Rated 5 out of 10 by 2
Rated 6 out of 10 by victinifan Its OK...
Not the best game I've played but certainly not the worst. The real problem with this one is it's too short, it's definately complicated, which is good, but it lacks any depth. If it were a little longer and more datailed I would reccommend it, but its just too short for its own good.
Rated 4 out of 10 by Kingdomkey101 Warning
If you buy this game for the puzzles don't! They give the answers to you right above the puzzle. IGN gave this game a 4/10 for a reason. The developer doesn't seem to know how to make good puzzles. Or any puzzles whatsoever. The whole game doesn't look or control awfully, though the fixed camera does make for clunky maneuvering at points (but 3D games that use the D-pad have this problem a lot.) The character models are decent and the rooms are numerous and well detailed. It's a great setting for an adventure game. I wish they had made an adventure game instead of a video game equivalent of a seeing eye dog. So get this. Nancy Drew, detective extraordinaire, gets a letter from the Clue Bender Society inviting her to join their secret group of detectives. Or maybe they are puzzle makers. The game can't seem to decide, so it calls them both (like that's the same thing). They have a secret tome full of scary mysteries that can destroy the world, and it gets stolen. With only 24 hours until the culprit escapes off the small island the game is set in, it's up to Nancy, a teenager, to solve all the puzzles that stand in the way of her and the tome. You know how many puzzles there are in this game? One. This game about a secret society of puzzle makers, in their house of puzzles, on an island built around a puzzle, has only one legitimate puzzle. And it's the cliche "man, fox, hen cross the river" riddle that has been in every puzzle book, and numerous other video games already... Seriously, this is a game about the best detectives and/or puzzle makers in the world and they have their secrets on display? I bet these jerks leave the key to the house under the doormat. Oh wait, on closer inspection the front door (and many other doors) is actually protected by a combination lock that has the combination written on the door. The story, at least the actual dialogue and movement of the plot, is not that bad, and the comic book-style presentation is simple but not boring. It clashes horrendously with the game though. The growing amazement and suspicion of the Clue Benders at your "uncanny" ability to solve their puzzles is laughable. Thankfully the game makes fun of its silly premise at the end, but it's that kind of bittersweet feeling when you realize the developers knew this was stupid from the beginning and only told you at the end. Ha! You played our game, joke's on you!