Final Fantasy: The 4 Heroes of Light
A DS game not to miss. Period.
Final Fantasy: 4HoL is not a remake of Final Fantasy, let me be clear on this NOT A REMAKE. It has a lot of features the original had, but, oh so many more are packed into it. It IS however an original tale and a very well done game. It's tough, it requires more than just spamming attack or magic, and you'll need to actually grind, something absent in a lot of recent RPGs.
The story is very old school and traditional, it's not "bad" per say, but if you're looking for deep story, you're not going to find it here. There is character progression in the sense that everyone will grow to trust each other etc. and the 4 heroes will split off and come back multiple times in the tale; It is kind of bad seeing as when your designated healer leaves you're pretty much out of luck.
This is where the job system comes in, or Crown system, you obtain crowns throughout your tale, these crowns let you switch jobs on the spot, your healer may not be my healer, your mage may be someone different, it's a very good concept, think FFIII on the DS and you have your concept of such classes. These crowns have gems slots that you'll be picking up throughout your journey that you can equip, these will give you boosts to your stats from the class. You'll level up each class individually so expect a lot of grinding to all of you completionists out there.
One thing you will notice VERY quickly is the inventory space. Each of the 4 heroes has 15 slots, 5 of which will pretty much be saved to armor, mages can expect less because you need to carry spellbooks. This feature is a welcome change for me, as going in with 99 of everything, prepared for any battle made things too easy, to add, nothing stacks, a potion takes up a slot, and another potion will take up another slot, meaning if you give 1 person all the healing/status effect items and he goes down, you can expect a wipe. Plan accordingly. One thing to add, as you equip items, you will see each item you will see it on your character. Putting on a crown will be different for each class, putting on a set of armor will all look different. It's another welcome effect.
The battles have changed significantly as well. Gone away is MP, replaced by AP (action points) Each character has 5, and depending on what move you do it will use X amount of AP. Doing "Boost," a defensive stance will give you a point back, as well as random AP awarded for getting psyched up.
In battles you'll notice a lack of summons, sadly, these are gone, although I'd do anything to have them back, they make the game more quick paced. Classes all have their own abilities as you level each one up though, so expect some special moves in there. Fights are fast paced, and done well so it does take the sting away from grinding, but I will warn you, you're going to need to do it a lot. This game is in no sense easy, you'll find yourself stuck with no way to progress until you've gained a few more levels, even if you don't run from every encounter, you'll still need to do some.
Sound and graphics in FF:4HoL is at a crossroads for me. The graphics are wonderful, it feels like a storybook my parents read to me when I was a kid. Music has changed, nothing will sound familiar, there is no prelude, there is no infamous battle theme... no victory fanfare. Nobuo is absent as a composer, replaced by another who did everything different. This alone was enough to almost make me pass it up. Although the composer isn't bad at all, multiple times I found myself humming the tunes as I walked in a dungeon or overworld. Sound effects are well done, as they have always been, no voice acting this time around which was another downer, if voice acting means I don't get to name my heroes, I would gladly give up that simple option.
I will not comment on multiplater, as none of my friends have played it, so there was no co-op, although it did look promising, 4 player questing is always fun and probably adds a lot of depth to the game.
All in all, this game is amazing, it's a unique styled game that covers a brutal and deep fighting system. It is a wonderful experience that will take dozens of hours of your life away, and you'll gladly give them up as you get lost in this Fantasy. A definite buy.
"Destruction of a Classic?"
Tip: prior to providing users with your opinion on a game, consider learning at least a few things about that game. This is not a remake of the original Final Fantasy, and has never once been advertised as such. In fact, it's prominently advertised as the first Final Fantasy game for Nintendo DS which isn't a remake or spin-off. And, in my opinion, it looks like a great Final Fantasy installment
One of the best in years.
This is what final fantasy used to be. Not an overwhelmingly great story, not super awesome mind blowing graphics, instead an intensely good game with length. The story starts off slow and boring and pretty much stays that way the whole game, which is fine thats not what this game is trying to do. What it is trying to do is give you a terrific experience, which it does fantasticaly. Theres tons of dungeons, tons of items/equipment, and tons of customization. This game packs a huge ammount of hours if you explore and do all that there is offered with bonuses galore and secrets aplenty. Do you miss the day when final fantasy meant you were getting a great game and not some garbage with "purty" graphics? Then buy this. BUY IT NOW!
