Knights in the Nightmare
Well worth the money! Knights in the Nightmare may be – in fact, I’m pretty sure it is – the most complex game I’ve ever played. There’s a near-endless list of options, strategy, stats, and gameplay mechanics to learn, and I could see serious players spending an hour or two learning the ins and outs of the game via tutorials and tips, trying a few missions to get the feel for it all, and then restarting their file once they really get the game. It’s deep, and for some it’s going to be too much. For others though, this is the depth and strategy that is missing from current-day games. If you’re up for a truly original, genre-less experience that innovates and pushes players in a way few titles will, Knights in the Nightmare is meant for you. And with every new piece of the puzzle comes a whole new wave of possibilities. By the time you figure it all out, you’ll have discovered a game so robust and truly complete that you – like me – will want to see everything it has to offer. Knights in the Nightmare is an awesome addition to the DS library.
good start for me!
normally i hate rpgs, but this sucked me right in along with my friends. the battle system is challenging and delightful, and even though only 3 character classes can move, its not really a big deal, the battle system throws in challenges and bonuses making it hard to not go back and retry something. and the graphics are subtle yet simply delightful. and the storyline actually has depth and gives you backgrounds on every character you meet. the music could have been a little better, but its not a pressing matter. and while the character customation isnt the greatest either, it works out by giving characters background stories and amazing art work. next i'll be getting devil survivor, which is made by atlus also. overall i would recommend this game to anyone who asked about it.
I was so excited when I read about this game, so I went out and bought is as soon as it came out, and completely regretted it. This game had the potential to be amazing, but it missed that make by miles. The game play is so scattered that it seems like even the makers didn't know how to play it, which would explain the lack of understandable tutorials. The weapons are just two or three with different names. The only way to get more units is by collecting strange items from hard to reach areas. The only problems is, you can't freaking move! And if you don't have the items the character just wanders away....and won't come back. Also the way you leveled up and strengthened your characters was hard to figure out, I got the you sacrifice souls but why you do and which one would actually strengthened the unit. This game is really sort too, like 7-8 missions kind of short. And once you win I don't think you can do anything else with the game file. You just start over. The gameplay, plot, and characters makes NO sense at all! It's only plus is that the game is pretty to look at while your mad about how awful it is. Don't waste your time with this, really you would have more fun doing that homework your trying to avoid.
Knights in the Nightmare is a fascinating new take on the turn-based strategy genre
Knights in the Nightmare is a turn-based strategy game by Atlus. The difference between Knights in the Nightmare and other turn-based games, however, is everything. The controls see you moving a wisp about the battlefield with the Stylus and selecting units and special powers with it. To use certain powers and attack at a greater distance you have to switch the fog between Law and Chaos by making a clockwise or counter-clockwise circle over an icon on the screen. Using special items uses MP, which must be regained by moving the wisp over gems that fly out of defeated enemies. The concept is fresh, the art design is fantastic, and the sound is great to boot. I know I'll be placing a pre-order at some point, and I encourage all of you to as well.
Dept. of Heaven bringing yet another amazing game
If you've played the other 2 games in the Dept. of Heaven series (Riviera and Yggdra Union) then you know this is going to be one of the best games of the year for the DS, if not one of the best period. The cool thing about this developer, Sting, is that they take an already existing genre and put some twists on it to freshen up the game a bit; though they can be extremely complicated to get the hand of. Know this though, if you ever buy a used copy of one of the Dept. of Heaven game, make sure it has an instruction book. I made the mistake of buying Yggdra Union without one and got to spend hours pouring over FAQs to get the game figured out.
One of the best DS games out there
This is a very unique game. It's gameplay is very different, and a bit difficult to understand at first, but the tutorials really help out. In the game you take control of a "wisp" and you fly around the screen and go into the bodies of your fallen warriors to attack the enemies. The story line is incredibly good, and the visuals are beautiful, but for me the most memorable aspect was the music. The music is really good. If you like challenging strategy games then you'll love this game. The controls are very different than most other games, but it gets easy once you get the hang of it, besides, change is good. This is a game you should not pass up.
It Amazes Me
It never fails to amaze me how often people confuse the meaning of words like when they call a game which is convoluted and chuck full of filller as 'Complex' HA! Complex my EYE. I would add that the entire game your player basically never moves from the original square where he starts! oh, you can mopve ONE or TWO TOPS squares away with a weaker character at some point in the game but it makes no sense to do so as you wouldbe using a weaker character to do that. I guess we can say all games are repetitive like space invaders, but still enjoyable. THIS game the repetition is glaringly annoying and I don't say this about very many games. I was quite disappointed with this game as a whole. There are over 170 tutorials in all and each stand as a single entity, not connecting with the other in ANY sensible pattern of progression, more like a free flowing 'free association' of thought that someone tried to put on paper without the hope of anyone ever being able to understand it without reverse engineering the whole game attack requierments. I consulted several other players who only supported my point of veiw regarding this game. So don't feel this is just one mans opinion.How one weapon is better than another was so poorly explained, even if you have years if prior knowledge of how these types of games ususally go, you will be hard pressed to understand where the author was headed with his initial ideas. Disjointed is the word of the day with this game. ADD Players welcome.Admittedly, there are dozens of weapons, most are repeated a dozen times (exactly same strength and abilitties) to appear at a quick glance as though there were a great amont of customization when in fact there is just a great deal of filler intended to appear like variations. Wait for it to hit the bargin bin or be disapointed. Good Luck.
