GameStick - Stick and Controller
only worth buying if you install a custom rom
custom rom on gamestickers dot net - enables full Google Play support. I bought this for $16.99 in store, and with custom rom- its solid for XBMC, NES/SNES games, Plex, etc. It works just as well as the $40 MK802 android sticks (etc)... Without a custom rom, its completely worthless though.
Horrible company, horrible product.
I am one of the original KS backers. Few games on the system and they are overpriced. Stuff you can get for free in Google Play cost you, and prices are at least $1 more for each game. It IS NOT A PORTABLE CONSOLE!!!! You have to have it plugged in, and if you get the dock it's even worse. The heat the unit produces can burn someone if they touched it while running. There is no way to turn it off besides just unplugging it. The KS backers paid quite a bit more than the retail price and were not even compensated for it. They have almost no communication with customers and their phones mailbox is constantly full and no one ever picks up. They have REFUSED to refund anybody and at best say that if we have all the original packing that they will find someone to buy it off us. I use a HDMI cord to hook up my phone or tablet to my tv with a bluetooth controller and I get the games cheaper or free with great responsiveness and graphics. Don't waste your money.
Root it at the website and vola!
I bought this for 17 bucks and thought about taking it back. But then I realized it is android and as such can be rooted. Simply go to the company site and get a code which you input into the game stick to switch to developer mode and then Bing rooting game stick and there is a wonderful sight that walks you through installing akp to put Google play and other android apps. A little effort and you have something better than an ouya. Stock it does come with 2 free games though. Stock it is limited like the ouya. Rooted it becomes an android PC stick capable of games and multimedia bliss.
The thing that sets it apart..
The one thing most people are overlooking, is the Ouya is kind of bulky to try and pocket, unlike the GameStick - which was designed as an Ultra-Portable gaming console. The GameStick designers (PlayJam Ltd.) have already said you can use other controllers and even smartphones / tablets if you like, instead of the controller. And, as for gaming development, an SDK is freely available on the gamestick.tv website... Too bad most everyone is too busy comparing the new consoles, or they could start to understand that they are all created differently, to covet a different feature set. GameStick, Ouya, XBox One, PS4, and even the Wii U all have different bonus features (for lack of other wording).
HDMI thumbdrive video game console!
The website insists it is Bluetooth compatible, so I am looking to see if my PS3 controllers work with it, even though it doesn't look like 'that' bad of a controller. I know I'd like to have this baby in my pocket if I'm going to be going to my wife's parents house for the weekend. Whether it is better or not than the OUYA, I think both have their merit and can both be bought, for cheaper than PS4, Xbox One, or a WiiU. Oh yeah, and you can freely develop for the GAMESTICK platform as well.
Great Deal for 20 bucks
Picked up a GameStick and Dock, and the setup was painless and easy thanks to the wired dock connection. I switched to wireless later, and no problems. I love the portability, even tested it in the car with a HDMI to composite video converter. Riptide, Smashcops, Repuze, Prince of Persia, and Slingshot racing are my favorites.
Exceeded Expectations in All Areas
There was a time in the not-so-distant past when we, as gamers, were forced to purchase, support and play consoles from a few corporate juggernauts with near limitless budgets. As the old expression goes, the times, they are a changing. Thanks to a surge in popularity in crowdfunding sites (like Kickstarter) and the open-sourced nature of Google's Android operating system, just about anybody with a credit card can create a full fledge game system. No need to take my word for it; we've all heard of media-darling-turned-lackluster retail product Ouya but perhaps you're not quite as familiar with the Nvidia Shield, Gamestacks GamePop, the e-Sphere, Mad Catz M.O.J.O, or even Amazon's own yet unnamed Android game station. Of course that leads us to the console in question- PlayJam's GameStick.
To briefly get up to snuff, I am one of the 5,621 Kickstarter backers who received the unit prior to the recently announced November 15th retail release date (which of course happens to share the day with the much-anticipated release of Sony's Playstation 4).
