Rated 4 out of 10 by 1
Rated 4 out of 10 by lobothesacred3 Totally Spies Review
Game play wise the game is comprised of exploration stages and mini-game stages. The exploration stages are alright for the most part, but suffer a bit from loose controls. You'll sometimes feel robbed of landing because of how imprecise the jump controls can be.
On the other hand the mini-game stages tend to control alright, but tend to come down to pressing buttons in the correct order, when an object is at a certain point on the screen, or enter a specified button press when it is in the center of the screen. The mini-games all function properly, but aren't particularly engaging.
On the plus side the game is extremely generous with health power ups and continues so even if you fail a mission you can start from your most recent check-point. Though on the downside this may make the game seem to easy since you'll never have to be worried about failing a mission.
In-game wise the graphics are standard fare for the GBA. The sprites are decently sized and the hit detection works rather well. The only thing of note is that the game uses images from the show in order to represent the narrative during the mission briefing scenes.
The soundtrack is rather limited, but considering the game only covers five missions with four of the missions containing three parts and the final mission having four parts that isn't much of a surprise.
There isn't much reason to revisit the stages in this game to be honest. The game doesn't keep track of a stage completion time or score you on how well you do on a mission. The only thing to do on missions is to locate the flower symbol which provides you with unlock codes for the Totally Spies website, but you can probably find those online anyway.
Lasting Appeal: 1