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Bravely Default by Nintendo of America



  • Available now
  • Downloads to U.S. addresses only
  • Download orders are not eligible for returns or credits
  • Fantasy Violence
  • Mild Blood
  • Mild Suggestive Themes
  • Use of Alcohol
Bravely Default is rated 4.5 out of 5 by 25.
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  • Platform: Nintendo 3DS
  • Publisher: Nintendo of America
  • Developer: Nintendo of America
  • Category: Role-Playing
  • Players:1 Player

Product Details:

Square Enix's highly-acclaimed fantasy RPG brings deep, strategic combat to the Nintendo 3DS system in an ambitious game that bolsters its turn-based combat with a compelling new risk/reward system RPG fans will obsess over. Explore Luxendarc as Tiz and other memorable characters on a visually stunning quest to restore balance to the world.

Only the BRAVE will triumph

Dark times have befallen the land of Luxendarc, and its fate is in the hands of Tiz Arrior and his three comrades. Mold them into heroes as you take a fantastic journey in Square Enix's highly acclaimed RPG for the Nintendo 3DS system.


Agnès Oblige

Agnès watches over the Wind Crystal, one of the four crystals worshiped by the faithful of Crystal Orthodoxy. When a dark power overruns her temple and the world, she sets off on a quest to awaken the crystals.

Tiz Arrior

The sole survivor of Norende, Tiz Arrior is haunted by his failure to save his brother. He won't rest until he has restored his village.

Edea Lee

Initially dispatched by her father - the Grand Marshal of the Eternian Forces - to capture Agnès, Edea eventually joins Tiz's party in their quest to seek the truth and restore balance to the world.


Confident and charming, the rakish Ringabel remembers nothing of his past. The future is another story - this maidens' man possesses a mysterious journal that tells him his destinations and the people he will meet.


This Cryst-Fairy accompanies Agnès on her journey and provides valuable information about Luxendarc and the ways of the world.


DARE to risk everything in battle

Calculated risk and reward are central to the battles in Bravely Default. As you wander the landscape of Luxendarc, enemies will take the fight to you when you least expect it - so you need to be ready with a well-balanced team and sound strategies.

Breaking Down the Battle

Bravely Default offers turn-based battles with a twist. You'll find a wealth of traditional moves and abilities at your disposal, and also innovative game play mechanics - like the Brave, Default, and Bravely Second commands - that enhance battles in new ways.

Brave & Default

Success in combat demands that you wisely manage your Brave Points (BP). When you enter a battle, you can elect to Default - which partially shields you from attacks and builds up BP - or to Brave - which spends BP to unleash multiple attacks at once. If you unleash your Brave attacks at the right time, you can defeat tough enemies quickly, preserve the health of your party members and gain bonus points towards jobs and experience.

Bravely Second

In addition to Brave Points, your characters can use Sleep Points (SP) to freeze time for your enemies during battle with the Bravely Second command. It's a powerful tool, but you should use it sparingly - you need to put your Nintendo 3DS or 2DS system in Sleep Mode to slowly build up your SP.

Special Moves

Each weapon has special moves that you can make your own with customized names. You can also create a battle cry for when you unleash the move in combat. Assign your move to your profile, and then exchange it with other Bravely Default players via the StreetPass feature.


Hand-drawn 3D backgrounds and a rousing score bring Luxendarc to life. Enter a brave new world of turn-based combat! Time your turns tactically and turn the tides in your favor with the new Brave and Default system. Flex your strategic muscle by combining more than twenty jobs with hundreds of different abilities. Summon friend's characters to fight by your side, or borrow their abilities*. Recruit citizens with the StreetPass feature to rebuild Tiz's destroyed village. Be part of the community in this fresh take on the single player RPG!