Perfectly Final Fantasy
Reading others reviews, I saw that some were unpleased with the game. I had to think other wise. I'm a hard core final fantasy fan game, and this was just the cherry on the top. There is some complain over the graphics, yet I think they did it amazingly, giving it a story book appeal. The new Crown system is very interesting, and will draw the appeal of the Classes back in Final Fantasy fans. Yet, I do have some disses. I didn't like the fact that you could become a different class so simply. Once you got the class, you could become it right away. Ah, didn't like that. Also, I thought the story was just a little too fast. Their actions were blunt and didn't have much reason to it. Also, dungeons can be hard if you don't know what the boss is weak against. Also, you need to buy new armor alot, no matter how stupid it makes your character look!
Back 2 Basics
OK, because I haven't liked a lot of the games that have come out since FF IX, I had almost lost hope. Besides re-releases, the games have all been mediocre. Yeah, graphics were good, but that was about all they had. With either lame stories, or no character development, I'd thought that a new game that looked FUN wasn't going to happen. This looks simple enough to be fun, but interesting enough to keep me playing. It also looks like there will be a more old school challenge to it. None of the FF X stuff where you can beat the game almost in your sleep. Will it be simple? It's on DS, so it won't be giant. But then again, the worlds in the last few games haven't been all that impressive either. I honestly just want my world map back.
This game sounds great!!!!!
I pre-ordered this game about 2 months ago and what I hear about it, its going to be a great game. the story board is different from what the original games have. This game has so many new expectations and hopefully more jobs and more weapons. I, from what I haer about this game, is a must buy.
Definitely a worthy addition to the FF DS Games!
This is actually a pretty well done game.
Unique Art Style - I found it to be highly enjoyable, even if their heads are boulders!
Music - Naoshi Mizuta continues to impress me with his fantastic music. Please be a composer for FFXV!
Crown System - Can change your class at the drop of a hat
Challenging - Don't let the art style fool you. This is a game for people who like a challenge. I personally got stuck on several bosses for quite a few hours. Good luck in the final dungeon folks!
Turn Based Battle System + Towns + Old School = WINNNN!!!
Story - It's very basic. If you ever played any of the original FF games like I-III. Then expect something like that because your not going to find something amazing. However I personally would rank the story in this game as better than any of those.
Crown System Style - I thought it was slightly annoying that each character had to use gems (which are pretty scarce sometimes) to gain new abilities for the classes. I suppose I was hoping that it was universal for all characters.
Anyways, great game! Pick it up!
Not A Remake
If everyone would pay attention this is clearly not a remake of Final Fantasy I. This is a brand new game with a new spin on FF series, not a remake of a previous game
Not as easy as people think
Alot of people are worried about this game being too easy, most likely because of descriptions saying simplistic battle systems. I think they are going for a game anyone can pick up and play. Such as non final fantasy fans. As far as difficulty goes, I've read some previews for this game and people are saying it gets really hard. I'm excited for a new Final Fantasy. It looks great to me.
A great new RPG for the DS
This isnt much like the other final fantasy games you might know, and its far different from the original final fantasy, although it is still a great game. Alot of people believe the graphics werent good because they didn't look as "realistic" as the previous 2 final fantasy remakes, but they don't really understand that this game was going for a different art style, one that kind of looks and feels like a story book. Another thing i really liked was the customization, since your characters appearance changes with every armor set, weapon, and sheild you equip/ remove from them. The story was fresh and entertaining, and the characters were original and easy to grow attatched to, just like the characters in most final fantasy games are. Although, the gameplay was different from your average final fantasy game. Instead of MP you had 5 circles. using an item or attacking in battle took one circle, and using magic attacks took from 2-4 circles. One circle would regenerate after every turn. One of the things I enjoyed the most about this game was the crown system. After certain points in the game, you would obtain these crowns which would allow the wearer of them to change to a specific class. These classes would give you specific abilities and stat changes, such as the white mage that makes white magic spells only take up one circle, and the fighter which gave the wearer higher strength. They also learn one new attack from wearing the crown, and can learn more after upgrading the crown. Another great feature about this game is the multiplayer, since you are allowed to take any one of your 4 characters from your game and play in another friends game with them. Not only does this allow you to play co- op story mode, but it unlocks many sidequests for you to play if youve both already completed the game. My only real complaint about this game is that when attacking, healing, or using an item, you aren't allowed to select a target, the game chooses a target for you. This can be a little annoying at times, but its easy to get used to, and adds in a new strategy being that the games target choice is followed in a pattern (EX: healing items/ spells are usually used on the player with the least HP, spells/ bow weapons usually attack monsters in the back, swords usually attack monsters in the front, etc.). Overall, I thought this game was great, and would make a good edition to any RPG fans DS.