So the fact that you're reading this suggests that you must be considering the GameStick and wonder if it's right for you (or are just perusing reviews for assurance that your money would be better spent elsewhere in what is becoming known as "the year of the microconsole"). To that end the GameStick offers a few advantages over the competition but comes up short in some areas as well. Let's start with the advantages, shall we? Consisting of two parts, a controller and a dongle that slots inside it, the GameStick is truly the most compact/ portable video game system ever produced. Additionally, at $79.99, it is by far the most affordable of the Android consoles available ($20 less than Ouya and a whopping $170 less than the M.O.J.O). Finally the user interface is perhaps the most intuitive of the lot. However, beyond these charms, the GameStick has some issues to work through and, surprisingly, not all of these are PlayJam's fault so much as they are the nature of big screen Android gaming.
If you haven't been following the hype machine that has been occupying the industry since the Ouya was first announced; the concept was supposed to change everything. With a low MSRP on the hardware and a (potentially) massive and ever-growing library of inexpensive Android games available at launch, these little systems were poised to force the industry into rethinking how we buy games, and at the same time provide smaller developers a unique audience. So far this hasn't really been proven true. Yes it's novel to play some of our favorite phone and tablet apps on the big screen with a dedicated controller but no it hasn't shifted the industry's collective approach toward home video gaming and it certainly hasn't proven a viable alternative to true console gaming (which is why it's a pretty safe bet that though they share a domestic launch date, the GameStick will lure no potential buyers away from the Playstation 4).
So what's it like to tear into the package and get underway you ask? Pretty intuitive actually. The heart of the GameStick is a dongle about the size of a pack of gum and resides within the controller when not in use. Sadly the Stick draws power via USB, from a micro-USB port on its side. This is the first major let-down in an otherwise ingenious design as it requires you to run an included micro-USB to AC power pack (or a micro-USB to standard USB if you have a computer nearby or a TV with USB ports) just to run the unit. Integrated MHL support to run on the power present within an HDMI port would certainly have been welcomed in a system that's primary selling points are portability and ease of use.
That said, you simply plug the stick into the HDMI port, run your power cord, turn it on, and the console's operating system shows up instantly on your high-def display. Press the great big Play arrow on the center of the controller to sync, and it'll pair over Bluetooth 4.0 in seconds. The rest of the initial setup process is pretty intuitive and painless: the very first step, for example, involves adjusting the user interface to fit your TV screen. From there you configure your WiFi, sign up for a GameStick account and that's that, panels of games at your disposal appear.
Now about that controller; while the console itself is remarkably small, laced with technology and the source of endless water cooler discussions, the controller isn't quite so svelte. Goals of portability and simplicity certainly take precedence over comfort and ergonomics as we have been spoiled with by the likes of Sony and Microsoft throughout the years. In practice this means the surface is quite flat in comparison to the sexy, curvatious, long handled units that have been staples since Sony's original Playstation back in 1995. What's not generally known from photos however is that there's a soft-touch finish to the back of the otherwise glossy surface and there are slight recesses in the middle of the bottom to provide fingers something to push off against. In feel, it's certainly an acquired taste but by no means uncomfortable/ unplayable. Gamers old enough to remember the original NES controller or the Super Nintendo interface that followed will likely find little to complain about. Newer generation gamers may need a little more time to feel comfortable but it's really no different than acclimating to the remotes on the original Wii for the first time- just minus the rubberized skin. Fortunately the buttons are laid out in the familiar A-B-X-Y formation and the analog sticks are well-positioned. You get shoulder buttons but forget about triggers here. Finally, in person the controller is actually far larger than it looks in photos.
The system runs Android Version 4.1.2 but you'd really never know it looking at it. PlayJam developed their own custom skin that essentially eschews all signs of the OS beneath. This is mostly a good thing as very little knowledge of Android operation is required to play. Large, bright fonts and menus that provide clear, concise instructions make navigating absolutely effortless. In a very real way, it's similar to using the dashboard of a Nintendo console; gamers of all ages can get things cooking. Of course herein lies another of the GameStick's weaknesses when compared to its competition: the system is designed to do little else but play games. If you come from the Nintendo school of thought, this isn't unreasonable by any means. If, however, you fancy yourself more of a PC gamer (or perhaps more pertinently, an Ouya aficionado), you'll likely be disappointed by the GameStick's restrictive nature, even when compared to Android-running cell phones. You do however, via the OS' Media page, get two factory-installed media players. One for viewing content on the device itself (files on a memory card for example) and ToFu; a media center app based on XBMC. ToFu in particular adds some useful functionality such as local network media streaming (DLNA, SMB shares) - something even the mighty PlayStation 4 can't match. However, hacking, side-loading, customizing and so on aren't going to be strong suits for the GameStick no matter how you slice it.
