It seems to be a new twist on Harvest Moon and Rune Factory. I am saying this because like Harvest Moon it sounds more like a game focused on selling and making a profit, but has no mention of fighting like Rune Factory does. However it now has a bonus of a cute dragon plushie which to me hints at a possible fantasy aspect like Rune Factory has just no fighting or farming instead you do good old fashion trading which requires talking to people and getting them to like you. It will no doubt have a love relationship aspect in it given the first line in the product details and it is probably giving the choice to choose gender of your character given the cover and lack of gender pronouns used in the product details. I am looking forward to the change from farming and/or fighting and have preordered and already paid for the game.
The game really depends on your taste.
I got this game because I thought it would be interesting to run a shop and it was from the creators of Harvest Moon. I have put in around 32 hours into the game since the day I got it on release. I will admit I was disappointed in the beginning. You start off the game with a small store and a few items to sell. You're also just thrown into the game. The little flying rat tells you that your grandma died and you're here to run the store. The game literally starts from there. The game said you can wander around town to find materials but I rarely find anything. The most i find are a few mushrooms and fruit but they spawn every other day. This game is really for people who like putting in a lot of time into games that require merchanting as a main source of income. A majority of the income i make in the game comes from me buying goods from other vendors to sell at a higher price at my store. You have to understand what the people want and have a balance of cheap and expensive items. Although this sounds like a slow pace to make money, there is a odd way to make extra money in your store. To make extra money, you would need to sell a lot of items in a chain of customers. Each customer buys one item so you make them wait in line for seriously long times that a normal person would have complained to the manager of the whole store. Sucks to be them when they find out that YOU are the manager. Now the really bad factors I disliked about this game. 1.) The game lack instructions. Seriously, did they even consider the fact that people want to know how to expand their store? I had to find out myself by talking to the twins at their store. 2.) The stores. They don't have open hours for you to see. You just walk out and HOPE they are open. But remember you have customers lining up at your store because you can't close the thing. 3.) I want to close my store once in a while! You aren't even allowed to close your store. Never. You open at 6am and leave it open until 12am. People will always visit your store even when you are out looking for goods for talking to people. 4.) The camera sucks. You can't control the camera and it changes so suddenly that I run face first into countless walls. 5.) My last issue is the inventory. You can't access your inventory outside of your store. Without this you can't gift items to your friends or would be wife or husband. They completely took out gifting unless you sell the item to them in the store.
Enjoyable, addictive, confusing
I had big hopes for this as I enjoy the Harvest Moon games. It is just as addictive. It is very fun running and customizing your shop. The core gameplay is solid and a blast. The problem arises from absolutely no hand holding. Like detailed tutorials and a solid lead to advancing plot? Well, this game doesn't. If you are OK with figuring things out for yourself then it's not so bad. Its fun and keeps you playing, thinking just one more item. Gotta sell just one more thing.
Seeing as this game is created by the same creator of harvest moon, I'm probably going to get it. I love those games.
Don't waste your time or your money...
Let me start by saying that I love every Harvest Moon game and Rune Factory. I received this game today and I've been playing it for about 8 hours now. It is absolutely terrible. It's NOTHING like Harvest Moon. The graphics are bubbly and boring, the camera angles make me run into walls constantly, the music is making my ears bleed. Seriously, there is no soundtrack. The same song plays non-stop as you have people shopping in your store. And your store is open from 6am-12am with no way to close it during the day, so if you run out to talk to people or collect items, your customers are sitting there waiting for you to cash them out. There's also no way to give gifts or even hold an item outside of your store unless you run out of your store while holding it. I've also been playing for, like I said, 7 hours nonstop and still haven't even been able to increase my store size once. AND there is nothing to do other than sell items and talk to people...you can't farm, you have no animals, you can't mine or chop down trees or fish or anything. There is also about a 2 minute tutorial in the beginning and then they throw you to the wolves. They don't even tell you what some symbols mean in your daily ledger. It's a complete disaster, and seriously, shame on Natsume for shipping it like this. Horrible game. The only reason I've played it for so long was because I was waiting for it to get better, which it never did. I feel completely ripped off for having spent $40 on this.
High Hopes, Low playability
I was excited when I heard that Yasuhiro Wada, the creator of harvest moon, was making a shop management game. However after limited previews and not a lot of press about the game I started to get a bit nervous about the game, however I decided to go ahead and purchase it (with the little dragon preorder bonus XD ). After plugging the game in to my 3DS I started to get excited as there was quite a few customization options for the character creation which boded well for the rest of the game, or so I thought. The intro is a short clip of overlay text explaining you've inherited your nana's shop. A small cute floating rat explains how to do the basics of the shop layout and pricing and how to open the doors to the public. That's it. From then on out you're on your own, no explaining if you can leave the shop, how to close the shop, nothing. after the first day ( I apparently don't close my shop till after 10PM I went to bed and decided to explore the town the next day. Leaving the shop in the morning I wandered along a path (terrible camera work here as it stays way to close or at weird angles(you have no control over the camera, it's all fixed locations) The mini map provided was very weak and the locations you go to are by in large very similar looking. I ended up getting lost and it took me 20 minutes to find my show again. the world is wide open, empty fields with trees around them, and while I know that people move into town and start filling the fields outside of your shop the game is ugly, very ugly. Fighting controls and a difficult camera make this game nearly unplayable. I was bored with it in about an hour, I put it down to play something else, I came back and played for another two hours but it really didn't improve. I would say avoid this game as it does not have the high level of polish and playability that you get with a harvest moon game. TL:DR It's definitely not harvest moon, bad camera, bad controls, ugly and no fun, give it a pass.