Not-just-one-genre type of game
I've never been a BIG RPG/strategy fan, but I usually enjoy games that different. I liked Avalon Code, Suikoden: Tierkris (sp?) and other more in depth RPG/strategy type games so I'd though I'd give Knights in the Nightmare (KitK) a try. I mean, if it was BAD I'd just trade it in, but I doubted that. And I'm glad I did. After playing the game a bit (and going through the included in-depth tutorials) I'm really enjoying it. The controls are real time during combat but in-between turns you have all the time you need to setup your attacks and do many other things including changing the skills (special attacks). Once in combat you use your stylus on the bottom screen to move around the Wisp (the dead benevolent king's soul) to help raise and recruit his deceased knights. You can move over your units and attack with your regular attacks or use the skill column on the right to REALLY do some damage. When you attack with your magic or skill you are treated to a beautiful 2D/3D light show and more. The 2D/3D special effects remind a great deal of Final Fantasy Tactics A2 and that is a GOOD thing! Many RPG fans are curious as to the sound and music in the game and again, KitK doesn't disappoint. During battle you get to hear the voices of the allies attacking as well as getting to listen to a wonderfully orchestral soundtrack with a gothic tone to it. It is somewhat familiar to the music you would hear (or have heard) in Chronotrigger, but it has much more depth and breadth to it. The downsides are few, but they are there. Moving the wisp can take some getting used to but there are some VERY helpful tutorials to help you better manage movement and tactics. It is also an incredibly deep game where almost everyone and EVERYTHING can be modified or changed. If you aren't into detailed micromanagement with your RPGs then you may want to look at some of the other titles. If this doesn't scare you or put you off, then I HIGHLY recommend KitK.
all right game
Knights in the Nightmare was just all right in my book. Its an RPG/Strategy combined with a hint ofGeometry Wars(thats right, I said it, Geometry Wars, the way you dodge attacks with the wisp feels like Geometry wars at times, thats the only reason.) Overall, I would give it a 6.75/10. But I would give it a good fun factor, lets say, 4 of 5 stars. Its all about the battle system in this game. The story is all linear, no exploration. There is a scene with some animation and some text to read, then it goes to a battle, and so on. thats how the game is played. The battle system has some flaws, so seeing that the game is all about the battles, its just an average game. its grid based, and you attack by moving a wisp onto the square that corresponds with your allies. the real problem comes with the interface. You also grab items(weapons) and move them to your allies squares for stronger attacks. But the battles can be real hectic at times and you can go to grab an item and hit one of your allies squares, triggering them to attack when you dont want them to. This can also happen when you are trying to dodge enemy attacks with the wisp(your characters dont get damaged, the wisp does.) so while trying to dodge an attack, you can trigger your allies. another problem is some of your characters(allies) dont move, only 2 classes can, and there are about 7 or 8 different classes. So at times, you can have just one enemy left that is out of reach, forcing you to sacrifice a turn at times. The battle system is real complex, so mastering it and defeating enemies does feal really good. I dont want to bash the game completely, it is still fun to play. It just had high expectations in my book, so I was a little disappointed. Overall, I do like Knights in the Nightmare, I just don't think I will find myself playing through to the end. Don't be afraid to pick the game up and give it a try. The battle system is really unique in its own way.
Something to Remember
Knights in the Nightmare delivers a unique experience for players to remember. When I've heard of this game online, I decided to give it a shot. At first glance, it looked like another Fire Emblem. However when I played through it, it provided a fresh experience. The story kinda pulls you in, with you as a wisp (WCIII much?) who has no clue what was his past life. As you move on, you find yourself recruiting souls to do your bidding, killing off monsters to progress further in the game. After each level, they show the last known moments of the characters (whether you get them to join you or not). After a while it gets repetitive, but at least the puzzles help out. Each time you're in a battle giving orders to your knights, the monsters release some sort of objects that your wisp must dodge or else you lose time. The time you get is 60 seconds and you use that time to charge up your knights' attacks. The battle is kind of flawed though because you can only put your knights on the designated spots on the battle map, unless you have duelist or light(or lance) knight character. Also, you have to be careful where to put your knights because they might face the other way, away from the enemy, making any attacks useless. An added bonus to this game is the CD soundtrack that comes with it. I haven't listened to it yet, but I bet it's going to be a moderately good music score. After all, Atlus has sure delivered a fine experience since I haven't heard of that company before. They just need to work out some kinks. Graphics:Anime-esque in nature, which is nice, but somehow needs more detail Sound: Excellent quality, really pulls you into the battles and storylne. Gameplay: Only few errors such as character placement and stylus problems with scrolling down some of the menus Replay: After the first time you beat it, you get the chance to play the antagonist the second time around, increasing the shelf life of this game. Overall: Knights in the Nightmare gets an 8 out of 10 from me for delivering a unique experience that is only hindered by minor errors. If you love RPGs, then you should try this game out. For casuals and non-RPG fans, a rent is recommended.