Rayman 3 Hoodlum Havoc
Go Go Globox
Rayman 1 I've never played before and I never want to It looks SO babyish,Rayman 2 sounds interesting not really an amazing game but If I was forst to play it I would.4 years later a master pease came Rayman 3. It Has fun It has Comedy It has wait Oh my gosh John Leguizamo as Globox. The only thing that could make This game better are the Rabbids.
My main compant is that the best zones are (land of the living dead and Summit beyond the clouds ) Are only like 3 or 4 levels and Worlds that I hate are(Desert of the kanaren and clearleaf forest) have like 9 or 10 levels this really anoying because Things like Reflux form 1 I like are at the end of the worlds. Other than all of Desert of the kanerin the game is really really good Go Go Globox
The fact that this game isn't well known is havoc.
I've had plenty of fun with Rayman games, even the ones with the Rabbids. They're creative, amusing, and even very difficult. I haven't played every Rayman game to date, but I've played a good chunk to get a good opinion. Rayman 1 on the Nintendo DSi is my least favorite of the franchise so far. I did like it with its unique atmosphere and challenging gameplay, but after you beat the game, you can't face the bosses again nor find the cages you had to open again for fun, making the game more stale after you beat it. My favorite game in the franchise so far is Rayman Origins. With its wacky, high-energy atmosphere, fast paced gameplay, lots of cool unlockables, and some of the most difficult, but beatable platforming I've faced in a while. But Rayman 3 comes in a close second. The story is about Rayman stopping a black lum from turning red lums into hoodlums. Sound vague? Well there's more but then I would spoil some stuff here and there. The plot is rather shallow and a bit predictable, but what you go through in the game should keep your interest and most likely make you laugh at times. The gameplay is your typical get to the end of the level with a few twists. Sometimes you'll be on a ship defending it from enemies until you reach your destination, surfing in a...hippie-themed level to reach your destination, or even shrinking to the size of a medicine bottle, landing in one of your shoes, and ramming the other shoe until the other shoe looses all heath. What? That actually happens in the game. Usually you'll solve puzzles, defeat lots of enemies, and save what are called "teensies" imprisoned in floating cages. What makes this game stand out a bit more than other platformers are the temporary power-ups you can obtain for a certain amount of time, depending on the power-up. They can be obtained by touching what looks like a magic can that gives Rayman different power-ups depending on the color of the magical can. When you play the game, you'll see what I mean. They change Rayman's appearance, and can make Rayman fly, break doors that weren't breakable before, and even more for a limited amount of time based on what power-up you got. You can get them by defeating enemies with a $ sign on them, or by saving the teensies. Finally, obtaining points. Why does this matter. In the game, you can receive lots of points in the game which will unlock mini-games based on events that happened in the main game. Most mini-games anyway. You can increase your score by by collecting more jewels, defeating enemies, or any other ways you can score points during combo mode. You get combo mode by doing something getting more points. When you do, a small number below your main score appears. When that happens, you get more points and if you get 500 extra points, it will be displayed during combo mode. When you stop scoring after a few seconds, you got 500 extra points in combo mode, and had 4000 points once combo mode ended, your score will now become 4500 points. You can also double the points you get by obtaining the points while you have any one of the temporary power-ups. Be careful, if you get hurt, you lose a point, and that can bite. The gameplay is simple but enjoyable due to the Rayman atmosphere. The visuals in the game a beautiful. They're very well textured for the time and even look good by today's standards. The character designs are a marvel also with the cartoony feel to it, which gives the game more personality. The control were very good as well. The only issue was the camera at times. It was fine overall, but sometimes it could act a bit stubborn when controlling and make things too hard to see. The characters in the game are some of the most likeable I've seen in a video game. They're not too deep, but they are amusing to watch, and their dialogue is quite funny. These characters and their dialogue would be great for a cartoon. The extras are pretty interesting. They can be cinematics you saw during the game, amusing "wanna kick Rayman" training videos, and even some mini-games. My favorite extra are the mini-games. Not only are they fun, most of them, but in the beginning, you're greeted with a short summary about the game and how it relates to the characters or the main game. Example: In Razoff Circus, it briefly tells how Razoff was training for a long time to obtain his shooting skills, and that was rather unique. If there is one thing that mainly bugged me was the length. The game was a bit too short. I had a good time, but I wish there was a bit more. I should mention the noticeable pattern in the game. Play a segment, beat in 5-10 minutes, and rinse and repeat. This sounds like issue, but it's a nice set up, especially since the game autosaves and especially for the busy people. Final Verdict:This is a game worthy of your time. It is short, but there's plenty of replay ability with the unlockables, finding the teensies you missed, and even replaying some of the levels for fun. Trust me when I say, you'll have a fun time.