Rated 4 out of
Avatar: the Zelda Knock Off
On the downside the game doesn't tie directly into the movie, but it also offers the upside of the game having a more original story that expands the universe of avatar and offers some hints as to what took place several years or decades before the events of the movie. Though I do find that the story itself is a bit cliche much like the movie, but it does feel in line with the environmental message of the movie.
The plot of the game itself follows the adventures of a young Na'vi warrior named Nok and his journey that leads him to become the Alaksi Nari, the eyes of Eywa. By becoming the Alaksi Nari Nok is slowly gifted with powers and tools that will aid him in his journey to understand the Sky People and extend that knowledge to Eywa herself.
Gameplay wise this game is most similar to the Zelda series on the DS to be honest. The game doesn't have any button controls which is a major downside in my opinion and relies entirely on the stylus. While the stylus controls work rather well for the most part I still have a few problems with them. The inability to switch between tools quickly means you'll take damage during boss fights if you need to switch between tools at the start of a fight to take on a specific enemy. This issue can also pop up during encounters with regular enemies as well. I lost nearly a third of my life bar on time, because I needed to switch to my bow after jumping onto a platform and revealing two turret guns that basically made retreating back to safety impossible. I also find the lack of button controls annoying when you try to utilize the monkey since I accidentally through myself off a platform multiple times while trying to deploy the monkey to hit a switch or push a button.
On the plus side the game does make it rather easy to keep track of where you need to go since it will highlight the banshees in blue if you need to use one of them to travel another area and will mark your next objective with a red mark on the map or a red arrow if you need to travel to another part of the stage to find your objective.
Graphically the game is rather colorful for the most part and reminds me of the movie. On the other hand a few of the images on screen like the portrait in the lower left corner feel a bit pixelated and out of place in comparison to the rest of the images on the screen.
The soundtrack is rather decent, but the game lacks any sort of voice work. The delivery of dialogue through text boxes is decent, but I feel like the game would have benefited from more character portraits. I'll also admit that the amount of available soundtracks feels rather limited since there are only a handful of places that you go to and will need to revisit in order to collect all of the available lore in the game.
The game doesn't offer any reason to replay the game to be honest. There are no higher levels of difficulty to unlock or any bonus content after the end credits roll to explore. The only thing to do after the game is attempt to track down any lore that you are missing which means revisiting areas you've been to and resolving all of the puzzles you'd solved previously.
Lasting Appeal: 2
Date published: 2013-05-03