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Final Fantasy Crystal Chronicles: Echoes of Time by Square Enix

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E10+
  • Fantasy Violence
  • Language
  • Mild Suggestive Themes
Final Fantasy Crystal Chronicles: Echoes of Time is rated 4.2 out of 5 by 10.
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  • REVIEWS, PRODUCT
  • Platform: Nintendo DS
  • Publisher: Square Enix
  • Developer: Square Enix
  • Category: Role-Playing

Product Details:

Now you can boost your brain power with 3 full games on 1 cartridge! The brain produces five wavelengths: alpha, beta, delta, gamma and theta waves. Brain Boost Gamma Wave and Brain Boost Beta Wave are individual games designed to develop the right brain by increasing your recognition of images/shapes/spatial patterns, illustrations and intuition. In Mega Brain Boost, you'll get both of these previously released titles, plus a third entirely new game! All three games utilize Makoto Shichida's "right brain development theory" to train your brain.

  • Play anytime, anywhere with anyone! Multiplayer connectivity reaches new heights in
    FINAL FANTASY CRYSTAL CHRONICLES: Echoes of Time, where players can team up or compete with friends and players around the world!
  • The intuitive control scheme introduced in FINAL FANTASY CRYSTAL CHRONICLES:
    Ring of Fates returns, now adapted to Wii for double the action
  • Players can switch between single and multiplayer modes within the gameworld itself, giving them two great gaming options in one integrated experience

Game Informer Rating:

Rated 7.8 out of 10 by Game Informer.

