The Dark Spire
The Dark Spire a piece of forgotten history
The game overall loves to set the mood with those who have played with game genres similar to the dark spire. Customization is key to traversing the tower and unlikely team combination can make the most enjoyment. You may very well find yourself playing the whole game and missing entire story arcs or interesting tidbits about the game. However the game does little or nothing to display how effective armor and weapons can be. Plus the most unforgiving aspect about this game is death. When it comes to money most treasures are hidden behind traps that can cause almost instant (if at all) death. there's little to no animation through the entire games, the developers over at Sucess made it very clear that they didn't want to alter the game so most of the story and people in the game are described through text well written and versed i might add. There is no use of the touch screen and how it depends it might be a good or bad thing but overall the controls are easy to pick up and master. Depending on how thorough you'd like to be the game can range from 15 hours to 60 hours there's no predetermined amount as a good chunk of time is spent grinding away at the monsters that inhabit the dungeon. Perhaps the most amazing piece of work in this game is the background music, its so good that initial desires to pass up the game are thwarted by the interesting and unique soundtrack that comes with it. I'm so glad that they toss the soundtrack cd with the game.
Roll 'em up!
I love anything Atlus touches anyway, but am very excited about the Dark Spire. I think it's keen to have the two playing modes (even if it's only graphical in nature), sounds like the classic mode screams "Wizardry"! Multiple endings are always welcome. Although the touch navigation seems an obvious choice for the DS, I hope it offers a more manual (button) control as well, I'm happiest click-click-clicking my way around the floors (and it's probably a little easier way to control just how many steps you take. If I learned anything from Wizardry, it's watch your step [chute!]).