Rated 0 out of 10 by A Customer I think you just sold a system as well:)
Score! I was just thinking about whether or not to even get a DS until I saw that this game is comming out for it. The reason why I have never owned any kind of handheld gamming system until now is because after I fell in love with the PC version of Myst; that became my #1 favorite type of game. Of course, the trouble was that for the longest time, if it didn't shoot, jump, bleep or explode- the only way to play it on the road was to invest in a gamming laptop and develop strong muscles. Maybe now, if this game is adapted well enough I can start leaving my 10lb Alienware at home a little more! I don't know if the game is going to be as fun on a little screen as it is on my laptop in a dark corner of the cafe, but one thing is certain: I am definately going to have to find out. MAKE MORE, PLEASE!!!!!
Rated 0 out of 10 by A Customer Just like the Mac!
I have Myst for the Mac! I can't wait to get it for the DS. I still have the Myst game for the Mac, but now I'm going to use the DS style when it comes out. The graphics look just like the graphics of the Mac. The Story line hopefully is like the Mac. I just can't wait. This should be on the list for those who like puzzles or Myst!!
Rated 0 out of 10 by MYSTfan Could go either way
If this D version is going to be like realMyst then it's going to rock the handheld world but if they have the same graphics gliches (that one where things show up twice when you do a 360) then this might be the most disappointing port ever. Also the major flaw in Myst is that if you really know the game you can win it without ever leaving the first island.
Rated 0 out of 10 by seveN Looks Great:
Looks like it's going to be pretty good... apperantly; all the graphics glitches are fixed; and Myst's music and movies (I like the letter 'M' ;)). My complaints are: 1. Myst is way too short. 2. The switches are apperantly too small. I don't really care though; already pre-ordered mine, recommend everyone else to do the same! ;)
Rated 0 out of 10 by 40+ Year Old Geek OMG It's about time!
My wife introduced me to the world of Myst. That was 7 years ago. I've played all the games on our PC and Myst Exile for Playstation2. Now that she own's a DS Lite (and sometimes even lets me play it - LOL) I am definately going to buy this game. Here's hoping that all the Myst titles are DS'd and soon!
Rated 0 out of 10 by A Customer It's back and better than ever!
As a kid I grew up on the Myst series for the computer. I heard rumors that there might be a Myst game for the DS, but I didn't expect it so soon! I'm definitely going to pick up a copy when this comes out and I strongly recommend to any puzzle gamers that they should do the same!
Rated 0 out of 10 by The Stranger Finally!
After hearing Myst was released on PSP, I remember thinking, 'that makes no sense! The DS has a touch screen! Well now I finally have a reason to visit Serris and Achenar again! This looks incredible, and I'm looking forward too it!
Rated 0 out of 10 by A Customer AMAZING!
As a kid, i grew up playing myst. Me my 2 brothers and my mom would play it for HOURS! Great stragtgy game if u dont have it for Xbox or PC i would get it!
Rated 8 out of 10 by ocgreg34 Good, if flawed, version of the computer classic
I admit it freely - the release of Myst is what prompted me to purchase a DS in the first place. Fond memories of hours spent sitting in front of my computer, scribbling notes or sketching quick images on a notepad, and clicking everywhere on the screen to test objects and switches, convinced me that this was a "must have", and after the first few moments of tinkering with Myst on the DS, I was happy with my decision. Storyline/Gameplay: You find a book, touch a page and wind up on a mysterious island. Without any instructions, save for a strange letter lying on the ground, you must figure out what to do, exploring, experimenting and using logic to learn about the island and the terrible events that took place as you go. The puzzles aren't obvious and sometimes require a bit of trial and error to get the door to open or the bridge to op up from the water, but this adds a sense of accomplishment and only draws you farther into the game. Graphics: decent and mostly clear reproductions from the original game, only smaller in scale. Sometimes grainy, but not affecting gameplay too much. The only problem I encountered occurred when the room/environment was in shadow. Any switches, buttons or levers became too indistinct, and no amount of fiddling with the DS' contrast/brightness controls would fix it. Sound: the environmental sounds (dripping water, creaking floorboards, rotating rooms) worked perfect and enhanced the feel of being in those Ages and places. The voices of characters tended to be muffled, even with the volume turned full blast, and I had to listen carefully toward the end of the game or miss an important clue in the process. Animation: pretty good. Nothing choppy or jarring. However, many of the character animations did not synch with the spoken dialogue. Controls/Interface: the stylus worked well for both moving around the different Ages and for manipulating objects, and I found myself able to move very quickly from point A to point B when necessary. (The game does have a zip mode to move even faster from one place to another, but I didn't feel it necessary to use.) As for the control panel at the bottom, I used the map button the most, calling up a good bird's-eye view of whichever Age I happened to be in. Great for orienting yourself and definitely worth using. The magnifying button worked great for reading letters or books; as for zooming in on an object (like a puzzle to solve), this was a useless tool, displaying an image only a fraction larger than the original. I never could get the camera to work properly, either, and didn't bother with it after the first few attempts. The game also provides a "notebook" which turns out to be a keyboard into which you can only type letters and numbers. And only one small page worth, at that. I won't say that it was a worthless tool because I was glad to have used it during at least one big puzzle, but it wasn't a great tool. As a special treat, a new Age (to me, at least) was added that could only be accessed once the game was finished. That little section offered great graphics and puzzle play, though I couldn't get the absolute final puzzle to work in order to see the next game, Riven. I definitely enjoyed Myst, despite some of the smaller issues I came across, and I think anyone who's a fan of this type of non-violent, strategy, first-person, puzzle-solving game will be satisfied with it.