Zero Escape: Nine Hours, Nine Persons, Nine Doors
i"ve never played professor layton before but I hope this game has a more mature feel to it.
For those who don't know, it is a puzzle game
The game is a fast paced puzzle game in which you must find clues and items that will help you escape a certain situation. Sometimes you find items to combine for you to produce a better item that can get you out of the situation. Since the situations are life and death (and might be timed even though there was no time limit in the demo) the game has a pressured and thrilling feel to it. Pretty much like the title suggest, there are 9 people who have 9 hours to escape (from what I am not sure but you are stuck on a ship) and there are supposedly 9 doors to pass as well. I think there will be more than just 9 puzzles but who knows. Anyways, if you want to try out the demo for free and get a feel for what the game is like, just go to aksys games website and it is there. Im looking forward to this game and I definitely liking the watch! Thanks Aksys games!!! You guys got the best pre-order gifts!
This will make you yell at your DS
This game... I don't know where to start. It is amazing. Usually people will pass when it comes to text based games, but this game is different. Think a game like iSpy or Professor Layton but they got 20 years more mature. It has six multiple endings! Six! That is as much as Devil Survivor! But that isn't the best part, there is a new game plus! I mean, thats pretty legit for a text-based puzzle point-n-click. Needless to say, it will keep you up for a while. It also requires smarts and lots of time. So you kids looking for professor Layton, go elsewhere. Oh yeah, and why did I yell at my poor DS? Well, I got the bad ending (or one of them). But it wasn't that I got the bad ending, it was how the ending played out. It seemed that I was in the clear and winning the game but then... STAB.....*gurgle*.....I was dead.... That isn't keeping me away. No sir. It is worth the shouting and curling up in a ball while trying to solve one of Zero's puzzles. It truly is.
Best visual novel game yet!
I had never heard of Aksys until 999, and I must say that they have made an excellent first impression. 999 was a great thriller and it touched my heart. I hope to see more games like this from Aksys. This game got my blood boiling at times due to the suspense, gore etc. That usually doesn't happen, not even close, so I'm impressed. The only thing I would complain about (and this is just me) the game should have been longer, The puzzle rooms, I felt, were too easy and too short. Same goes for the storyline, but it was already great as it is. I wish I could see it when it's longer. If Aksys could play their cards right, who knows what they could do with this already great story. The game was great and it left me wanting more. As great as this game is, I would love a remake with extra contentand voiceovers, and maybe for a console system. Hopefully visual novel games will become popular enough here to make them want to develop longer games in this genre.
best story i've seen in a while!
this game has kept me on the edge of my seat for 5/6 endings! (haven't gotten the 6th yet), as stated in other reviews this game is mostly reading. so if you have qualms about reading walls of text this game is not for you! but be warned! you are missing out on a wonderful game~
the music is good, i've heard better, but it isn't horrible either. it fits the urgency and emotion of the scenes and doesn't distract from the puzzles. if you've played any of the "find your way out" games on ipod/ipad/iphone/computer/ect, that's essentially this game, just with a very well thought out story.
i picked up this game on a whim and thanks to a few recommendations from a few people.
i must admit i didn't have very high expectations, i'm not much for nintendo... not many of there games can keep me interested for long periods of time.
not for Kids, graphic descriptions of gory deaths.
Can't wait to return to the nonary game in Virtue's Last Reward this October!
New standard for video game writing.
Are you tired of always having obviously tacked-on stories or just plain terribly written stories when you're playing a game? Look no further, because 999: Nine Hours, Nine Persons, Nine Doors is your gateway to competent video game script-writing.
The game is mainly written narrative, with a few room puzzles or conversation choices scattered throughout, ultimately leading to one of six different endings. Some of the concepts mentioned in the story can be a bit hard to grasp, being as scientifically complex as they are, but the story ultimately manages to weave everything together in a way that it all makes sense by the end.
Which brings me to my biggest point: this game has one of the best, most climactic, and overall satisfying endings to any game I've ever played/read (this applies to the TRUE ending). It causes a lot of gasps, and a lot of "OH ****!"'s.
The game definitely wouldn't be the same without the music. It stirs all the right emotions when it's playing, which just serves to further immerse you in the story.
Even after you've managed to beat the game's true ending, you'll want to go back and reread the story, because there's lots of hints and tidbits that you'll notice once you've learned the truth behind everything. And of course, just like any good book, in the future you'll probably grab the game off the shelf to enjoy once again.
There are some people who don't think games should be mainly story-based, but those are specifically the people I plead with to play this game. Once you've seen what REAL video game writing can be like, you'll put much higher standards to every other games' stories. You'll see that a story isn't something that should just be tacked on without any effort, but something that should be respected. Story can make any good game all the more richer.
Visual novel games? Sign me up.
Combining complex plot and puzzles makes "999: Nine Hours, Nine Persons, Nine Doors" a satisfying mental challenge as well as a fascinating narrative. Nine characters are assembled in a sinking ship. Their objective? To make it out alive within the time limit of nine hours specified by their host/kidnapper, the mysterious Zero. I love puzzle games, but the combination of puzzle and plot really blew my mind. I'm hoping more games like 999 will be published in the U.S. in response to 999's critical and commercial success.
Interactive storytelling at it's best.
It's funny because the individual scores would otherwise indicate that this is a mediocre game, but the graphics, gameplay and sound are really secondary to what is essentially a visually appealing "choose your own adventure" novel. More than any other game on the system, 999's appeal comes from it's ability to tell an engaging story. So it's fortunate that 999's story is also one of the BEST on the system. It's dark, trendy, unpredictable and never feels exploitative in the least. You're never going to get the heavy-handed philosophizing or any of the overly melodramatic stuff that Japan seems to be so increasingly hung up on these days. Everything presented during the course of the story feels natural. The more dramatic scenes are always believable and carry actual emotional weight thanks to the characters. And the characters are all interesting. Some of them veer closely to established anime archtypes, but unlike most games (and anime these days), 999 does a good job of establishing WHY these characters act the way they do rather than just presenting them as walking piles of meat with a few cliched traits tacked on to create the illusion of "character." So no, the game doesn't excel in any of the categories that most people traditionally consider when describing what makes games great. The graphics and art are pretty, but static. The sound is solid, but minimalistic. The gameplay serves only to move the story along. However, if video games are simply a form of entertainment, then you're going to get all the entertainment you need out of 999.
90% Reading, 9% Playing, 1% Morphic Resonance.
This is the deepest and most interesting plot a DS game can have. I was surprised, disgusted, and even brought to tears (of happiness).
**** This is a graphic adventure, not an 'action' game. No fighting or anything. Most of the game is READING!!! There are puzzles... and you get a TON of hints if you need them. ****
90% Reading/Talking, 9% Playing/Puzzles, 1% Morphic Resonance... ;)
999 easily one of my new favorites
9 hours 9 persons 9 doors has to be one of the best gameplay experiences on the DS I have had in a long time. The story was gripping and the gameplay was absolutely wonderful. I have played games where 'the choices you make impact the ending' and all it is is one choice. This one, one wrong door, one wrong choice will lead you to a bad end, and the fact that there are multiple bad ends makes this game exciting - to the point that I had to get them all! And even bad endings had tons of information that you did not get in the other endings requried to beat the game. I totally reccommend this game to anyone that wants a satisfying story and possibly anyone who is looking for something different.