  • A unique, innovative twist on turn-based combat
  • Complex, lovable characters in a top-tier RPG
  • Time your turns tactically with the new Brave and Default system
  • Summon your friend's characters to fight by your side, or borrow their abilities*
  • Form flexible strategies by combining 20+ jobs with hundreds of abilities
  • Acquire StreetPass tags and use them to gain access to powerful equipment and items in-game
  • Evocative music and gorgeous hand-drawn watercolor backgrounds with 3D elements


Game Details

StreetPass Compatible
Number of Players
1 Player
Rated 4 out of 5 by from If you enjoy rpg's and a great story I've heard about this game from reviews and other sites, being someone who play the demo i wasn't sold, fast forward to tge sequel and from there i was hooked so i decided to give the first entry another go at it, i wasnt wrong in my decision to go back and now its my main game when on the go, great story, memorable characters and only on the 3rd chapter but alot of content that you'd get your money's worth so for me it's a buy just off of the story alone.
Date published: 2016-05-08
Rated 3 out of 5 by from Haruhi Suzumiya and Trigun had a JRPG baby. First off, this game makes a & out of 10. Not good enough to merit an @, but not bad enough for a #. In other words, I have no idea how to even quantify my ranking for this. The good of this game is so outstandingly good, and the bad so horribly bad that, when put together, I can't put the result in numerical form. I don't even know if I would really recommend it to anyone or not. I wish there was a 'maybe?' option for that. Design-wise, the game is fantastic. Artistic world, lovable characters, good soundtrack. At first glance, it definitely looks like something worth picking up, there is no questioning that. Where things get fuzzy though, is between the story and gameplay elements of the game. I'll start with the positive, that being the gameplay: Bravely default is nothing short of revolutionary. I can compare the brand new features of combat to adding a third dimension to what had originally been a flat battle system since the dawn of JRPGs. The Brave and Default system gives a new depth to combat that I daresay could change the face of turn-based combat forever. A new layer of strategy whose mastery can mean the difference between defeat and victory. The job and class system, too, are fantastic, and the ability to switch between them at the drop of a hat, equip a secondary job, and up to five additional skills from more jobs creates a depth of strategy I could liken to the first addition of sound to moving pictures. The combat system as a whole is pure, concentrated potential, whose combined magnitude I can't express! But now I get to the downside of things. The plot. The game began as a straightforward JRPG quest to awaken the crystals and banish the darkness. It was fun, whimsical, and decently engaging, but very standard. Nothing to really complain about, other than its lack of general luster. It was in chapter 4 that things really started to get interesting. The enemies at that point had always gone on about how terrible Crystallism is, and now we finally started to find out how. In this chapter, and some of Chapter 5, the lore of the land began to come to light, and that's what I love in my games. Climbing Lord DeRosso's castle, in particular, might just have been my single favorite expository sequence in any game, ever! But everything changed when the Fire Nation attacked. After you beat the last of the bosses who for some reason, like every other boss in the game, refuses to actually explain his motives and instead charges at you, saying that you will never understand, and awaken the last crystal, everything you've learned up until that point becomes pointless. The next four chapters are spent basically repeating what you just did in a quarter of the time, and with a fifth, at best, of the depth. You learn some new things here and there, but due to plot reasons that would be spoilers, you have little reason to care. And with each successive chapter, your reason to care diminishes. In the last two chapters, the game spices up the combat by mixing up boss battles, which is good from a gameplay view, but it feels like they completely sacrifice- nay, butcher!- the narrative in order to provide the player with some shiny new strategies to counter. And they're optional, too, so what's even the point of it if you can just skip them? They don't add anything to the plot anymore, they just expand a few worlds you have no reason to care about. Chapter 6 had a lot of potential, but because of the nature of the game's latter half, it ultimately goes nowhere, and feels like an even bigger waste and disappointment than all the other chapters. Furthermore, the characters' stupidity at this point borders on limitless. The game presents you with a deception so obvious a 6 year old could see it, and yet the "True" ending requires you to fall for it. MULTIPLE TIMES. It would make much more sense to have the "Alternate" ending be the true one, and to leave the "True" ending for Bravely Second to pick up on instead. I can't stress just how stupid the characters are. It's bash-your-head-against-a-wall level idiocy. And when everything inevitably crashes and burns at the end, Tiz acts like there was no way they could have seen this coming. Despite the fact Ringabel LITERALLY did see it. LITERALLY, literally! What's more, the lore revealed in chapter 4 that