Rated 3 out of 5 by from Ok game, but could have been better First off, I want to stress that I am not saying this was a bad game. But for more hardcore gamers, I feel that this game was lacking in a few fronts, especially compared to FFCC:RoF. If you, like I had, played and fallen in love with Ring of Fates, do not expect the same experience. The story is less driven around yourself, and more around the NPC's. Which is fine in itself, but can be a rough transition for some. The sound and music, like in most/all Square Enix games was incredible, and the graphics were great, considering this is a DS game. I personally loved the customization of all the equipment, although if you had a full party, it could lead to serious grinding to get the materials needing to craft said equipment at the shop. What I loved most of all in the different stages was the room in the library where you could fight the Ring of Fates bosses. The party system was ok, as you could beat the entire game with just your starting character, if you were good enough. The main issue I had was the way some stages were set up, leading to some backtracking that was almost unnecessary. This lead to stages that became almost twice as long as they needed to be. Also, the game itself was increadibly linear in some areas, where there might be an invisible wall between two platforms that you'd think you could jump. This made what could have been a short run through an area take far too long to go the equivalent of a few feet in what would appear a straight line. Between this, and the few times I would randomly just fall out of the map, suffering damage as if i had jumped in a pit, levels that looked like they should only take maybe ten to fifteen minutes took closer to twenty-five. Not only would these levels become longer, but the actual puzzles were very repetative, with only a few forms, as there are no tribal abilities like in RoF. All puzzles were limited to button and switch puzzles, and not good ones at that. Another issue I had is with the story itself. Like I mentioned, it focuses not on you or your party so much as it did on the NPC's in the game. Which makes, at least for me, replays at higher difficulties undesireable. Finally, the overall difficulty at each level was far below what I would have hoped for. The only (semi) difficult fights I had during the game was the second showdown with Larcaceus and fighting Great Galdes in the library boss room. Great Galdes was my favorite of the two, as he was probably harder than Larcaceus. He would almost constantly respawn his crimson crystals, meaning the fight would focus on dodging his magic, as well as the crystal's spell rings. Just the level of difficulty this created made the fight more enjoyable for myself, as most bosses up to this point were severly lacking in the difficulty catagory. Overall, this was not a bad game, for one or two playthroughs. After that, it quickly becomes stale. I would have no issue recommending it to someone looking for an easier Final Fantasy experience
Date published: 2014-04-28
Rated 4 out of 5 by from Love this game but not in both systems, prefer Ds i love this game but i prefer the Ds version because it seems to have a better set up than the Wii version. in the Wii version you have a screen that does not fit the whole TV and is sitting kind of like a tab corresponding to another little screen. basically the first screen is the bottom part of the Ds and the second screen is top part of the Ds. Its sometimes hard to pick up the sensor when u have to switch from one screen to the next and is pretty much a pain to do so. Don't get me wrong if you first played the game on the Wii then you would probably prefer the Wii but i started playing it on the Ds so i prefer the Ds, this game is a 8 out of 10.
Date published: 2012-06-22
Rated 4 out of 5 by from Would recommend for casual gamers The story line is pretty decent, the game itself has exceptional graphics for the DS, the elements play in perfectly. I would recommend this to anyone other than hardcore gamers as this is the easier when compared to the rest of the final fantasy series. Regardless its a must have for any Final Fantasy fan out there and its a great game overall filled with hours of adventurous gameplay.
Date published: 2011-11-08
Rated 4 out of 5 by from Not for harcore gamers, but a good game. Anyone who wants a hardcore RPG don't buy this. It is very cutesy and not a real RPG , not for hardcore gamers. But if you want an intuitive adventure game to keep you busy sure. It would be good for your kid or casual gamer. It also has pretty nice graphics and as I mentioned very intuitve.
Date published: 2010-11-13
Rated 4 out of 5 by from Pretty good I got this game a back during summer break so I'd have somthing to do in the car and man was I glad I got this! the storyline is a bit on the simple side but that helps if you've never played a crystal chronicles game before (which I have not). the controls are simple aside from magic selection which can be pretty anoying when your last charatcer's about to get owned,thankfully you can still play as "ghosts" of characters in your party who were killed (so long as atleast one is still alive) to find an iteam called pheonix down which can bring you back to life if none of the living players can cast rise on them. You can also "dress-up" your characters with armor and weapons to make some pretty cool(or funny) looking warriors plus your gear levels up with you so you dont have to buy new stuff as often, iteam levels cap at 3 though so you'll have to replace it with somthing better eventually. The graphics are pretty good seeing how its a DS game. The only real downside I can see to this game is the length and challenge. you start off forced to play on normal mode (which should be renamed very easy) and its length is a bit short (especially seeing how I beat it in 3 days) and when you do finish it you dont even get an afterstory.You either keep playing from there or go to new game+ which allows you to select the next difficulty or an easier one. The game has some replay value though, like trying to find and hire all 8 mercinairies that are scatered all over the place and require different tasks to aquire them. The story also has a good sense of humor which pulled me back in more than anything else.
Date published: 2009-11-09
Rated 5 out of 5 by from Gamers Got to Get Game (GGTGG) I just got this game yester day it is awesome. no doubt in my mind it is the best ds game out right now!!!!! You get to make your team, dress them, name them and FIGHT with them. Once you get the hang of the game you can become unbeatable. One of the best parts about this game is all tribs cann use other tribes gear and weapons!!!!! The storyline is great there is a twist around every courner. This game also test your gaming skill in combat and unlocking new places. You have to do different things to completethe area but the things you learn at the begining of the game help you get through the areas to. Also to getting to the bosses is really challenging. You HAVE to stop and think how to get through the (puzzles) while battling!!!!!!!! *Lastly, the game really starts after you beat FIRE MOUNTIAN* GO OUT AND GET THIS GAME NOW OR YOUR CRARY!!! LOL
Date published: 2009-04-30
Rated 5 out of 5 by from Lots of fun! Its the best in the series so far! I've logged at least seven hours on to the game so far and am loving it. If you like hack slash games that have lots of sweet weapons and armor, look pretty, and are fun to play this look no further! I've enjoyed all three of the crystal chronicle games, but this one the most! I recommend that anyone who loves have a good time with friends or just random people should get this cuz its awesome. My only complaint is that sometimes online you get matched up with really strong people who can just run you through a dungeon real quick, which sometimes is nice. When more and more people buy this game it will be great online. Right now Im just playing with mostly, but not always, people from Japan who have beaten the game 10 times, get this game now!
Date published: 2009-04-02
Rated 4 out of 5 by from No Chalice, No Meeth, No Problem The first Crystal Chronicles game was honestly a pain to play. Not because it wasn't good, but because it had so many unlikable things about it that it's high points were often covered up by messy gameplay, hundreds of annoying glitches, and suicidal partner AI. Going back to Crystal Chronicles in its newest run, I was skeptical about it's potential. We all know that sequels are meant to be better than its previous game, but all to often they are wrecked by being identical to the previous game, with a few new additions randomly thrown at the wall, but not really sticking. However, It seems that we can all rely on Square- Enix to deliver. The sequel is much better than the original, and it really seems that the developers went back on the form of the first one, and really considered what they themselves did not like, and what needed to be fixed. This game is very similar to the first in terms of gameplay, but with a few welcome additions. In Ring of Fates, melee was the only way to succeed in the game, as magic was meant only for puzzle solving, archers had no aiming mechanism, and the alchemist lilties were slow and their only decent attack ran the risk of hurling you off the edge of a cliff. In Echoes of Time, you are allowed to run through the entire game with one character if you wish, or you can create other characters, and even opt to take them out of your party. Any class can now wield any weapon, but they all have proficiencies in some. Take for instance, Selkies who are fast and can double jump, and are proficient with bows (which i might add now apply and auto- lock on shot that will aim at a target near a straight line away from you, which works very well), but you can also give a Selkie a sword or a spear, and even though they will not have as long of combos with a sword as a Clavat, who are meant to weild them, a Selkie with a sword can be transformed from an archer to a double- jumping and incredibly fast swordsman. The partner AI can also be adjusted using tactics like "protect yourself" or "just follow me". This works well, and your partners will even help you fight monsters, unlike the last game where they sat around and had to be revived every 3 minutes (30 seconds, on a boss). I would still have to say that the best feeling class to be is a Clavat, who use swords, because they get combos with swords, and do at least three times the damage of any other class, and can also use magic reasonably well. I always saved up my money to additionally buy a spear and a bow, along with my Clavat's sword, so i could switch weapons, which added another dimension to the gameplay. The huge amount of character customization and crafting abilities work even better in this game, and armor adds little to stats, so it is really more about making your character look cool, which is still a functional aspect of the game. The magic system is the same as the last game, hold X to move a targeting ring, release to cast, or press L to lock it and cast another magic on top of it to chain their power for added effects. In Ring of Fates, to use magic you needed orbs which you could only carry a set amount of, and heavily discouraged the use of magic for anything other than puzzles. This time around, the amount of times you use magic is unlimited, but depends on your mp. The biggest standout of the Crystal Chronicles series is all of the puzzles. These can all be accomplished with one character, and are imaginative, and sometimes a real challenge to figure out. However, there are a few things that i did not like about EoT, despite the many changes, The camera is as stubborn as ever, locked in one view depending on the room, and sometimes getting stuck in front of walls making you maneuver around so you can see what you need to see. Also, sometimes your next objective is a bit unclear, making it necessary for you to run around aimlessly for a bit, and sometimes you may need to talk to one obscure person in town to unlock th
Date published: 2009-03-30
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