Rated 6 out of 10 by 3
Rated 0 out of 10 by Darth Bane sounds good
Most of these games are for the PC so i am excited to find one on the DS. If the fighting is pretty good and the strategy really good, plus the game not too short, it could be a very promising game. Rome is a cool historical country and may be a good game.
Rated 0 out of 10 Good price
This could be either good or bad. Hopefully it is deep and not watered down as the setting could be quite fun to conquer.
Rated 6 out of 10 by lobothesacred3 History Great Empires: Rome
Gameplay wise this game is divided into turn-based rounds with real-time campaign battles. Sadly, this game fails to live up to the standards offered by Rome: Total War since you have zero control over a battle after you initiate combat, but the biggest time killer in this game will be managing your cities.
City management in this game is extremely important since you'll have to consider if you wish to develop your cities to produce resources such as food, wood, or ore or be centers for producing your troops to send to the ever moving front lines. In fact, the game makes the process of city building rather strategic as well since you can only build so many buildings within your cities and while you can increase this somewhat by upgrading your cities there is a limit to how many times you can upgrade a city to get additional building space.
On the flip side of things combat is rather dull in this game. While the game goes on about strategy I tend to find the most effective strategy is to build large infantry units and put them together in a large stack in order to capture enemy cities. In fact, you'll spend s decent chunk of your time moving these large and powerful army stacks towards a target. And, sadly the strategic depth is further weakened by the fact that you can only choose the initial formation for your army, but have no say about how to direct it once combat has been initiated. So the amount of actual control you have over the combat is extremely limited and your formations seem to have limited impact on the actual battles.
Graphically speaking the game is relatively limited in certain areas. The battles themselves are rather bland and it can be difficult to tell whose units belong to who at times. I guess, this is somewhat understandable considering the game can have a little bit over 500 sprites on the battlefield at any given time.
On the other hand the towns are rather colorful and are enjoyable to look at. And, a lot of your time in this game will be spent on micro-managing them.
Sound wise the game feels rather limited with only a handful of tracks that are played in an endless loop. You'll probably grow tired of the music rather quickly and I tended to play with the sound off.
You also notice that this game does include a few sound bytes where an army will acknowledge you if you tell it to move to a new location. These little sound clips aren't worth that much and only come in a few variations, but it is nice for the army to acknowledge your orders.
The game does allow you to play as multiple factions, but all of them tend to play with the same style and types of units so you'll never really notice a difference besides how difficult or easy a specific nation is to start out with.
But if you enjoy this game for what it is you can have hours and hours of enjoyment.
Lasting Appeal: 7