I loved so much becomes obsolete, because the changes, rises and falls of Crystallism aren't what the game is about at all, unlike what were were led to believe! The best part of the lore the game had to offer, and it's swept under the rug for a generic 'Alternate Realities' plotline. Basically, like the anime Trigun, the first and latter halfs of the game would have been alright if they had been separate. The first would have been awesome, the latter would have been generic yet still entertaining, but put together, they mix like oil and water, turning it into a complete mess, with each half ruining the other. Like Haruhi Suzumiya's second season, the game goes over things multiple times, with absolutely no purpose to it, changing things here and there, but without adding any depth to it. Would I pick it up, had I known then what I do now? ... No. I don't think I would.
Date published: 2015-10-27
Rated 4 out of 5 by from Underrated, Spread the word This is by far one of the best turn based RPG's to come out in the last decade, when I say that I mean on par with Golden Sun. Classic gamers will love this game, and draw in newcomers to the genre. If you don't have this game or have not tried it for yourself, do so and you will not regret it. If you don't someday you will want to, but it will cost an arm and a leg.
Date published: 2015-02-11
Rated 2 out of 5 by from Was fun till chapter 5 then it sucked Chapter 5 through 8 are the same thing with reused cut scenes and very little diffrence till the last chapter most of the bosses use cheap moves that could kill your whole team in one move this game is only fun till chapter 4 or 5 after chapter 5 everything just goes down hill and it ruins the game in my opion
Date published: 2014-07-28
Rated 5 out of 5 by from Epic tale for all RPG enthusiasts After taking some time to review and play the demo, I finally purchased Bravely Default for my 3DS and wasn't disappointed. This game is very similar to the Final Fantasy series, and has plenty of subquests and customization to make any RPG fan happy for a long time. The graphics and music are simply stunning, and the gameplay itself is well worth taking time to enjoy this title. I highly recommend this to any RPG fan or Final Fantasy fan out there that likes customization, ease of play, and old-school RPG's.
Date published: 2014-07-23
Rated 5 out of 5 by from Legendary RPG This game is an excellent testament to the power of old school RPGs. This is literally the Final Fantasy that fans have wanted for a long time. The gameplay is classic turned based mechanics with the addition of a new system called Brave and Default. The Brave and Default system is great as it allows you to choose when to defend with default to store more moves(Max 3) and then brave to attack an enemy with your strongest moves multiple times in a moment of vulnerability. As you battle certain bosses, you are able to gain asterisks which allow the player to obtain a job class and specific skills and abilities suited to that job class. You can mix and match many job skills to find the best combination. The story is good and the characters are all like-able. The tale begins showing off each of the characters in the opening cutscene. Then you take control of Tiz and soon begin to get acquire the rest of your party members. Agnes, Ringabell, and Edea soon join together in an effort to save the world by awakening the four Crystals as told by the fairy called Airy. The soundtrack is excellent and has some of the best music I have heard in a while. You will hear the same tunes many times but they will never get tiring as the soundtrack is really, really good. I recommend listening to it on youtube to see what you think of it. (*You're Name Is*-- is the boss theme for the asterisk battles.) My only true complaint with this game occurs after chapter 5 as many of the missions and story progression require repeating the same events if only slightly altered. However, these missions are optional and are placed to test the players knowledge on understanding the system and choosing the optimal job classes and the best skills. The game also gives the player control over both difficulty and random encounters which is a big help when things look bleak or leveling up is required. This game is everything that fans loved about final fantasy before it changed into a linear hallway as players have the options to undertake optional bosses, explore different locations, tackle extra dungeons and it all leads to a satisfying conclusion that will leave you wanting more. I highly recommend checking this game out as it is really good and will keep you occupied for weeks.
Date published: 2014-06-19
Rated 5 out of 5 by from Great for the RPG beginner! I think the game is awesome! Very simple to follow, great story, and great character development. There was plenty of information available to help you if you got lost or confused. My only issue was with the towns, normally you'd be able to actually enter a home or establishment, wander around, and pick up items. These towns were much smaller than usual and you could only get inside the castle/main fortress.
Date published: 2014-05-28
Rated 5 out of 5 by from Best game I have played in years. This is the kind of game that you can't put down. I am a college student and during finals I can't put the game down. This is the game that you play into the late hours of the night.
Date published: 2014-05-12
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