Great idea but missed the mark
The game had great potential but it missed the mark. The bare bones of it is you're put in charge of a store Harvest Moon style and gotta run it. Ok I like the sound of that. Each game ends out differently? This sounds kinda like other titles that promised this but didn't reach it but I like where your head's at. BUT the gameplay doesn't quite get to where it needs to be. There is very little in the way of the game telling you what you are supposed to do. Such as where can I get more stuff, apparently from some random guy that sells stuff to you; what stuff can be sold in my shop, no way of telling before you buy it; Where do people live, get out there and look and make a mental note because that map is useless unless you have already met the person in which case you can stalk them. One thing that bugs me is that you cannot not open the shop! You literally cannot leave your house without opening the store first. And when you leave the shop it doesn't close for a bit, you still have people coming in and wanting to buy stuff. Who leaves there store open with no one minding it! Other than that its relatively to fun to play in short bursts. I couldn't recommend it for extended play. If you do you better mute it or the repetitive music, while good, may cause loss of sanity.
I picked this game up and promptly put it down. It didn't really have any of the appeal of Harvest Moon - and since I'd been excited about this when it was first announced I was very disappointed.
There are faceless villagers milling around, many without even NAMES, and the few villagers that do have faces aren't memorable in any way.
The world seemed large, but mostly empty - with the occasional faceless thing walking around, nothing to pick up, nothing to SEE, and just screen after screen of emptiness. The shop itself didn't offer much enjoyment, and I couldn't really press on more than a few in game days before I gave up.
I wouldn't recommend it.
Not Great, Not Terrible.
I bought this game because it was made by the same people who did Harvest Moon, which I love. I'm sure a lot of people have done the same thing. It seems they didn't go much into detail for story here at all. Basically it thrusts you in with a note saying to come to this address, and then this little animal says that your grandma has passed away and she wants you to run the store. Your character obviously doesn't remember your grandma ever living in this place, and after meeting an old friend you obviously don't remember him either. But later on your little monologues say that you remember enjoying time here as a child and visiting grandma. Not very clear on all of the story now is it? They also lack telling you HOW to do things, they just sort of assume you know how other than the little critter teaching you how to set up shop in the morning. They do have a nice variety of character creation details as usual for a Harvest Moon type game, and you can even collect magazines later on to expand your options on hair and clothing. Stocking your shelves correctly takes detail down to a pin point but you can find a rhythm, though it's kind of tedious even for this type of game. Shops don't have hours listed so you never know when the bakery, or the twin's place is actually going to be open unless you just sort of hang out in front of it all day and wait for someone to enter. There are a good amount of items you can get though if you have the money and that's fun to sell when you have fully stocked shelves, which takes awhile to be able to do. There are lots of characters that move into your town and they're silly and quirky like any Harvest Moon game, only it doesn't really feel like you're earning them to move in. It says in instructions and by the little critter who helps you run the place, that the better your shop does the more people will visit and move into town. But it just sort of happens anyways. You only get 2-3 love candidates for each gender and sadly none of them are really special or have that much personality out of all of the characters in the entire village. For women I know you get Steve, who is the mayors son and your childhood friend that you don't remember. He's alright but he always seems to be pushing you to move to the city to open a chain store? Not really a sweet guy. Shinji is some scientist who is studying the Harvest God, he's really obsessed with it and I don't see how he can have a wife if he's so utterly obsessed with this. And Dexter who is the quiet guy who doesn't seem to understand romance at all, boring. The thing I find worst is that you can't actually close shop/set closed days. Instead you have to leave your doors open and customers will stand at the counter as you go look outside for cut scenes/buy things/talk to people/explore. Also POCHICA(the little critter) IS USELESS. She explains the small tutorial at the beginning and then her usefulness ends. She doesn't explain much after that and she basically talks for you in cutscenes, she won't help you in the store or tend to the counter while you leave and do things, she is absolutely useless and not even entertaining despite her having a little fetch game later on. The game is entertaining on a first play through and I plan to get through all of it, marry, expand completely and etc before trading in the game. But I don't see how it could be fun on a second play through and it will just gather dust on my shelf after that. I'd say it's decent for a single play through if you can handle a game with a few quirks to it, fans of Harvest Moon like me will probably enjoy the first play through and then trade it in to play a real HM game with some actual story and growing to it.
The concept was wonderful but the execution sucked big time. The camera changes are sudden and cause problems when moving and the shop is small and I see no expansion in site. Overall compared to the Harvest Moon series and Rune Factory series that this company also does it fell very far away.
I would not suggest this game to anyone as there is no manual and you are thrown to the wolves like other reviews have said. I did like the cute graphics though but Rune Factory 4 had better, as did Harvest Moon: A New Beginning.