Rated 10 out of 10 by rjt813 Awesome
I received my DS for Christmas 2009 and I bought Portrait of Ruin at the local Gamestop a few days later. I have loved the Castlevania series since the NES days--except for Judgment for the Wii (Don't buy it!). I am not disappointed with this game. The graphics are great. The soundtrack is superior and fits every location. Not being a hardcore gamer, this game has its challenges. Even though I have the strategy guide (both th Brady one and one from the net), I can't seem to get past Death aka the Grim Reaper. I like having the option of have both characters (Jonathon and Charlotte) on the screen at the same time. I don't necessarily understand Wind's quests, but that may be just me. Also, there are areas where enemies continually pop up, so if you want to increase your experience, you can visit these places (of which I am doing--shooting for at leat 700 exp. points). Overall: good game, lived up to Castlevania standards, and if you have the chance, get a copy!
Rated 10 out of 10 by StriderKiwi favorite castlevania game
If you liked castlevania dawn of sorrow or order of ecclesia than you'll probably like this game too. Great soundtrack, long and compelling story with an interesting twist in the end, and great graphics too. But the best part of the game goes to the partner system. It works flawlessly and adds a new element of fun to the gameplay. As Johnathan, you can use whips, swords, axes, spears, knives, etc as main weapons and then a huge variety of sub weapons including classics such as throwing axes, crucifixes bibles and new ones like the paper airplane, grenade and cream pie. As charlottle you fight with encyclopedia and other books that summon weapons and creatures from them. She also has a good variety of spells at her disposal each good for a different situation(s). Oh and together they have a combo attack that can deal devastating blows to enemies. There are so many great aspects about this game that I could go on forever talking about it. but if you like 2d action games and especially if you're a castlevania fan then you owe it to yourself to get this game.
Rated 10 out of 10 by JDNEWTON3 A little hard... but worth it.
this was my second castlevania game that I ever owned. this and dawn of sorrow are by far 2 of the best ds games ive ever played. the bosses are hard if you dont have the right weapon or dual crush equipped and if you do, well all that i would say is to watch their attack patterns. the game is fun to either mess around with or actually try to beat( I recommend actually trying to beat it) this game has many fun and challenging quests, fun weapons and magic to discover and buy, and the enemies are varied and the bosses can be actually fun to face ( if you know what you are doing). for those who want the most from the game, I recommend using the strategy guide to help with the quests.
Rated 10 out of 10 by LazerTurnip Best Castlevania on DS!!
This is probably the best Castlevania game I've played on DS. Honestly, I'm a hardcore Castlevania fan; I have the time line memorized etc. etc. but Portrait of Ruin was jaw-dropping. Dawn of Sorrow was great, maybe it would have been perfect without the touch screen gimmicks. Order of Eccesia was okay for new comers, but fans HATED it! Portrait of Ruin's storyline is aimed a little more towards kids, but its still good. Gameplay is superb and the sprites(graphics) are INCREDIBLE. The sprites in this game put all others to shame. If you are a fan of the series like myself, or a newcomer, this game is great!
Rated 7 out of 10 by ThatNameIsAlreadyTaken Okay, but not as good as "Aria of Sorrow"
Once again, another Metriod-vania title holds the candle to the Castlevania franchise. Vampire hunting is as fun as ever as you play Jonathan Morris, wielder of the Hunter's whip, and Charlotte, his magic-using friend. The typical video-game duo.
Unfortunately, this game is haunted by something more than just ghost and ghouls. For all the fun in this game, it's new gameplay elements aren't very well thought out.
Whose bright idea was it to have a mastering system for sub-weapons? It's merely an excuse for level-grinding. Not only that, it's annoying! Whenever you try to use sub-weapons constantly to level them up, you tend to run out of MP too quickly and you have to collect hearts somewhere. If no more hearts can be found, you have to re-enter the room. Again, and again, and again. Lather, rinse, repeat. It get tiresome and repetitive after a while. Also, who knew Richter Belmont (or at least, the Whip's memory of him) was weak against Cream Pie, one of the many weird sub-weapons you thought was useless? Are the Belmonts lactose-intolerant?
As for the heroic duo's teamwork system, it's a great idea, but not very well executed. Even though they have to work together to solve puzzles and proceed onward, it's a far cry from other games involving teamwork. In the end, it's like you're playing Castlevania 3 for the NES whereby you could switch between characters. Even though the final bosses (SPOILER ALERT!!) Dracula and Death tries to use the teamwork system against you, which you'd think would prompt the player into pulling off something only BOTH of our heroes can achieve, but in fact, can be beaten by a single expert player. What a waste of good potential.