choosing what pitches to throw and when to bunt or go for an extra base. A powerful game engine simulates each pitch of the game based on customized player ratings and over 100 years of historical data, assuring you the maximum realism possible!