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Blast Works: Build, Trade & Destroy
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This pre-owned product is guaranteed to work and includes a box with original cover art and instruction manual.
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Publisher: |
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Majesco |
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Developer: |
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Majesco |
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Platform: |
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Wii |
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Category: |
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Action, Flight |
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Mild Fantasy Violence
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| Blast Works: Build, Trade, Destroy challenges shooter fans to a frenetic geometric battle exclusively for Nintendo Wii. As you destroy enemies, you’ll catch their parts and use them to make your own ship bigger and stronger. Then, unleash your creativity with the easy-to-use Blast Works editor where you can create your own ships, enemies and levels. |
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With bright, abstract graphics and fast-paced, dynamic action, this “sticky” shooter based on Kenta Cho’s Tumiki Fighters online game will suck you in for the long haul.
- Become a massive ship over 15 campaign missions by playing with the Wii Remote and the Nunchuk controller or the Wii Classic Controller.
- Build your own levels, ships, enemy ships, objects, and bosses with the in-depth Blast Works Editor.
- Trade custom ships, shapes and levels with your friends via WiiConnect24.
- Download official content and share your creations on BlastWorksDepot.com via Nintendo Wi-Fi.
- Includes 3 customizable levels to get you started with creating your own levels.
- Assign bullet patterns, sound FX, movement patterns, hit boxes, and more in the Ship Editor portion of the Blast Works Editor.
- Absorb the pieces and weapons of destroyed enemies to build a larger, stronger ship that prepares you to fight more formidable enemy bosses.
- Multiplayer gameplay for 2-4 players.
- Retro geometric graphic style lends this classic 2D shooter a unique look.
- Unlock four complete Kenta Cho games: rRootage, Gunroar, Torus Trooper and the original TUMIKI Fighters!
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| Blast Works is a . . .blast! |
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By: Hyper Metal Sonic
Favorite Category: Role Playing
Date: Saturday, Jun 14, 2008
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| Sorry, it's an unwritten requirement to post at least one bad pun in each review, so I thought I'd just get that out of the way. I guess I'll just basically explain why I gave each section the score that I did. I gave challenge an 8 out of 10. I gave it this score because after you graduate from Rookie difficulty the game gets very intense(it's even intense at times during Rookie). There will be b...[More] |
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