As far as the games library is concerned, there are already about 45-games on tap with more arriving daily. Granted, these aren't AAA console titles by any means, the fact is it's a pretty well rounded assortment with entries of just about every genre present. Two titles, Shadowgun and Smash Cops are 100% free and should be considered bundled games with the hardware (the rest run between $2 and $5) and so far, there aren't any freemiums present. Perplexingly, some of the GameStick library titles are actually free or cheaper through the Google Play store (which is not compatible here). Do keep in mind though that there are no ads in the GameStick version and these are ported to work directly with the GameStick controller. So far controller mapping on all of the available has proven spot-on as well, which makes the entire experience feel a lot more like console gaming than simply running a cell phone or tablet through your television.
Shadowgun really makes for a good pack-in title and checking out clips uploaded to the net should provide a pretty accurate summation of how the GameStick's hardware specs (1.5 GHz dual-core ARM Cortex-A9 CPU, coupled to a Mali 400 graphics chip, 8GB of storage, MicroSD expandable to 32GB) handle the Gears of War clone.
All told, the GameStick will likely make a decent purchase for the buyer who has done his homework and decided that playing Android games on the television with a well-mapped controller is the secret to happiness. If customization isn't on your shortlist and you frown upon more bulky hardware to litter your entertainment shelf, the GameStick may well be a very viable option. Its MSRP will only sweeten the deal. However, for the machine to really make an impact, there are a couple of simple changes that would go far- MHL support to eliminate the need for a power cord (that doesn't fit in the controller or even the official GameStick hard case) would take the portability/ simplicity concept to new heights. Additionally while all of these new microconsoles are concerned Android-based, they are just proprietary enough to keep us purchasing the same games over and over. Granted, this is not GameJam's fault in and of itself; the fact of the matter is some form of compatibility would be welcomed in Android gaming.
Still cant get passed the setup!
I got this months ago and could not get passed the wifi screen. I would put my password and would just do nothing. I thought there was something wrong because the new box seemed like it was previously open but same results. I emailed Tech Support and they later sent me a link to update the gamestick with a usb stick. I updated and now it connected to my wifi but does not show me an activation code that has to be entered on my pc. The gamestick idea is good but you still need an ac adaptor and wire going to the gamestick. The gamestick also gets extremely hot and the 'door' for the gamestick on the controller is loose and does not fully close (on both units that I had). I still have the product and hope that there is a solution and write a better review. I also purchased the ouya and had no problems.
The worst new product experience I've ever had
I rarely write reviews of anything. Most things are subjective in that sense, but I have had such a miserable experience with Playjam's Game Stick that I almost find it my duty to warn people before making the same mistake as I. Now, a lot of people critically panned the Game Stick for it's current small library of games and it's lack of open-source Android functionality, emulation, etc. I knew all that going in, and didn't care. Just wanted a fun casual gaming experience on my bedroom TV. First off, the Game Stick was a nightmare to set up. A software update had to be downloaded, but the stick lost Wifi connection about six times in the process despite having an extremely strong signal. Next, I went to add money to my account, but it doesn't let you do that from the stick itself. You have to go do that on a home computer. So I go to add money there, and got an error message about not being able to complete the transaction. I tried 3 other credit/debit cards, still no dice. So now I have a system that I can't buy games for, and one that only offers about 2 free games as far as I can tell. I send an email to customer support, and decide to download one free game, Shadowgun, in the meantime. The game lags, and there is unbelievable latency with the included controller. I have to be sitting about three feet from the TV to get any response out of it, and even then it's a total gamble on whether or not it works effectively. Will I even be able to return this for a refund? I don't know, guess I'll find out later today. Avoid this piece of garbage like the plague.
well its not a preview reall because im using it now. I just got it today and theres a lot that is different about it then what I thought. first off its wider then I thought but they made the buttons the right size to make up for that. second its a little iffy on movement. sometimes it doesn't respond and somethimes it over responds. the only trouble ive had so far is the response from the thumbstick. I just gave up and used the d-pad on it. over all its great and a good buy. id buy it again for sure.